Ivan Savenko
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7f0cb6ce6a
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ISharedImage is now always const, remove creation of image copy when
upscaling to same factor
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2024-11-16 15:40:05 +00:00 |
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Ivan Savenko
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98a54b61b7
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Merge pull request #4874 from Laserlicht/load_prescaled
prescaled image support
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2024-11-16 17:28:37 +02:00 |
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Laserlicht
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9c55ebf2dd
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chronicles campaign screen
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2024-11-11 22:25:54 +01:00 |
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Laserlicht
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11b437db62
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prescaled image support
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2024-11-03 20:27:11 +01:00 |
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Ivan Savenko
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604e3b5c67
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Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
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2024-10-14 19:05:48 +03:00 |
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Ivan Savenko
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10ad0fc760
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Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
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2024-10-13 14:01:09 +00:00 |
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Ivan Savenko
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a8e84c55f6
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Fix some of the new warnings from sonarcloud
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2024-10-11 10:45:29 +00:00 |
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Ivan Savenko
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e442e71ed9
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Fix handling of autoselected interface scaling by client
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2024-10-09 17:37:54 +00:00 |
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Laserlicht
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be31041a48
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"general" -> "interface"
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2024-10-01 16:09:22 +02:00 |
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Laserlicht
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844b078482
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color shift parameter to config
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2024-09-30 19:46:53 +02:00 |
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Ivan Savenko
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87274128e7
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Proper support for usage of multiple fonts in a chain
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2024-09-24 10:59:35 +00:00 |
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Ivan Savenko
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5502dcaea4
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Remove no longer used support for original version of Chinese fonts
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2024-09-23 15:46:12 +00:00 |
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Ivan Savenko
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248cff49a4
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Moved fonts handling from Graphics to RenderHandler class
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2024-09-23 15:43:11 +00:00 |
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Ivan Savenko
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aa55977de2
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Merge pull request #4617 from Laserlicht/asset_gen_missing
AssetGenerator: missing assets for generateAll
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2024-09-18 15:43:11 +03:00 |
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Laserlicht
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fd1f1001c5
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fix draw color
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2024-09-18 00:09:09 +02:00 |
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Laserlicht
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c8f8a3fb6d
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missing asset for generateAll
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2024-09-17 23:03:30 +02:00 |
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Ivan Savenko
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4abd96dba4
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Add debug code to save every loaded image to a file
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2024-09-13 12:26:31 +00:00 |
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Ivan Savenko
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66a2c8dc37
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add ImageLocator::toString
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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2d08e18f6a
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Implemented generation of combat unit number window for xbrz mode
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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915533ed2e
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Implemented generation of player-colored version of DiBoxBck
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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dfd3f0c1a6
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Fixed generation of upscaled spellbook
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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7f926fc30e
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Merge pull request #4478 from Laserlicht/resource_generation
generate assets to file
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2024-08-30 15:36:51 +03:00 |
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Laserlicht
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c6f0f8de03
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generate assets only when necessary
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2024-08-29 00:37:39 +02:00 |
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Laserlicht
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f327224d45
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remove original resource functionality
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2024-08-28 23:44:31 +02:00 |
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Laserlicht
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4704e92d98
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adjust resource naming
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2024-08-28 00:02:29 +02:00 |
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Ivan Savenko
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0bbc2bce33
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Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
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2024-08-27 19:44:11 +00:00 |
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Laserlicht
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c2290f5f6e
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fix
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2024-08-21 23:01:32 +02:00 |
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Laserlicht
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d8869a33da
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remove resource
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2024-08-20 22:45:11 +02:00 |
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Laserlicht
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c56d667981
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fix
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2024-08-20 21:22:40 +02:00 |
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Laserlicht
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01e55beef1
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Merge branch 'develop' into resource_generation
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2024-08-20 20:26:52 +02:00 |
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Laserlicht
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6c1776e0b1
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AssetGenerator: make it perfect
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2024-08-20 03:13:21 +02:00 |
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Laserlicht
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f6d5cee24f
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fix
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2024-08-20 01:58:02 +02:00 |
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Laserlicht
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82480e3552
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add clean adventure options
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2024-08-20 01:46:07 +02:00 |
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Laserlicht
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17cb45f692
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fix
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2024-08-19 23:33:23 +02:00 |
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Laserlicht
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fff0159ef6
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resource generation
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2024-08-19 23:18:14 +02:00 |
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Ivan Savenko
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b3158c52ba
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Fixes for Sonar issues
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2024-08-17 20:54:29 +00:00 |
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Ivan Savenko
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d6059b044d
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Implement selection of upscaling filter in launcher
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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f29a687234
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Clean up scaling code, implemented image size optimization
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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6a17c08b7e
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Implemeted wider lines for upscaled mode
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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ffba847f40
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xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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2d12cecded
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Added draw method to ISharedImage interface
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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502f47c6b5
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Rename IConstImage to more clear ISharedImage
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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3bc31a2ea0
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Fix rendering of minimap radar border
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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0f4bd7253d
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Fix adventure map rendering
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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748a3a1b64
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Fixed minimap generation when upscaled mode is used
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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020a825ecd
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TTF fonts will now be rendered correctly in upscaling mode
Note that TTF rendering bypasses xBRZ - TTF fonts are rendered at larger
point size
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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4171026035
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
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Ivan Savenko
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7f5cd8a7aa
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newSurface method now accepts Point instead of two integers
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2024-08-17 15:25:25 +00:00 |
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Andrii Danylchenko
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da46d5d01b
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BattleAI: take into account defender dragon breath and other mutitarget attacks
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2024-07-22 20:39:33 +03:00 |
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Ivan Savenko
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550540f8ab
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Merge pull request #4316 from IvanSavenko/crashfixes
Crashfixes
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2024-07-21 16:15:28 +03:00 |
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