1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00
Commit Graph

91 Commits

Author SHA1 Message Date
17755caa10 * fixed #1199
* fixed advancing between misisons in campaigns
2013-02-05 20:06:13 +00:00
85a23e298c - generic string ID -> numeric ID resolution system
- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00
2643762f08 Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
15a7f43e11 - fixed #1075, #1080, #1081
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
369f0ae9c6 [PLATFORM] MinGW support added
* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
e79ac5f1d7 - removed deprecated ffmpeg functions. Fixes #779
- removed hardcoded video name constants
2012-08-21 17:37:06 +00:00
deb22b3674 - (linux) use empty video player if av_register_protocol function was not found 2012-08-18 10:29:54 +00:00
eec4d3579d - fixed crash on missing videos
- fixed savegames name selection
2012-08-11 11:34:49 +00:00
d72c44e4c3 - fixed modifiers keys behaviour in TextInput
- erm compilation is optional in cmake (too memory-consuming for old systems)
-  minor fixes
2012-08-10 08:49:18 +00:00
7e778045b8 - removed no longer used CSndHandler. Transition to new fs is finished
- moved TownHandler::requirements to CBuilding class
2012-08-09 10:32:50 +00:00
08bcfd1285 * windows video player uses the new FS
* don't crash on missing sounds
2012-08-09 07:40:47 +00:00
94cfc99d7b - fixes #1044
- fixes to linux video player
2012-08-08 20:58:06 +00:00
127600311f - linux video player uses new FS 2012-08-08 12:17:25 +00:00
235cf458d7 - fixed text duplication in choice windows
- fixed compile issues
- added unused and untested for now CComponentBox
2012-07-02 21:51:48 +00:00
49495c9caf - possibly fixed #966 and #958
- fixed crash on shutdown 
- fixed compile issue #973
2012-05-25 11:49:56 +00:00
9efe05c90b - removed usage of Graphics in several places (Components and hero window).
minor:
- fixed several deprecation warnings in video player
- config file may have multiple upgrades for creatures
2012-05-13 15:04:21 +00:00
86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
91c0ce33f4 - re-generated build system
- fixed several gcc issues
2011-12-31 10:03:29 +00:00
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
750995f7f9 A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway). 2011-09-22 14:21:53 +00:00
4895540f80 Compile fixes. 2011-08-08 14:37:18 +00:00
c63df4f07a - compile fixes for linux player 2011-08-08 14:20:22 +00:00
05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
Probably some fixes for Linux will be needed. (I guess the whole thing could use some refactoring to unify more code)
2011-08-08 07:12:18 +00:00
de0d6b8c17 Compile fix. 2011-08-07 19:30:30 +00:00
2cc80e1267 Modified CMediaHandler to handle more than one file. 2011-08-07 19:14:46 +00:00
18a376696d Support for newwer libavformat API. Patch from exine, bug #779. 2011-08-04 22:12:53 +00:00
75d068bc03 - compilation fix for #765 2011-07-05 19:06:47 +00:00
39feb24d64 - possibly fixed #763 2011-07-03 10:04:06 +00:00
98577e402f av_free_packet is a library call. Don't reproduce its code here. 2011-05-04 03:42:09 +00:00
e494171de3 - several changes to get reusable code
- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
b0cecac5c9 (linux) Use avcodec_decode_video when avcodec_decode_video2 is not present. Updated vcmi version number. 2011-04-08 04:21:41 +00:00
0f605256e9 - added new files to build system
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
69364b5b60 Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
7209f158a1 - gcc/Linux fixes
- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
f52d4f7cd6 Merged changes from trunk. 2011-01-15 02:35:46 +00:00
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00