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Commit Graph

6084 Commits

Author SHA1 Message Date
Arseniy Shestakov
25a68c3ca1 Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
Arseniy Shestakov
abad3cfb17 PlayerState::daysWithoutCastle: change in netpacks only. Fix issue 2462
Moving code from CGameHandler to NetPacksLib without changes.
2016-08-23 08:02:04 +03:00
Arseniy Shestakov
355f0a74ab CGSeerHut: add initialization to constructor 2016-08-23 01:19:03 +03:00
Arseniy Shestakov
52e660f087 CQuest: add proper constructor to avoid uninitialized fields 2016-08-22 20:41:37 +03:00
AlexVinS
111f080639 Fixed memory leak in CCreatureHandler 2016-08-22 13:27:25 +03:00
AlexVinS
63500042e8 Fixed memory leak in CCompressedStream 2016-08-22 12:56:05 +03:00
AlexVinS
71378546c1 Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
AlexVinS
afa9de47e9 Added "const" to CLoggerBase methods 2016-08-20 13:51:20 +03:00
Arseniy Shestakov
206c5699cf CGHeroInstance::SecondarySkillsInfo: always set rand seed
Seed will always be set again on hero initialization, but for save sync it's must be same before that. Related to issue 2459
2016-08-19 23:31:54 +03:00
Arseniy Shestakov
ec22da4412 CMap: fix objects memory leak on exit 2016-08-19 16:56:26 +03:00
Arseniy Shestakov
bf6ad4e783 More fixes for uninitialized fields part 2 2016-08-19 14:58:04 +03:00
Arseniy Shestakov
ab06cfd586 More fixes for uninitialized fields 2016-08-18 18:53:28 +03:00
AlexVinS
69395d4c78 Fix bonus tree on node move 2016-08-18 15:04:07 +03:00
AlexVinS
d42947f109 Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
AlexVinS
55e27a6334 Important fix 2016-08-18 15:04:03 +03:00
AlexVinS
681b3c7078 reduced code duplication 2016-08-18 15:04:01 +03:00
AlexVinS
629922f43e Added move constructors for minimum required Bonus system`s classes 2016-08-18 15:03:59 +03:00
DjWarmonger
d188b86a50 As suggested by AVS, I made CBonusYSstemNode noncopyable. However, it is copied somewhere in the code, but I can't find it with MVS:
http://stackoverflow.com/questions/3757219/how-to-locate-boostnoncopyable-errors
2016-08-18 15:03:57 +03:00
AlexVinS
b3e7e2e04a [WiP] Fix one case of bonus node copying. 2016-08-18 15:03:55 +03:00
AlexVinS
89ce1a4509 Fixed uninitialized field 2016-08-18 15:03:20 +03:00
AlexVinS
439aeecc8b [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
AlexVinS
9250d16016 [c::b] project files tweak 2016-08-18 12:22:34 +03:00
Arseniy Shestakov
948cca02cc Fixes to some crashes on exit and to have cleaner valgrind output 2016-08-18 06:52:10 +03:00
Arseniy Shestakov
39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id
This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
Arseniy Shestakov
91c298bdaa VCAI::tileHidden: added clearPathsInfo
Sector map likely updated anyway after AI turn starts, but cleaning of heroesUnableToExplore when tile hidden feels reasonable.
2016-08-18 03:51:00 +03:00
Arseniy Shestakov
c931fa5081 SectorMap::exploreNewSector: only store visible visitable objects
Fix crash that I initially missed. AI unable to access information about hidden objects like events via callbacks so we shouldn't store them here too.
2016-08-18 03:33:23 +03:00
AlexVinS
e4091c05ec fixed unitialized value field 2016-08-17 09:49:43 +03:00
AlexVinS
e26384062f Fixed memory leak in CObjectClassesHandler 2016-08-17 09:24:01 +03:00
AlexVinS
e7f2858d33 Use make_unique for TurnInfo in CGameHandler.
* Fixes use after free @CGameHandler.cpp:2093
2016-08-17 08:53:36 +03:00
Arseniy Shestakov
b0045fa357 Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
Arseniy Shestakov
b4a35f9c62 CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
DjWarmonger
dea39b8497 Complete solution for Subterranean Gate placement. 2016-08-15 21:37:38 +02:00
AlexVinS
f06e9c8538 VCAI convert logging 2016-08-15 08:30:06 +03:00
DjWarmonger
7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. 2016-08-14 08:36:15 +02:00
DjWarmonger
f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 2016-08-13 19:48:44 +02:00
AlexVinS
22884d9150 AI logging convert 1 2016-08-13 17:44:37 +03:00
AlexVinS
74a82c4c9d Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
AlexVinS
599f4cfb55 extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
AlexVinS
efee250e49 Few more usages of logFormat 2016-08-13 16:57:14 +03:00
AlexVinS
d6178d0bb5 Implemented boost::format based log proxy. 2016-08-13 16:57:13 +03:00
AlexVinS
36c44c2ce7 projects update 2016-08-13 16:57:11 +03:00
AlexVinS
72f79a3ad7 Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
AlexVinS
dd70e74769 [AI] relaxed logging 2016-08-13 16:57:07 +03:00
DjWarmonger
8186fcae99 Removed some legacy code, work in progress. 2016-08-13 12:42:45 +02:00
DjWarmonger
2a9ddadedd Fixes. Everything works now. 2016-08-12 21:40:22 +02:00
DjWarmonger
9b58450cb0 Part 3 - first working draft, cut generation time by half. 2016-08-12 19:16:21 +02:00
DjWarmonger
d1255f0d67 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-08-12 17:52:17 +02:00
AlexVinS
1c292205df More logging cleanup 2016-08-12 12:14:10 +03:00
Arseniy Shestakov
7bdcd209e6 VCAI::wander: only use nearby objects from SectorMap when possible
Now AI only check full object list if there is no suitable objects found in current sector and sectors around it.
This optimization drastically increase wandering performance on maps with tons of objects when AI see most of it.
2016-08-12 09:08:53 +03:00
Arseniy Shestakov
aabf4808da SectorMap: remember all visitable objects in sector for wandering 2016-08-12 09:02:14 +03:00