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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

129 Commits

Author SHA1 Message Date
Ivan Savenko
4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Ivan Savenko
80fc2bb695 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
Alexander Wilms
70ce090bc4 CVideoHandler: Use EVideoType::INTRO and EVideoType::SPELLBOOK 2024-01-29 16:08:53 +01:00
Ivan Savenko
55b504792e Implemented basic version of login window and persistent connection on
client
2024-01-19 23:49:59 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Laserlicht
9066dbcbd4
spellbook fix pages 2024-01-01 14:57:55 +01:00
Laserlicht
c6434c31fb
small fix 2023-12-20 20:34:57 +01:00
Laserlicht
1dd2a28760
small fix 2023-12-20 20:23:35 +01:00
Laserlicht
ed671fa2fa
big spellbook optimize 2023-12-20 20:16:23 +01:00
Laserlicht
77505af71b
remove removefoucs 2023-12-17 22:17:32 +01:00
Laserlicht
dfb10bdfcb
search rectangle 2023-12-08 22:52:34 +01:00
Laserlicht
95ff89f622 search spells 2023-12-08 22:46:05 +01:00
Ivan Savenko
0fd966818f Remove 'visible' property from images, replaced with enable/disabled
call
2023-12-07 13:57:16 +02:00
Ivan Savenko
55ad903ffb
Merge pull request #3231 from dydzio0614/large-spellbook-setting
Split large spellbook from UI enhancements setting
2023-12-02 12:13:06 +02:00
Dydzio
fc035b1b55 Change large spellbook config section to gameTweaks 2023-11-28 22:30:50 +01:00
Ivan Savenko
d5f8db2222 Fixed undefined behavior on accessing array with -1 index 2023-11-27 14:09:08 +02:00
Dydzio
a4d76b2529 Split large spellbook from UI enhancements setting 2023-11-26 19:16:53 +01:00
Ivan Savenko
52050d0ef1 Fix build 2023-11-15 15:55:19 +02:00
Ivan Savenko
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Laserlicht
7cf654992f
code review 2023-09-25 16:34:36 +02:00
Laserlicht
28f4046937
ready 2023-09-25 01:04:06 +02:00
Laserlicht
3e4a5b7d80
border and variable 2023-09-25 00:31:32 +02:00
Laserlicht
a6b68be2df
offsets 2023-09-24 23:50:50 +02:00
Laserlicht
8b5c9db21b
basic offset 2023-09-24 23:15:09 +02:00
Laserlicht
240d291de9
big spellbook 2023-09-24 22:24:51 +02:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Konstantin
d746a96d55 vcmi: use SpellSchool identifier instead of enum
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
344593e891 vcmi: made some CSpell properties private
There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
8724181a0f vcmi: spell resistance rework
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
c77f8482e3 Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
243773b6ef Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
Konstantin P
057a33c508 SpellSchool: use identifier instead of int
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
fb739e7186 Merge beta -> develop 2023-04-26 22:48:08 +03:00