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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

194 Commits

Author SHA1 Message Date
Laserlicht
bb2f016f49 text fixes 2024-11-30 00:41:09 +01:00
Ivan Savenko
7fdddee503
Merge pull request #4978 from IvanSavenko/swap_h3_icons
Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-25 15:29:39 +02:00
Ivan Savenko
2b692c2606 Fix h3 bug: icons of View Earth and View Air are swapped 2024-11-24 19:26:06 +00:00
Ivan Savenko
aef6b0cc00 Fix several new issues detected by SonarCloud 2024-11-20 16:06:38 +00:00
Ivan Savenko
931017f58b Fix bugs caused by image optimization procedure 2024-11-18 10:19:48 +00:00
Ivan Savenko
29c040fa69 Try to crop borders for images that are not from pre-optimized def 2024-11-17 20:41:12 +00:00
Ivan Savenko
251155d913 More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
Ivan Savenko
d81d682939
Merge pull request #4933 from Laserlicht/fix_overlay
allow seperate overlay and shadow images also for unscaled images
2024-11-17 19:38:26 +02:00
Laserlicht
8cd77fc5fc allow overlay and shadow also for unscaled images 2024-11-17 17:09:13 +01:00
Ivan Savenko
7f0cb6ce6a ISharedImage is now always const, remove creation of image copy when
upscaling to same factor
2024-11-16 15:40:05 +00:00
Laserlicht
149c6cd778
code review 2024-11-15 19:09:34 +01:00
Laserlicht
a6c985c4f5 code review 2024-11-13 23:10:41 +01:00
Laserlicht
23709ab217 support loading layer images 2024-11-09 21:04:20 +01:00
Laserlicht
3872a3ea89 fix fallback scaling 2024-11-09 17:58:23 +01:00
Laserlicht
35e198078b cleanup logic 2024-11-09 14:02:09 +01:00
Laserlicht
ac31a946e6
use path instead of different filename 2024-11-09 13:07:15 +01:00
Laserlicht
1f7cec3ae3
missing prescalefactor 2024-11-08 00:09:17 +01:00
Laserlicht
bcdef11093
rename variable 2024-11-07 02:32:06 +01:00
Laserlicht
7c3afde7ee
fix 2024-11-05 23:12:02 +01:00
Laserlicht
52aa4aeb82
fix for not loaded images 2024-11-03 22:17:29 +01:00
Laserlicht
11b437db62 prescaled image support 2024-11-03 20:27:11 +01:00
Ivan Savenko
22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
Ivan Savenko
e442e71ed9 Fix handling of autoselected interface scaling by client 2024-10-09 17:37:54 +00:00
Ivan Savenko
68e5cff276 Implement user-defined cursor scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
58d13fdce5 Implemented scaling of hardware cursor 2024-10-09 17:37:54 +00:00
Ivan Savenko
42adc9d394 Enable auto-detection of UI scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
0c03e0b7c7 Enable autodetection of upscaling filter 2024-10-09 17:37:54 +00:00
Ivan Savenko
4ed478b6e5 Improve font mode auto-selection for languages like Chinese 2024-09-28 19:31:16 +00:00
Ivan Savenko
51848ced3b Add font loading tracking to log 2024-09-28 19:30:26 +00:00
Ivan Savenko
b624069f86 Fix CI 2024-09-24 13:40:15 +00:00
Ivan Savenko
ca3c6227c4 Add selector for font type in Launcher, add autoselection 2024-09-24 13:25:36 +00:00
Ivan Savenko
87274128e7 Proper support for usage of multiple fonts in a chain 2024-09-24 10:59:35 +00:00
Ivan Savenko
557b72f2b3 Launcher now controls ttf fonts usage directly instead of toggling mod
from extras
2024-09-23 18:31:44 +00:00
Ivan Savenko
97e24ff126 Integrated Noto fonts into vcmi 2024-09-23 18:15:30 +00:00
Ivan Savenko
5502dcaea4 Remove no longer used support for original version of Chinese fonts 2024-09-23 15:46:12 +00:00
Ivan Savenko
248cff49a4 Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
Laserlicht
73d3903e43 fix xbrz font fallback 2024-09-20 21:25:09 +02:00
Ivan Savenko
b5bacb5c09 Fix creatures with non-cyan background in battle when xbrz is not in use 2024-09-17 14:48:28 +00:00
Ivan Savenko
626c34a105 Fix colorization of Fortress and Inferno adventure map image from hota 2024-09-13 12:45:51 +00:00
Ivan Savenko
4abd96dba4 Add debug code to save every loaded image to a file 2024-09-13 12:26:31 +00:00
Ivan Savenko
915533ed2e Implemented generation of player-colored version of DiBoxBck 2024-09-12 21:22:41 +00:00
Ivan Savenko
dfd3f0c1a6 Fixed generation of upscaled spellbook 2024-09-12 21:22:41 +00:00
Ivan Savenko
8367729235 Added option to define true type fonts size for each xbrz mode 2024-09-03 10:36:50 +00:00
Ivan Savenko
e035ae8b48 Fixed crash on attempt to upscale nonexisting image 2024-09-03 09:22:40 +00:00
Ivan Savenko
0acc22214b Read scaling filter for fonts from config 2024-09-02 22:08:19 +00:00
Ivan Savenko
35467039a7 Bitmap fonts now use nearest neighbour scaling instead of xbrz 2024-09-02 21:31:01 +00:00
Ivan Savenko
a2bac260e7 Fix images with custom scaling in xBRZ mode 2024-08-27 19:49:41 +00:00
Ivan Savenko
0bbc2bce33 Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Ivan Savenko
b3158c52ba Fixes for Sonar issues 2024-08-17 20:54:29 +00:00