Ivan Savenko
1e74216040
Merge pull request #4580 from IvanSavenko/crashfixes
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Fixes for crashes caused by town building changes
2024-09-12 23:12:27 +03:00
Ivan Savenko
6c0b9415c0
Fix positioning of defender units in non-bank battles
2024-09-12 20:11:26 +00:00
Tomasz Zieliński
4b263b6d41
Add specific objects and configure their frequency / value
2024-09-12 21:04:27 +02:00
Xilmi
ab64edf7dd
Update RecruitHero.cpp
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Remove code that, according to Ivan shouldn't do anything but cause errors.
No noticable regressing in playing-strength was observed.
2024-09-12 20:08:07 +02:00
Xilmi
5ed888b284
Update BuyArmyBehavior.cpp
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Accomplish the same but with simpler code.
2024-09-12 20:07:22 +02:00
Xilmi
a1a03d4b74
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-12 14:54:39 +02:00
Ivan Savenko
75f8614f26
Merge pull request #4540 from IvanSavenko/rewardable_banks
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Convert creature banks to rewardable objects
2024-09-12 15:39:22 +03:00
Ivan Savenko
45c8553ecb
Remove old code
2024-09-12 12:11:18 +00:00
Ivan Savenko
29f393e024
Removed hardcoded checks for map objects in favor of analyzing
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rewardable object content
2024-09-12 12:11:18 +00:00
Ivan Savenko
84c82a807d
Fix texts in shipwreck
2024-09-12 12:11:18 +00:00
Ivan Savenko
d20d9bd96b
Fix generation of placeholders for banks
2024-09-12 12:11:18 +00:00
Ivan Savenko
ca13fe04df
Use alphabetic ordering for game settings
2024-09-12 12:11:18 +00:00
Ivan Savenko
2ee4e42348
Implement placeholders for creature banks messages
2024-09-12 12:11:18 +00:00
Ivan Savenko
525ae72f8e
Update documentation
2024-09-12 12:11:18 +00:00
Ivan Savenko
a19a55b4ae
Add checking handler type for validness, deprecate 'bank' handler
2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
c55e07dabc
Fix typo in schema, fix ballista yard
2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da
Add coastVisitable property to rewardables, update schemas
2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e
Converted all h3 banks to rewardable, remove most of hardcoded checks
2024-09-12 12:11:18 +00:00
Ivan Savenko
cb5df096c1
Added per-team tracking of scouted state of an object
2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c
Rewardable objects may now define guards. Converted Crypt to rewardable.
2024-09-12 12:10:40 +00:00
Ivan Savenko
a9c4683da6
Merge pull request #4566 from Laserlicht/outro_support
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Campaign outro
2024-09-12 14:20:56 +03:00
Ivan Savenko
48b0a222a0
Merge pull request #4570 from kdmcser/crash_fix
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fix Ballista Bank Mod auto combat crash
2024-09-12 14:16:41 +03:00
Ivan Savenko
d98c6f2e28
Merge pull request #4572 from Fabrice-TIERCELIN/french_update
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Update the French translation
2024-09-12 14:16:27 +03:00
Ivan Savenko
9a08e2eb0f
Merge pull request #4573 from kdmcser/stack_level_updater_for_commander
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make TimesStackLevelUpdater support commander
2024-09-12 14:16:16 +03:00
Ivan Savenko
92d0779897
Merge pull request #4581 from dydzio0614/multiplayer-interface-freeze
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Multiplayer freeze fix
2024-09-12 14:14:47 +03:00
Dydzio
e843af24bf
Fix broken popping of top interfaces when town was opened during multiplayer game
2024-09-11 23:00:06 +02:00
Ivan Savenko
76ee49f4ec
Do not visit building on forced construction, e.g. from events
2024-09-11 16:08:49 +00:00
Ivan Savenko
40dff8ac17
Fix town visit via Town Portal not generating town visit query
2024-09-11 16:08:26 +00:00
Xilmi
d4fd4ed670
Update BattleEvaluator.cpp
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Make sure trace-message doesn't crash from accessing invalid element.
2024-09-11 16:05:53 +02:00
kdmcser
312403962b
Update BattleExchangeVariant.cpp
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fix.compile error
2024-09-11 11:39:03 +08:00
Xilmi
aefe2fda36
Update BuildingBehavior.cpp
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No longer rush a fort in a threatened town.
2024-09-10 23:42:51 +02:00
kdmcser
bb759dc2b8
fix compile error
2024-09-11 01:43:30 +08:00
Xilmi
065125e770
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-10 14:57:27 +02:00
kdmcser
58cdbccf21
Update AI/BattleAI/BattleExchangeVariant.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-09-10 15:29:11 +08:00
Fabrice TIERCELIN
1fdbaf943f
Update the French translation
2024-09-10 08:55:10 +02:00
Xilmi
df119370c7
Exploration
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Slightly adjust the value of exploring within the hunter-gather-prirority.
2024-09-10 00:23:17 +02:00
Xilmi
37f9f93948
Update RecruitHeroBehavior.cpp
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Modified how to score what hero to hire to make it more likely to rehire fled heroes with high levels when the army-gain from the hero would be rather insignificant.
2024-09-09 23:38:28 +02:00
Xilmi
faa5a02659
Update RecruitHeroBehavior.cpp
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Fix potential division by zero.
2024-09-09 23:25:09 +02:00
Xilmi
a329f607c9
Update Nullkiller.cpp
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No more map-hack on 3rd difficulty-level. Only starting from the fourth.
2024-09-09 23:23:28 +02:00
Xilmi
f8e4aa1d25
Update Nullkiller.cpp
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Use Enum for Gold.
2024-09-09 23:20:53 +02:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support
2024-09-09 23:09:44 +02:00
Laserlicht
7e1eddf530
Revert "roe video in line as ab"
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This reverts commit f1de265568
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2024-09-09 23:08:57 +02:00
Ivan Savenko
ce4548718c
Merge pull request #4544 from IvanSavenko/map_settings
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Per-map game settings
2024-09-10 00:03:10 +03:00
Ivan Savenko
a58e209cbd
Merge pull request #4490 from godric3/fix-campaign-hero-placeholder
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Fix campaign hero placeholder
2024-09-09 23:39:20 +03:00
Ivan Savenko
847de990c1
Merge pull request #4567 from Laserlicht/bonus_double
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allow double click for campaign bonus selection
2024-09-09 23:37:18 +03:00
Ivan Savenko
d1f485ff9f
Merge pull request #4575 from IvanSavenko/fix_boost
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Fix compilation with boost 1.86
2024-09-09 23:33:24 +03:00
Xilmi
e7e3f6dcbe
Update DefenceBehavior.cpp
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Only hire heroes for defence if the enemy is already really close. (Otherwise AI hired too many heroes from defensebehavior)
2024-09-09 19:55:03 +02:00
Xilmi
5999c6d891
Update BattleEvaluator.cpp
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Removed now unnecessary additional check for dead units.
2024-09-09 19:54:20 +02:00
Ivan Savenko
068c4bfa1e
Fix compilation with boost 1.86
2024-09-09 16:59:01 +00:00