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Commit Graph

20 Commits

Author SHA1 Message Date
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
a22de74323 Fixes for loading 1.5 mods in vcmi 1.6 2024-10-10 09:50:56 +00:00
Ivan Savenko
b85ccccb37 Minor refactoring of translations:
- removed unsuccessful and broken validation of translations
- pass JsonNode when registering strings to provide information on mod
source
2024-10-06 19:42:15 +00:00
Laserlicht
629da99679 fix error with description 2024-09-20 18:21:52 +02:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
SoundSSGood
0c5022cae8 Loading market modes from json 2024-08-24 11:51:57 +03:00
Ivan Savenko
22a126cf2d Restored replacement of town building bonuses via building upgrade 2024-08-19 11:47:13 +00:00
Ivan Savenko
abfb467f68 Cleanup old code, add compatibility for 1.5 mods 2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb Remove unused code, reduce includes 2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0 Greatly simplify town buildings logic 2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f Extracted common properties of buildings into a shared file 2024-08-19 11:47:13 +00:00
Ivan Savenko
2151a7fc88 Moved configuration of rewardable town building to 'configuration' entry 2024-08-14 17:04:43 +00:00
Ivan Savenko
abdb23f78f Removed getMappedValue methods in favor of existing vstd method 2024-08-14 17:03:25 +00:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
godric3
c34956e912 introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00