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Commit Graph

3065 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
871f680ccc Fixed crash from unitialzied ptr. 2012-09-20 16:25:31 +00:00
Ivan Savenko
2c88845b9e - compile fix 2012-09-20 16:14:23 +00:00
mateuszb
4010978a91 * a bit of work on campaigns 2012-09-19 17:41:22 +00:00
DjWarmonger
3f95ba8ac8 Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work. 2012-09-19 16:10:45 +00:00
mateuszb
fb2f19b4c5 * some work on campaigns 2012-09-18 17:47:52 +00:00
mateuszb
2cf4905d9c * hopefully fixed 790 2012-09-18 15:17:32 +00:00
mateuszb
aa04a5bcd0 * removed unnecessary include in .h -- they should be avoided
* fixed bug 1074
* fixed starting new custom campaign
* fixed building of ERM project
2012-09-18 15:06:29 +00:00
DjWarmonger
20b54a39b6 Some tweaks for mod loading. Still doesn't work. 2012-09-18 14:22:15 +00:00
DjWarmonger
abd4a96bf1 Very simple loading and adding new creatures. Needs testing. 2012-09-18 07:36:07 +00:00
DjWarmonger
9438cfc7e2 Moved creature sounds to CCreature. Sound IDs are now stored as strings.
Creature parser is complete (untested).
2012-09-17 19:00:26 +00:00
Ivan Savenko
061ed69c63 - fixed seer hut issue (#1073)
- separate archive types in filesystem for lod\vid\snd
2012-09-17 17:25:54 +00:00
mateuszb
2d6f17f3fa * one of campaign-related bugs fixed 2012-09-16 18:43:55 +00:00
mateuszb
473fbb4a31 * check for boost version before using thread v3 (brings back compatibility for boost 1.49 and older) 2012-09-16 15:49:22 +00:00
alexvins
2b2b02cccc [static analysis] [WIP] fix few possible bugs
CBattleAnimations.cpp,CBitmapHandler.cpp,CGameHandler.cpp Possible null pointer dereference
2012-09-16 14:36:31 +00:00
DjWarmonger
554a98dbd7 Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI. 2012-09-16 13:34:01 +00:00
alexvins
5118386cb4 [c::b] tweak PCH options 2012-09-16 09:12:15 +00:00
alexvins
369f0ae9c6 [PLATFORM] MinGW support added
* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
alexvins
7087be1f02 C::B project files initial import
+ workspace file (not include ERM and Battle AI)
+ project files
* svn:ignore setup
2012-09-15 18:44:55 +00:00
alexvins
a7ff036550 config\creatures.json comments cleanup 2012-09-15 18:14:22 +00:00
Michał W. Urbańczyk
c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. 2012-09-13 23:42:11 +00:00
Michał W. Urbańczyk
74f9c19a7c Implemented spell countering. 2012-09-13 23:41:03 +00:00
Michał W. Urbańczyk
96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread
* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
Michał W. Urbańczyk
d935e87dd8 #1071 should be fixed. 2012-09-09 23:57:22 +00:00
Michał W. Urbańczyk
d961ec0507 * Fixed crash on casting spells.
* version bump
2012-09-09 23:51:20 +00:00
Michał W. Urbańczyk
529394a4e7 Development build 0.89b
* Updated changelog
* Some logging I did for #1066
2012-09-07 22:43:41 +00:00
Ivan Savenko
a138db7c9e - removed lib headers from PCH
- fixed #1062
- correct terrain penalty check
2012-09-06 10:39:48 +00:00
Michał W. Urbańczyk
ea4841045f Fixed #1064. 2012-09-06 10:26:18 +00:00
Ivan Savenko
0ca9f64573 Next part of town configuration:
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Michał W. Urbańczyk
3e346e737a Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag.
Campaign against magic numbers.
2012-08-31 17:39:11 +00:00
Michał W. Urbańczyk
5a157290d9 Fixed crash occurring after casting Armageddon and killing all stacks.
Removed some commented-out code.
2012-08-31 16:33:30 +00:00
Ivan Savenko
6c84bd9c71 - typo fix: placing semicolon after "if" is a bad idea.
- manual fixes:
- - update for Linux-specific notes
- - update for settings notes
2012-08-30 21:10:00 +00:00
DjWarmonger
9abcca32bc Fixed AI trying to pick more than 7 stacks from town. 2012-08-30 18:28:40 +00:00
Michał W. Urbańczyk
6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 )
* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Michał W. Urbańczyk
838c226a31 Compile fix. 2012-08-30 15:37:43 +00:00
DjWarmonger
31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
- Parsing for creature format http://wiki.vcmi.eu/index.php?title=Creature_Format
Needs rearrangement of some info to work
2012-08-30 14:57:24 +00:00
DjWarmonger
78a6e7b56f Added user manual .tex file to source. 2012-08-29 18:33:52 +00:00
Michał W. Urbańczyk
38b6435ee4 Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings. 2012-08-29 15:27:24 +00:00
DjWarmonger
78fe412375 Hopefully complete solution for taking last stack from heroes (without splitting stacks). 2012-08-29 15:23:47 +00:00
Ivan Savenko
c7789992c3 - fix for hero flags along with battlehero cleanup
- removed unused code
2012-08-29 14:55:31 +00:00
Michał W. Urbańczyk
d0e2f25cfe * No explosion when catapult fails to damage the wall
* Missing abilities for Azure Dragon (tons of others are still missing...)
2012-08-29 13:44:39 +00:00
Michał W. Urbańczyk
48e6c3bcf9 Fix #1060. 2012-08-29 13:01:54 +00:00
DjWarmonger
4e726f0eb2 - Handling for Hill fort and (kinda) Magic Well
- Improved hero exchange
- Fixed strange case when AI found allied town extremely dangerous, resulting in endless loop
2012-08-29 09:19:20 +00:00
Ivan Savenko
8fac276922 - a bit nicer stack queue. Check forum for graphics.
- warning fix
2012-08-28 16:28:21 +00:00
Michał W. Urbańczyk
0b85cfaf78 Fix for #1058. 2012-08-28 15:38:00 +00:00
DjWarmonger
e913d94c62 VCAI can now exchange armies between heroes. By default, it will pass army to main hero. 2012-08-28 15:04:05 +00:00
Michał W. Urbańczyk
830d94064e Fixed #1056, #1057 and #1058.
Should also fix #152.
2012-08-28 12:28:13 +00:00
DjWarmonger
3b1ddfa3ca Fixed AI building only one upgraded dwelling per town. Minor tweaks. 2012-08-28 04:13:50 +00:00
Ivan Savenko
4d4f72292e - fixed crash on hovering indestructible walls
- fix for music player (no music after end of battle)
2012-08-27 20:45:58 +00:00
Michał W. Urbańczyk
a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
Fixed possible crash on arrow turret turn.
2012-08-27 12:34:43 +00:00