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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
Commit Graph

197 Commits

Author SHA1 Message Date
Laserlicht
e142776957
highscore text len 2024-06-29 14:44:29 +02:00
Ivan Savenko
ffa5c03515 Load & decode high score creatures on first access 2024-06-17 17:08:41 +00:00
Ivan Savenko
f03d80628a Fix potentially uninitialized pointer 2024-06-11 14:12:03 +00:00
Ivan Savenko
d1aa4ecd10
Merge pull request #4013 from IvanSavenko/shortcuts_additions
[1.5.2] Shortcuts additions
2024-05-21 14:18:55 +03:00
Ivan Savenko
82af0639df
Merge pull request #4004 from Laserlicht/background
[1.5.2] background for multiple windows
2024-05-20 18:10:38 +03:00
Ivan Savenko
017aaefc40 Handle invalid main menu config 2024-05-20 11:00:21 +00:00
Ivan Savenko
68883e0b29 Fixed disabling of text input on closing high scores 2024-05-19 12:39:59 +00:00
Ivan Savenko
88fbb7ee71 Most of buttons created in cpp now have assigned shortcut 2024-05-19 09:12:36 +00:00
Laserlicht
c676b999e5 use showAll 2024-05-18 20:21:47 +02:00
Laserlicht
fc50482b43 background for multiple windows 2024-05-18 19:58:51 +02:00
Ivan Savenko
d502850054 Add network thread termination logic for adventure map animations 2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
7790b8969d Simplify TextInput constructor 2024-05-15 12:45:45 +00:00
Ivan Savenko
93c3cf372b Reworked TextInput to allow text overflow support 2024-05-15 12:45:45 +00:00
Ivan Savenko
1abe9007bc Moved CTextInput to a separate file. No changes in logic 2024-05-15 12:45:45 +00:00
Ivan Savenko
d3d15cd6b9 Loop audio stream from video file on campaing prolog/epilog window 2024-05-02 16:45:46 +03:00
Ivan Savenko
d4594baa05
Merge pull request #3749 from IvanSavenko/configurable_shortcuts
Configurable keyboard shortcuts
2024-04-13 12:47:30 +03:00
Ivan Savenko
ac1c36b7e2 Fixed not working shortcuts on some buttons in main menu 2024-04-11 22:00:54 +03:00
Ivan Savenko
9188280d02 Fix access to CPrologEpilogVideo after destruction from sound callback 2024-04-11 13:25:54 +03:00
Ivan Savenko
07d201502e Refactoring of button class to prepare for configurable button 2024-02-29 13:57:25 +02:00
Ivan Savenko
af671d109f Made graphical primitive-based UI more configurable 2024-02-18 20:48:45 +02:00
Ivan Savenko
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
6e399eb21a Make some non-const static variables const or constexpr 2024-02-12 13:22:54 +02:00
Ivan Savenko
0d263c5571 Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00
Ivan Savenko
d4bedd8d8d Fixed handling of match server crash 2024-02-04 19:58:09 +02:00
Ivan Savenko
80fc2bb695 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
Ivan Savenko
c5c46a7c9a Implemented connecting to server via proxy 2024-01-30 21:31:41 +02:00
Ivan Savenko
dc2f8cb81d
Merge pull request #3553 from Laserlicht/sync_subtitle
sync subtitle with audio
2024-01-29 12:54:43 +02:00
Laserlicht
d53dd83466
fix; cleanup; optimized times 2024-01-26 21:58:39 +01:00
Laserlicht
6e957d4913
fix build 2024-01-26 20:31:57 +01:00
Laserlicht
3d57437e52
move logic to tick 2024-01-26 20:13:02 +01:00
Ivan Savenko
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
Laserlicht
28c6385211
fix 2024-01-26 11:17:38 +01:00
Laserlicht
c2c86ec278
fix 2024-01-25 21:11:42 +01:00
Laserlicht
3b9372c51c
Code review 2024-01-25 20:49:59 +01:00
Laserlicht
134eaa1583
sync subtitle 2024-01-24 01:17:23 +01:00
Laserlicht
0df4f9bda5
video button 2024-01-23 23:45:31 +01:00
Ivan Savenko
ffa58152ac Client-side support for hosting game server via lobby 2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e Implemented basic version of login window and persistent connection on
client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78833a1015 Split LobbyWindow file into one file per class 2024-01-19 23:49:59 +02:00
Ivan Savenko
20a38d8514 Renamed new LobbyXXX classes to GlobaLobbyXXX 2024-01-19 23:49:59 +02:00
Ivan Savenko
2396c14114 Fixed logic for reconnection attempts to local server. Cleanup.
Added distinct fields in config for local and remote connection.
Removed code for restoring last session since it does not works as
intended and often triggers after crash
2024-01-19 23:49:59 +02:00
Ivan Savenko
5694777a96 Simplified connection logic 2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6 Fix connection to game lobby & map load 2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6 Switch client-server communication to new API 2024-01-19 23:49:59 +02:00
Ivan Savenko
c2c43602ea Initial version of global lobby server available in client 2024-01-19 23:49:59 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00