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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

211 Commits

Author SHA1 Message Date
mateuszb
8a8eecd063 * refactoring 2013-02-11 19:11:34 +00:00
Michał W. Urbańczyk
2f39db2375 Hero portraits in campaign bonus selection. 2013-02-09 19:19:14 +00:00
Michał W. Urbańczyk
124d732171 * fixed race condition crash
* no crash when there is no creature in dwelling (that should not happen at all... but)
* removed paths from vcxproj, use property sheets
2013-02-07 15:27:22 +00:00
mateuszb
af5287c193 * fixed opening custom campaign selection window
* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
Michał W. Urbańczyk
60c18f1bb8 More fixes for campaigns. 2013-02-05 21:19:08 +00:00
Michał W. Urbańczyk
17755caa10 * fixed #1199
* fixed advancing between misisons in campaigns
2013-02-05 20:06:13 +00:00
mateuszb
898228fd54 * minor fix for bonus selection screen 2013-02-05 19:33:09 +00:00
mateuszb
bda92a4a73 * refactoring
* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
mateuszb
c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
beegee1
db2f468341 - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default 2013-01-26 13:48:20 +00:00
beegee1
1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 2013-01-20 14:43:58 +00:00
DjWarmonger
ce15eb37c2 - Fixed serialization of limiters
- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
beegee1
0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
alexvins
4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
Ivan Savenko
4e0881f689 - fixed #1167
- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
Michał W. Urbańczyk
27f8408c52 Compile fix for MSVC.
Fixed crash when no maps are present.
Fixed crash on opening the loading screen.
Fixed crash on starting the turn when Games/ subfolder is not present.
2012-12-19 18:19:09 +00:00
Ivan Savenko
b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
Ivan Savenko
94c55e2632 - string ID's for spells (not configurable due to hardcode)
- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
62e99a1ae5 - basic loading screen, no progress bar
- startGame() call will run in separate thread if loading screen is used (looks OK so far)
2012-12-17 18:01:17 +00:00
Ivan Savenko
ff146a80fe - fixed empty tavern in new towns
- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
Ivan Savenko
e36bc50504 - support for new heroes and hero classes
- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
Ivan Savenko
ffe8b99369 - reorganized hero classes
- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h

Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
Ivan Savenko
1c5a4c669c - merged minimap.json into terrains.json
- removed no longer used fields from Graphics + portraits.json
 - work on pregame:
 - - new code for map options window icons + popups
 - - fixed bugs related to new towns
 - - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
Ivan Savenko
c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
- replaced JsonNode::toStdVector with more universal convertTo
- some renaming in StartInfo
2012-12-02 12:21:44 +00:00
beegee1
53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
beegee1
e08db9790b * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 2012-11-13 18:01:31 +00:00
DjWarmonger
f5ddc44827 - Compile fix - unique_ptr can't be serialized
- Linking fix - now MapGenOptions have DLL-interface (but probably shouldn't be called directly from client anyway)
2012-11-13 12:55:47 +00:00
beegee1
c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
Ivan Savenko
0d863c83d7 - removed autogenerated by autotools files
- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
beegee1
105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
Ivan Savenko
fc85e08a64 - clang and gcc 4.5 compatibility
- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
beegee1
a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
beegee1
720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 2012-10-26 17:51:05 +00:00
Ivan Savenko
da7a6234b1 - some tweaks towards new towns
- it is possible for faction to have 0 available heroes
2012-10-06 08:47:13 +00:00
Ivan Savenko
306d64b0c4 - it is possible to read json file with vector
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
Michał W. Urbańczyk
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
mateuszb
8dca88c3c8 * start map in campaign button is properly disabled/enabled (I hope)
* exported json for artifact bonuses; no limiters/propagators yet, so it's not used
* minor changes
2012-09-26 18:10:29 +00:00
Ivan Savenko
15a7f43e11 - fixed #1075, #1080, #1081
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
mateuszb
7fe2692bf8 * support for campaign scenarios with no bonuses 2012-09-24 19:23:11 +00:00
mateuszb
18bd898cb1 * fixed bug when starting certain maps in campaigns
* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00
Ivan Savenko
3fcba4fb5c - fixed crash on start of some campaigns
- allowed on map factions is now set instead of bit field
2012-09-23 14:32:49 +00:00
mateuszb
00c079f7dc * improvements for HERO campaign bonus 2012-09-23 11:26:26 +00:00
mateuszb
9acfa0d136 * more or less working HERO campaign bonus
* minor improvements
2012-09-22 17:23:28 +00:00
mateuszb
82e21f8b6e * minor campaign related improvements 2012-09-22 15:16:45 +00:00
mateuszb
8e3de98059 * restoring campaign features
* minor improvements
2012-09-21 17:59:54 +00:00
mateuszb
fb2f19b4c5 * some work on campaigns 2012-09-18 17:47:52 +00:00
Ivan Savenko
44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Ivan Savenko
eec4d3579d - fixed crash on missing videos
- fixed savegames name selection
2012-08-11 11:34:49 +00:00
Michał W. Urbańczyk
cd63c177e2 * std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map.
* fixed crash with invalid .lod archive (some H3 installations have fake 1 byte .lod "archives"
* fixed crash when parsing invalid map file
* minor random optimizations (rv-refs, etc)
2012-08-08 08:25:27 +00:00
Ivan Savenko
9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array
- missing fix for savegames
2012-08-07 21:46:24 +00:00