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Commit Graph

235 Commits

Author SHA1 Message Date
Ivan Savenko
8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
Michał W. Urbańczyk
1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
Save format changed, removed compatibility workarounds.
2014-02-19 01:04:27 +00:00
Michał W. Urbańczyk
55165a8535 Fixed #1686. Compatibility measures to be removed later, when format changes become to big. 2014-02-02 14:31:56 +00:00
beegee1
d4fd361d4b - fixed #1643 -> hero placeholder handling
- fixed bug when loading victory/loss conditions of the 3rd scenario in the first ROE campaign
- fixed bug when loading artifacts to hero of the 3rd scenario in the first ROE campaign (due to corrupt H3M map)
- implemented function object to quickly find a object by it's sub ID in a list
- added netbackbase.h to header list in CMake
- removed false message which said that the server loaded the map successfully
2014-01-30 18:56:31 +00:00
beegee1
f0cbbbdb70 - Refactored method CGameState::init 2013-12-18 18:18:12 +00:00
beegee1
2d095cf20a - Fixed days without castle counter
- Fixed 'you have only 0 days...' message
- Checks victory/loss conditions every player turn instead of every day
- Fixed mantis #1463
2013-12-06 19:44:11 +00:00
beegee1
237e4272da Fixed mantis #1485 2013-11-10 15:04:29 +00:00
beegee1
e01ef8e36a - Fixed mantis #1576 (doesn't hang game)
- Implemented output stream operator<< for various classes(BattleAction, BattleHex,...) to improve debugging and logging
2013-11-09 16:25:20 +00:00
Ivan Savenko
ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
Michał W. Urbańczyk
385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible.
Fixed crash in battles, when attempted to access <0 screen coordinates.
2013-09-01 22:55:57 +00:00
Michał W. Urbańczyk
3b42cff3ec #1409 should not crash anymore.
Fixed crash on serializing empty path. [How did it got there...?]
operator<< for boost::optional.
2013-08-18 15:46:28 +00:00
Ivan Savenko
b87897096c Filesystem handling is now more flexible
- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
2013-07-28 14:49:50 +00:00
Ivan Savenko
a719e03b30 - fixed #1375
- damage done by turrets is properly increased by built buldings
2013-07-22 16:23:23 +00:00
Michał W. Urbańczyk
d8a27d8f3c Refactored player-specific data into single struct BattleState. 2013-07-21 22:01:29 +00:00
Ivan Savenko
4ac2a6e8b6 minor refactoring of VCMIDirs, bugfixing
- VCMIDirs represent XDG specification more closely (partial #1310)
- Minor bugfixing, including #1327 #1328 and #1306
2013-07-08 20:55:22 +00:00
Ivan Savenko
f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
Ivan Savenko
2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
Ivan Savenko
dd808ef5cc bugfixing:
- support for one more Russian localisation, fixes #1321
 - fixed icon for level 1 town hall, #1294
 - correct portraits for first heroes from mods, #1297 and probably #1298
And a lot of gcc compile fixes
2013-06-23 19:35:54 +00:00
Michał W. Urbańczyk
04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 2013-06-23 11:25:48 +00:00
Michał W. Urbańczyk
4a0587d500 More work on auto-fight.
Dynamic libraries return smart-pointers to what they create.
2013-06-22 21:47:51 +00:00
Michał W. Urbańczyk
254f194220 Some very early work towards autofight feature.
Added EmptyAI to the solution.
Passing callbacks by shared_ptr.
2013-06-22 14:47:20 +00:00
Michał W. Urbańczyk
06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
Michał W. Urbańczyk
6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
* fixed duels, added no-GUI mode for automatic AI testing
* minor things
2013-06-17 15:45:55 +00:00
Ivan Savenko
3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". 2013-05-30 16:25:00 +00:00
Michał W. Urbańczyk
1e8e932323 Logging around #1237. Typos. 2013-05-30 12:14:39 +00:00
Michał W. Urbańczyk
5c2473d436 Support for saving/loading in player interfaces, including VCAI.
Minor changes.
2013-05-09 11:09:23 +00:00
beegee1
b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
beegee1
c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
beegee1
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
beegee1
ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
Ivan Savenko
c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 2013-03-14 20:44:00 +00:00
mateuszb
dbec99ffc7 * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
Ivan Savenko
b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
- fixed #1128, artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
mateuszb
602827d1ae * MSVC compilation fixes
* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
Michał W. Urbańczyk
6fdf64c2b1 Little more logging. 2013-02-18 23:10:46 +00:00
Michał W. Urbańczyk
d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
Michał W. Urbańczyk
17755caa10 * fixed #1199
* fixed advancing between misisons in campaigns
2013-02-05 20:06:13 +00:00
mateuszb
8769f67c5d * JsonReader can convert to enums
* refactoring
2013-02-03 21:05:44 +00:00
beegee1
a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning 2013-01-21 20:49:19 +00:00
Ivan Savenko
46eb0b3daf - wrokaround/fix for #1177
- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
alexvins
4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
Ivan Savenko
c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
- replaced JsonNode::toStdVector with more universal convertTo
- some renaming in StartInfo
2012-12-02 12:21:44 +00:00
beegee1
53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
Ivan Savenko
8eba824ada - updated icons + psd file
- better log messages if server failed to open port
 - 1148 should be fixed. Cleanup in CGameHandler::moveHero()
 - compile fixes
2012-11-15 21:29:22 +00:00
beegee1
a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
mateuszb
657ed41088 * fixed bug in campaigns
* turned off artifacts.json creation
* minor changes
2012-09-29 17:36:48 +00:00
Michał W. Urbańczyk
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Michał W. Urbańczyk
6c017a0fdf Fixed #1088. 2012-09-28 09:11:18 +00:00
Michał W. Urbańczyk
ecd8947d8e Crashes on starting next campaign mission should be fixed. 2012-09-25 18:00:55 +00:00
mateuszb
18bd898cb1 * fixed bug when starting certain maps in campaigns
* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00