Ivan Savenko
0620161287
Merge pull request #5127 from IvanSavenko/hotfix
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[1.6.1] Fixes for 1.6.0 issues reported on Discord
2024-12-25 00:12:55 +02:00
Ivan Savenko
7b976d058e
For PC don't go higher than xbrz2 until performance is fixed
2024-12-24 13:38:32 +00:00
Ivan Savenko
814234017d
Minor tweaks to xbrz performance
2024-12-23 13:59:09 +00:00
Ivan Savenko
69eac2f943
Disable xbrz by default on mobile platforms till performance issues are
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fixed
2024-12-21 14:07:43 +00:00
Ivan Savenko
2be528ae36
Merge pull request #4999 from MichalZr6/frames_from_def
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Fix crash on missing DEF frames for in-game assets
2024-12-21 15:44:25 +02:00
Ivan Savenko
03b7622a1d
Fix positioning of scaleable main menu when xbrz is in use
2024-12-18 22:04:15 +00:00
MichalZr6
f4a15a198b
Cleanup
2024-12-15 21:32:23 +01:00
Ivan Savenko
4e30af287e
Merge pull request #5090 from Laserlicht/fix_prescale
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fix margin if image prescaled and not equal to current scaling
2024-12-15 13:29:54 +02:00
MichalZr6
81e29d6ce2
Return built in default image
2024-12-15 11:43:39 +01:00
MichalZr6
5fc61df717
fix_crash_loading_frames_from_def
2024-12-15 11:43:39 +01:00
Laserlicht
d232b7b46b
fix margin if image prescaled and not equal to current scaling
2024-12-15 04:44:08 +01:00
Ivan Savenko
0842ada1c7
Quick fix for xbrz scaling artifacts on window borders
2024-12-10 14:20:55 +00:00
Laserlicht
a0c0496784
fix shadow hex
2024-12-09 20:27:39 +01:00
Laserlicht
bb2f016f49
text fixes
2024-11-30 00:41:09 +01:00
Ivan Savenko
7fdddee503
Merge pull request #4978 from IvanSavenko/swap_h3_icons
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Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-25 15:29:39 +02:00
Ivan Savenko
2b692c2606
Fix h3 bug: icons of View Earth and View Air are swapped
2024-11-24 19:26:06 +00:00
Ivan Savenko
aef6b0cc00
Fix several new issues detected by SonarCloud
2024-11-20 16:06:38 +00:00
Ivan Savenko
931017f58b
Fix bugs caused by image optimization procedure
2024-11-18 10:19:48 +00:00
Ivan Savenko
29c040fa69
Try to crop borders for images that are not from pre-optimized def
2024-11-17 20:41:12 +00:00
Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Ivan Savenko
d81d682939
Merge pull request #4933 from Laserlicht/fix_overlay
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allow seperate overlay and shadow images also for unscaled images
2024-11-17 19:38:26 +02:00
Laserlicht
8cd77fc5fc
allow overlay and shadow also for unscaled images
2024-11-17 17:09:13 +01:00
Ivan Savenko
7f0cb6ce6a
ISharedImage is now always const, remove creation of image copy when
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upscaling to same factor
2024-11-16 15:40:05 +00:00
Laserlicht
149c6cd778
code review
2024-11-15 19:09:34 +01:00
Laserlicht
a6c985c4f5
code review
2024-11-13 23:10:41 +01:00
Laserlicht
23709ab217
support loading layer images
2024-11-09 21:04:20 +01:00
Laserlicht
3872a3ea89
fix fallback scaling
2024-11-09 17:58:23 +01:00
Laserlicht
35e198078b
cleanup logic
2024-11-09 14:02:09 +01:00
Laserlicht
ac31a946e6
use path instead of different filename
2024-11-09 13:07:15 +01:00
Laserlicht
1f7cec3ae3
missing prescalefactor
2024-11-08 00:09:17 +01:00
Laserlicht
bcdef11093
rename variable
2024-11-07 02:32:06 +01:00
Laserlicht
7c3afde7ee
fix
2024-11-05 23:12:02 +01:00
Laserlicht
52aa4aeb82
fix for not loaded images
2024-11-03 22:17:29 +01:00
Laserlicht
11b437db62
prescaled image support
2024-11-03 20:27:11 +01:00
Ivan Savenko
22f517686d
Better handling of encoding detection for maps and campaigns
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Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)
If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.
Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
Ivan Savenko
e442e71ed9
Fix handling of autoselected interface scaling by client
2024-10-09 17:37:54 +00:00
Ivan Savenko
68e5cff276
Implement user-defined cursor scaling
2024-10-09 17:37:54 +00:00
Ivan Savenko
58d13fdce5
Implemented scaling of hardware cursor
2024-10-09 17:37:54 +00:00
Ivan Savenko
42adc9d394
Enable auto-detection of UI scaling
2024-10-09 17:37:54 +00:00
Ivan Savenko
0c03e0b7c7
Enable autodetection of upscaling filter
2024-10-09 17:37:54 +00:00
Ivan Savenko
4ed478b6e5
Improve font mode auto-selection for languages like Chinese
2024-09-28 19:31:16 +00:00
Ivan Savenko
51848ced3b
Add font loading tracking to log
2024-09-28 19:30:26 +00:00
Ivan Savenko
b624069f86
Fix CI
2024-09-24 13:40:15 +00:00
Ivan Savenko
ca3c6227c4
Add selector for font type in Launcher, add autoselection
2024-09-24 13:25:36 +00:00
Ivan Savenko
87274128e7
Proper support for usage of multiple fonts in a chain
2024-09-24 10:59:35 +00:00
Ivan Savenko
557b72f2b3
Launcher now controls ttf fonts usage directly instead of toggling mod
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from extras
2024-09-23 18:31:44 +00:00
Ivan Savenko
97e24ff126
Integrated Noto fonts into vcmi
2024-09-23 18:15:30 +00:00
Ivan Savenko
5502dcaea4
Remove no longer used support for original version of Chinese fonts
2024-09-23 15:46:12 +00:00
Ivan Savenko
248cff49a4
Moved fonts handling from Graphics to RenderHandler class
2024-09-23 15:43:11 +00:00