01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
39ad6b0270
Only include SDL_syswm.h on Windows.
2009-12-03 04:01:14 +00:00
4bfc161adc
Fixed #237 .
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Implemented #132 for Windows.
2009-11-28 17:21:54 +00:00
6b5feb63e6
Implemented "main menu" in-game option.
2009-11-01 01:15:16 +00:00
7471372074
Fixed several crashes when exiting.
2009-10-26 05:39:30 +00:00
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
e892913635
* support for battles in creature banks (hopefully)
2009-08-17 10:47:08 +00:00
b4070c6b3e
Third part of GUI reorganization:
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* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
425791f27e
"onlyai" command - game starts with no human players, only AI.
2009-08-07 23:17:12 +00:00
a91ab8872b
First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
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Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
92ef19942f
Splitting buttons in the exchange window. Minor fixes. Updated changelog. Version set to 0.73.
2009-08-01 19:25:12 +00:00
78afb07f52
New, experimental crashhandler for windows (creates minidumps).
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Several minor fixes and improvements.
2009-07-31 20:10:22 +00:00
ec3b254c83
Castle interface: improved town scrolling.
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Minor changes for future loading-without-restarting.
2009-07-20 08:18:33 +00:00
eb40ade906
* saving system options
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* saving hero direction
* minor changes in saving
2009-07-18 03:13:13 +00:00
ac175895b1
MKinor bugfixes.
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(cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2980#2980 )
2009-07-15 23:58:47 +00:00
db2f8c1d7c
* capitol bar in town hall is grey (not red) if already one exists
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* disabled autosaving on first turn
* bonuses from bonus artifacts
* fixed crash on battle with neutral creatures
* minor improvements
2009-07-10 23:40:10 +00:00
b551f6a72b
Partially done support for external creature dwellings.
2009-07-06 19:41:27 +00:00
6be7a77fee
Linux video player updates.
2009-06-27 23:33:59 +00:00
60f7048662
Finished BIK handler. Refactored CVideoPlayer. Added intro and main menu animation. (Win only).
2009-06-24 06:56:36 +00:00
9ff6501ba3
Mostly done .BIK video handling (WIN only).
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Refactoring.
2009-06-23 08:14:49 +00:00
a11ea59418
Video player compilation.
2009-06-20 01:40:52 +00:00
be806d7942
Use right path separator.
2009-06-09 05:02:22 +00:00
a17936908a
* updated changelog
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* version set to 0.72
* integrated save format version to the CLoadFile
* fixed problems on entering non-number as resolution number
* minor improvements
2009-06-01 22:31:11 +00:00
566a99932b
Enable key repeats. Useful for the map selection screen.
2009-05-29 03:03:19 +00:00
4581c30b20
* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
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* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
8e2a6466e2
Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present.
2009-05-22 04:14:59 +00:00
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00