godric3
fcf3679377
Initialize random dwelling added to map
2024-11-26 20:42:12 +01:00
Ivan Savenko
ba9e3dca9d
Mod management rework, part 1
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- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Laserlicht
f28502c981
update german
2024-11-16 22:53:12 +01:00
Ivan Savenko
2da2fc48e2
Merge pull request #4861 from GeorgeK1ng/develop
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Updated Czech translation + Shrine spell readability fix
2024-11-06 22:02:57 +02:00
George King
e95d375a02
Updated Czech translation
2024-11-02 10:53:36 +01:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
godric3
9e9f118b09
another attempt of using CGHeroInstance::NO_PATROLLING
in map editor
2024-10-29 21:41:42 +01:00
godric3
37f7ce0ad6
improve translation for patrol radius
2024-10-29 21:22:10 +01:00
godric3
ed087b7a5b
Use max ui32 value instead of -1 for NO_PATROLLING
2024-10-29 18:34:02 +01:00
godric3
da5bae301a
try to fix build, use plain -1
in place of CGHeroInstance::NO_PATROLLING
2024-10-28 22:46:48 +01:00
godric3
911961da46
try to fix build
2024-10-28 19:59:03 +01:00
godric3
a9e04428c8
Possibility to set hero patrol radius in map editor
2024-10-28 18:30:30 +01:00
Ivan Savenko
c2e49bd10a
Merge pull request #4821 from IvanSavenko/flaggable
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Basic support for configurable flaggable objects
2024-10-27 21:19:22 +02:00
Ivan Savenko
2fa0021c28
Merge pull request #4825 from godric3/map-editor-fix-copying-town
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Map editor: fix duplicated spells in copy-pasted town
2024-10-27 21:16:23 +02:00
godric3
7e66bd4a90
Don't use separate versioning for map editor
2024-10-26 13:48:12 +02:00
godric3
152962354d
Don't paste objects that cannot be placed, show warning only if error occurred
2024-10-26 12:20:13 +02:00
godric3
1246333350
Initialize town's possibleSpells
only if hasn't been initialized already(for example when copying existing town)
2024-10-26 12:15:40 +02:00
Ivan Savenko
8a5ac73438
Basic support for configurable flaggable objects
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Converted CGLighthouse class into FlaggableMapObject
Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
2024-10-25 16:48:10 +00:00
George King
10332547ac
Updated Czech translation
2024-10-17 09:42:46 +02:00
Ivan Savenko
60fe8a05b9
Merge pull request #4775 from dydzio0614/map-editor-event-day-fix
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Count days from 1 instead of 0 in map editor timed event UI
2024-10-15 18:00:23 +03:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Dydzio
69b6e9c167
Count days from 1 instead of 0 in map editor timed event UI
2024-10-14 17:19:34 +02:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
Ivan Savenko
4bdc503186
Workaround for prison hero reset on loading map in editor
2024-10-13 08:28:37 +00:00
Ivan Savenko
e221cdccab
Fix initialization of hero type in map editor
2024-10-11 15:01:55 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
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Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00
Ivan Savenko
51481210c4
Merge pull request #4744 from wb180/vcmiqt_lib
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Fix static linking
2024-10-10 14:56:40 +03:00
Ivan Savenko
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
Evgeniy Meshcheryakov
7847fc4bba
Fix static linking
2024-10-09 11:27:43 +03:00
Ivan Savenko
13712a5da9
Merge pull request #4717 from wb180/mapeditor_fix
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Map editor: Transparency fix
2024-10-07 17:38:30 +03:00
Ivan Savenko
1687606a4b
Merge pull request #4726 from wb180/vcmiqt_lib
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Separate vcmiqt static lib
2024-10-07 17:37:51 +03:00
Evgeniy Meshcheryakov
40576e9bb9
Separate vcmiqt lib
2024-10-07 08:47:00 +03:00
Evgeniy Meshcheryakov
d9d7d0ea0d
Map editor: Transparency fix
2024-10-03 11:55:58 +03:00
altiereslima
be20469dc1
Update Portuguese Translation
2024-09-30 22:35:19 -03:00
kdmcser
ceb2426c30
do lupdate and update Chinese tranlation
2024-09-24 22:08:31 +08:00
godric3
1b4a8db4c5
Fix build
2024-09-22 00:11:21 +02:00
godric3
f51ef2de4c
remove unused item data for artifact/spell/skill items and fix code style
2024-09-21 22:35:04 +02:00
godric3
e61ef459c6
Add all artifacts/spells/skills to quest widget lists and disable banned
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Previous code added at most as many items as were in allowed lists, which caused to skip last items if some were banned.
2024-09-21 21:54:29 +02:00
Ivan Savenko
7669f6524b
Merge pull request #4606 from wb180/mapeditor_fix
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Added ability to choose road types in editor RMG options
2024-09-18 15:07:55 +03:00
Evgeniy Meshcheryakov
70ef1d76fd
Update editor/jsonutils with launcher/jsonutils
2024-09-18 14:52:37 +03:00
Ivan Savenko
72819d5fe3
Merge pull request #4608 from godric3/map-editor-fix-event-regressions
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Map editor fix event regressions
2024-09-18 14:15:58 +03:00
godric3
514e81406d
extract PlayerColor to QString conversion to helper function
2024-09-17 20:57:05 +02:00
godric3
9baccdeeae
map editor: fix event players after conversion to std::set
2024-09-16 20:25:19 +02:00
godric3
8917c753bd
adjust town event handling after introducing 8th creature in town
2024-09-16 20:16:36 +02:00
Evgeniy Meshcheryakov
28fea2e552
Map editor: Add road types to RMG options
2024-09-16 17:35:42 +03:00
Evgeniy Meshcheryakov
152f1e0a65
Add editor forms to target_sources, so they become visible in Qt Creator's project tree
2024-09-16 13:31:17 +03:00
altiereslima
34e1a6c198
Map Editor
2024-09-15 20:11:31 -03:00