Ivan Savenko
b09d9d501b
Pass pointer to actual caller in showBlockingDialog callWith
...
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
Ivan Savenko
d34b4a141e
Split map object visit from town building visit. Removes side effects
...
from building visit
2024-09-04 14:54:09 +00:00
Xilmi
db16a9d234
A bit of clean-up for merge
...
Set back trace level to 0
Removed EvaluationContexts that weren't used
Encapsulated many debug-messages behinde trace-levels
2024-09-04 16:41:47 +02:00
Ivan Savenko
81af66d35b
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
Ivan Savenko
29f87d6407
pass object/hero parameters directly instead of passing query
2024-09-04 14:17:22 +00:00
SoundSSGood
b06426ac43
CMap removed from CArtifactSet level
2024-09-04 15:12:40 +03:00
Łukasz Zając
a19e320c41
oops
...
missing comma
2024-09-04 13:40:01 +02:00
Łukasz Zając
93ce34af5d
Update polish.json
...
translated statistics + new bonus
2024-09-04 01:46:05 +02:00
void
de4f63da90
RMG: Enable only those roads, that are enabled in persistentStorage.json
2024-09-04 08:37:45 +09:00
Xilmi
d0aefdfbe6
Update RecruitHero.cpp
...
Removed a A
2024-09-03 21:17:06 +02:00
Xilmi
9361278f81
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-03 21:16:01 +02:00
Ivan Savenko
4108b5d71f
Merge pull request #4551 from vcmi/fix-battle-ai
...
BattleAI: avoid standing in moat
2024-09-03 21:59:37 +03:00
Xilmi
dfa992951b
Revert "Merge branch 'fix-battle-ai' into develop"
...
This reverts commit b489816d29
, reversing
changes made to 5ee7061ab7
.
2024-09-03 20:57:05 +02:00
Xilmi
64fad53532
Revert "Merge branch 'pr/4528' into develop"
...
This reverts commit f4578c6d3a
, reversing
changes made to ac8e5b3711
.
2024-09-03 20:51:13 +02:00
Xilmi
3f8a8733a2
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-03 20:33:19 +02:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
...
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
8367729235
Added option to define true type fonts size for each xbrz mode
2024-09-03 10:36:50 +00:00
Andrii Danylchenko
07ae33b8f4
BattleAI: missing lock
2024-09-03 13:02:58 +03:00
Andrii Danylchenko
f9442208da
BattleAI: avoid standing in moat
2024-09-03 13:02:58 +03:00
Ivan Savenko
1e0f131d7f
Merge pull request #4553 from Laserlicht/clang_fix
...
fixes build on clang
2024-09-03 12:44:02 +03:00
Ivan Savenko
f033ce8347
Merge pull request #4554 from Laserlicht/8th_fix
...
fixes bug for 8th creature
2024-09-03 12:40:56 +03:00
Ivan Savenko
e035ae8b48
Fixed crash on attempt to upscale nonexisting image
2024-09-03 09:22:40 +00:00
Laserlicht
ff65a33d44
fixes bug for 8th creature
2024-09-03 11:03:37 +02:00
Laserlicht
1c809bcb88
fixes build on clang
2024-09-03 00:25:35 +02:00
Ivan Savenko
ed60387041
Try to fix string width computation rounding error
2024-09-02 22:08:59 +00:00
Ivan Savenko
0acc22214b
Read scaling filter for fonts from config
2024-09-02 22:08:19 +00:00
Laserlicht
7655149d52
code review (second part)
2024-09-02 23:36:42 +02:00
Ivan Savenko
35467039a7
Bitmap fonts now use nearest neighbour scaling instead of xbrz
2024-09-02 21:31:01 +00:00
Laserlicht
609906f015
code review (first part)
2024-09-02 22:51:30 +02:00
Xilmi
b489816d29
Merge branch 'fix-battle-ai' into develop
2024-09-02 17:28:11 +02:00
Xilmi
5ee7061ab7
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-02 17:27:08 +02:00
Ivan Savenko
ee64928454
Merge pull request #4448 from smanolloff/split-client+develop
...
Split vcmiclient in two
2024-09-02 15:34:05 +03:00
Andrii Danylchenko
3f916ab543
BattleAI: avoid standing in moat
2024-09-02 15:31:36 +03:00
Xilmi
1176628a88
Update PriorityEvaluator.cpp
...
Workaround for weird -nan(ind) closestWayRatios.
2024-09-02 01:37:21 +02:00
Xilmi
09badeb5be
Enum for PriorityTiers
...
In order to not confuse PriorityTiers, especially after adding new ones, now using an enum to identify them.
2024-09-02 00:16:19 +02:00
Xilmi
c667ca46d1
Using correct priorityTier for Clusterization
...
Clusterizer now uses PriorityTier = 5 for evaluation, which is used to generate priority for guarded objects
2024-09-02 00:00:36 +02:00
Xilmi
64c3fbd519
Update ExecuteHeroChain.cpp
...
Now resetting the ObjectClusterizer as killing something might change the situation.
2024-09-01 23:58:47 +02:00
Xilmi
7c6f96344a
Update Nullkiller.cpp
...
Removed resetAiState from loop cause it has too many side-effects. Such as the loop going through all passes.
2024-09-01 19:33:43 +02:00
Xilmi
0e91f10bbc
Update Nullkiller.cpp
...
ResetAIState so that units realize what they can do after unlocking a cluster.
2024-09-01 17:21:53 +02:00
Xilmi
1ef5e8ab1b
Update PriorityEvaluator.cpp
...
Prevent building more buildings when we are saving for our favorite building.
2024-09-01 13:47:30 +02:00
Xilmi
751f3b0e7d
Update BuildingBehavior.cpp
...
Fixed an issue that prevented generating more building-tasks when there already were tasks.
2024-09-01 13:46:44 +02:00
Laserlicht
79d549951b
mobile fix
2024-09-01 13:39:40 +02:00
Xilmi
be43c4d5f0
New hero-not acting
...
Fixed an issue that caused newly hired heroes to do nothing on the turn they were hired under certain circumstances.
2024-09-01 12:33:54 +02:00
Laserlicht
c7064377da
code review
2024-09-01 12:23:10 +02:00
Laserlicht
b80852617a
text len
2024-09-01 03:43:20 +02:00
Laserlicht
e31ace2661
make sonar cloud (a little bit) happy
2024-09-01 02:16:03 +02:00
Xilmi
df5d143822
Difficulty-cheats
...
Added the difficulty-dependent resource-cheats from the original game.
2024-09-01 01:33:31 +02:00
Laserlicht
9b3a5c7925
fix
2024-09-01 00:43:45 +02:00
Laserlicht
0250c19dd8
portrait fix
2024-09-01 00:41:16 +02:00
Xilmi
0c488145b9
Update BuildAnalyzer.cpp
...
Revert unintentionally commited changes
2024-09-01 00:02:47 +02:00