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Commit Graph

579 Commits

Author SHA1 Message Date
godric3
fcf3679377 Initialize random dwelling added to map 2024-11-26 20:42:12 +01:00
Ivan Savenko
ba9e3dca9d Mod management rework, part 1
- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Laserlicht
f28502c981 update german 2024-11-16 22:53:12 +01:00
Ivan Savenko
2da2fc48e2
Merge pull request #4861 from GeorgeK1ng/develop
Updated Czech translation + Shrine spell readability fix
2024-11-06 22:02:57 +02:00
George King
e95d375a02
Updated Czech translation 2024-11-02 10:53:36 +01:00
Ivan Savenko
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
godric3
9e9f118b09 another attempt of using CGHeroInstance::NO_PATROLLING in map editor 2024-10-29 21:41:42 +01:00
godric3
37f7ce0ad6 improve translation for patrol radius 2024-10-29 21:22:10 +01:00
godric3
ed087b7a5b Use max ui32 value instead of -1 for NO_PATROLLING 2024-10-29 18:34:02 +01:00
godric3
da5bae301a try to fix build, use plain -1 in place of CGHeroInstance::NO_PATROLLING 2024-10-28 22:46:48 +01:00
godric3
911961da46 try to fix build 2024-10-28 19:59:03 +01:00
godric3
a9e04428c8 Possibility to set hero patrol radius in map editor 2024-10-28 18:30:30 +01:00
Ivan Savenko
c2e49bd10a
Merge pull request #4821 from IvanSavenko/flaggable
Basic support for configurable flaggable objects
2024-10-27 21:19:22 +02:00
Ivan Savenko
2fa0021c28
Merge pull request #4825 from godric3/map-editor-fix-copying-town
Map editor: fix duplicated spells in copy-pasted town
2024-10-27 21:16:23 +02:00
godric3
7e66bd4a90 Don't use separate versioning for map editor 2024-10-26 13:48:12 +02:00
godric3
152962354d Don't paste objects that cannot be placed, show warning only if error occurred 2024-10-26 12:20:13 +02:00
godric3
1246333350 Initialize town's possibleSpells only if hasn't been initialized already(for example when copying existing town) 2024-10-26 12:15:40 +02:00
Ivan Savenko
8a5ac73438 Basic support for configurable flaggable objects
Converted CGLighthouse class into FlaggableMapObject

Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
2024-10-25 16:48:10 +00:00
George King
10332547ac
Updated Czech translation 2024-10-17 09:42:46 +02:00
Ivan Savenko
60fe8a05b9
Merge pull request #4775 from dydzio0614/map-editor-event-day-fix
Count days from 1 instead of 0 in map editor timed event UI
2024-10-15 18:00:23 +03:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Dydzio
69b6e9c167 Count days from 1 instead of 0 in map editor timed event UI 2024-10-14 17:19:34 +02:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
31095248ab Removed typeName and subtypeName properties from CGObjectInstance 2024-10-13 13:05:50 +00:00
Ivan Savenko
4bdc503186 Workaround for prison hero reset on loading map in editor 2024-10-13 08:28:37 +00:00
Ivan Savenko
e221cdccab Fix initialization of hero type in map editor 2024-10-11 15:01:55 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00
Ivan Savenko
51481210c4
Merge pull request #4744 from wb180/vcmiqt_lib
Fix static linking
2024-10-10 14:56:40 +03:00
Ivan Savenko
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Evgeniy Meshcheryakov
7847fc4bba Fix static linking 2024-10-09 11:27:43 +03:00
Ivan Savenko
13712a5da9
Merge pull request #4717 from wb180/mapeditor_fix
Map editor: Transparency fix
2024-10-07 17:38:30 +03:00
Ivan Savenko
1687606a4b
Merge pull request #4726 from wb180/vcmiqt_lib
Separate vcmiqt static lib
2024-10-07 17:37:51 +03:00
Evgeniy Meshcheryakov
40576e9bb9 Separate vcmiqt lib 2024-10-07 08:47:00 +03:00
Evgeniy Meshcheryakov
d9d7d0ea0d Map editor: Transparency fix 2024-10-03 11:55:58 +03:00
altiereslima
be20469dc1 Update Portuguese Translation 2024-09-30 22:35:19 -03:00
kdmcser
ceb2426c30 do lupdate and update Chinese tranlation 2024-09-24 22:08:31 +08:00
godric3
1b4a8db4c5 Fix build 2024-09-22 00:11:21 +02:00
godric3
f51ef2de4c remove unused item data for artifact/spell/skill items and fix code style 2024-09-21 22:35:04 +02:00
godric3
e61ef459c6 Add all artifacts/spells/skills to quest widget lists and disable banned
Previous code added at most as many items as were in allowed lists, which caused to skip last items if some were banned.
2024-09-21 21:54:29 +02:00
Ivan Savenko
7669f6524b
Merge pull request #4606 from wb180/mapeditor_fix
Added ability to choose road types in editor RMG options
2024-09-18 15:07:55 +03:00
Evgeniy Meshcheryakov
70ef1d76fd Update editor/jsonutils with launcher/jsonutils 2024-09-18 14:52:37 +03:00
Ivan Savenko
72819d5fe3
Merge pull request #4608 from godric3/map-editor-fix-event-regressions
Map editor fix event regressions
2024-09-18 14:15:58 +03:00
godric3
514e81406d extract PlayerColor to QString conversion to helper function 2024-09-17 20:57:05 +02:00
godric3
9baccdeeae map editor: fix event players after conversion to std::set 2024-09-16 20:25:19 +02:00
godric3
8917c753bd adjust town event handling after introducing 8th creature in town 2024-09-16 20:16:36 +02:00
Evgeniy Meshcheryakov
28fea2e552 Map editor: Add road types to RMG options 2024-09-16 17:35:42 +03:00
Evgeniy Meshcheryakov
152f1e0a65 Add editor forms to target_sources, so they become visible in Qt Creator's project tree 2024-09-16 13:31:17 +03:00
altiereslima
34e1a6c198 Map Editor 2024-09-15 20:11:31 -03:00