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Commit Graph

233 Commits

Author SHA1 Message Date
Laserlicht
883ea23495
moved to gameconfig 2024-01-20 17:54:15 +01:00
Laserlicht
a0098eb065 Gui for hero invite 2024-01-20 12:54:06 +01:00
Laserlicht
346beea49c
invite hero backend 2024-01-20 01:09:55 +01:00
Laserlicht
1fb2a026ec
enable doubleclick 2024-01-19 23:31:21 +01:00
Laserlicht
c20f0bdc3e
using CHeroArea 2023-12-22 01:30:41 +01:00
Laserlicht
f75ccc308b right click opens hero info 2023-12-22 00:07:41 +01:00
Ivan Savenko
ea8995e901 Fixed check for free slots when recruiting in towns 2023-11-28 16:25:11 +02:00
Ivan Savenko
52050d0ef1 Fix build 2023-11-15 15:55:19 +02:00
Ivan Savenko
6cb1f6ff11 Remove all remaining implicit conversion in lib 2023-11-15 15:55:19 +02:00
Ivan Savenko
864462b84a Reduce excessive updates of garrisons. Fixes selection reset in simturns 2023-11-09 00:01:48 +02:00
Ivan Savenko
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
SoundSSGood
539b2e596d adjusting the placement of artifact slots 2023-11-06 14:31:32 +02:00
Ivan Savenko
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Laserlicht
dd0033296f
docs 2023-10-15 12:28:13 +02:00
Laserlicht
5ae646bd15
Update client/windows/GUIClasses.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-10-15 12:19:44 +02:00
Laserlicht
5a84e7cd7f Update client/windows/GUIClasses.cpp
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-10-13 19:56:56 +02:00
Laserlicht
3c117da4eb fix tavern 2023-10-13 19:56:56 +02:00
Ivan Savenko
b75a67ef7c
Merge pull request #2973 from IvanSavenko/identifier_explicit_constructor
Improvements to type safety of Identifier class
2023-10-05 00:33:07 +03:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
39a92cdde3 Add query for dwellings dialog 2023-10-04 17:47:12 +03:00
Ivan Savenko
898733eed7 Added Query to track visit duration for Taverns and Markets 2023-10-04 17:47:12 +03:00
nordsoft
0ac893b80f Rumors meta string 2023-09-27 23:22:45 +02:00
SoundSSGood
6280e778dc fix build 2023-09-19 16:04:37 +03:00
SoundSSGood
9cc623c981 Fixed move checks. Backpack buttons. 2023-09-19 13:31:59 +03:00
SoundSSGood
f47def3588 refactoring 2023-09-19 13:31:57 +03:00
SoundSSGood
a83f290e13 bulk move artifacts only equipped, only backpack 2023-09-19 13:31:42 +03:00
Laserlicht
03316c62bf Easy choosing for a secondary skill in Level Up Dialog by double clicking it 2023-09-15 15:24:17 +02:00
SoundSSGood
f1a6116088 CHeroArea fix 2023-09-07 11:54:50 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
0f88b8969b Removed some usages of std string as resource path 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Gwart
05ba56a873 #2646 add a null check if creature is empty 2023-09-02 16:21:54 +02:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
a494dc4870 Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
c7d88271a9 Removed asynchronous calls from exchange window 2023-07-18 17:31:21 +03:00
SoundSSGood
f33dec9337 picked art fixed 2023-07-17 22:24:43 +03:00
Ivan Savenko
8a92941681 Allow merging stack on recruitment to give place for recruited unit 2023-07-15 16:09:44 +03:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
Ivan Savenko
3d66455cd1 Fix build 2023-06-26 19:44:38 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
a505cc464e Fixed slider's behavior, especially for mobile systems 2023-06-22 23:49:38 +03:00