Michał W. Urbańczyk
f5bb1f3ba3
[programming challenge] An experiment.
2011-12-28 18:00:43 +00:00
Michał W. Urbańczyk
92e508fe1f
Further changes for programming challenge.
...
* setting obstacles and creature params in duel config file
* handling arguments for Odpalarka
* handling runner + runner + runner + client scenario (memory measura AND visualziation)
2011-10-20 23:29:32 +00:00
Michał W. Urbańczyk
2b18e0b821
Various fixes and refactorings. Restored client project to solution.
2011-09-29 21:29:54 +00:00
Ivan Savenko
d113517db4
- fixed #108 , #798 , #810
...
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
DjWarmonger
1e4a08529c
Path for #773 from Yupsi
...
+ some refactorings
2011-09-15 05:41:47 +00:00
DjWarmonger
e9991f7932
Fixed #797 . Minor tweaks.
2011-09-10 15:06:48 +00:00
DjWarmonger
899aeeb748
New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible.
2011-09-10 13:04:20 +00:00
Michał W. Urbańczyk
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
...
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
ori.bar
5b836f428a
Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
2011-09-04 00:04:48 +00:00
Michał W. Urbańczyk
c5452f26fc
Fixed #791 . Don't like it. Rogues do not have TURN_R sequence. I if-ed out that in reverse animation but I believe more general solution should be devised, possibly on the side of CCreatureAnimation.
2011-09-01 03:12:54 +00:00
Ivan Savenko
3fc42134b7
- fixed #586 , #757 , #758
...
- fixed spinning projectiles for some creatures
2011-08-31 12:11:34 +00:00
Michał W. Urbańczyk
1bd543ad0c
Ouch. #37 is not so easy. :>
2011-08-30 07:08:11 +00:00
Michał W. Urbańczyk
b217768d0a
A patch from ori.bar fixing #37 and #64 .
...
http://forum.vcmi.eu/viewtopic.php?p=5993#5993
2011-08-30 06:36:57 +00:00
Michał W. Urbańczyk
3152e6d540
Fixed #771 , #772 and #787 .
...
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Ivan Savenko
7eb82278d9
- minor fixes to JSON
...
- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
Ivan Savenko
8054c85091
- some work on sound and music players:
...
-- Adventure map music will update with hero movement
-- implemented battle intro sounds
-- battle music tracks will be selected randomly each time
- fixed #781
2011-08-19 19:50:24 +00:00
DjWarmonger
287761a93d
Fixed #229 & #332
2011-08-12 19:38:30 +00:00
Ivan Savenko
c63df4f07a
- compile fixes for linux player
2011-08-08 14:20:22 +00:00
beegee1
f609c4ad9a
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
Ivan Savenko
0893ed816f
- fix for #775
...
- fix for crash in battle options window
2011-07-27 09:35:27 +00:00
DjWarmonger
16e7241fbd
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
beegee1
62c43451ef
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
2011-07-16 13:57:25 +00:00
beegee1
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
...
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
a7577ccb6b
More details for Rebirth ability.
2011-07-10 09:03:46 +00:00
DjWarmonger
036ad1233f
fixes for Phoenix. Its animation will now be restored to Alive.
2011-07-10 08:22:20 +00:00
DjWarmonger
f33fbdc43b
Support for Thunderbolt (Thunderbirds).
...
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
2011-07-06 14:25:12 +00:00
beegee1
cef16ccc74
* Fixed battle positions bugs: #174 , #172 , #400
...
* Turret creatures have no longer a standing animation
* Turret creatures get cut at a certain y position(lower part of shooters are hidden)
2011-06-27 17:11:17 +00:00
beegee1
2efcdae80f
* Fixed #750
2011-06-26 10:22:48 +00:00
beegee1
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
...
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
361e58eddb
Applied patch from #749
2011-06-18 04:56:32 +00:00
Frank Zago
eecb470e74
Fixed all warnings "take address of temporary".
2011-06-11 04:54:41 +00:00
Michał W. Urbańczyk
0dbd7ee3c8
Fixed #739 and #742 .
...
Version set to 0.85.
2011-06-01 18:26:44 +00:00
beegee1
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
...
* Improved shooting animation
2011-05-30 14:16:34 +00:00
Michał W. Urbańczyk
2d61fab7e9
* Probably fixed #655 .
...
* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
Ivan Savenko
19f0836211
Fixed #712 and #713
2011-05-28 10:05:25 +00:00
Frank Zago
abc0d3537e
Some compile fixes.
2011-05-27 13:49:18 +00:00
beegee1
7962a9bc47
* Fixed #30
...
* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Michał W. Urbańczyk
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
2011-05-25 13:11:03 +00:00
Michał W. Urbańczyk
072bb5884b
Fixed #728 .
...
Fixed issue with game loading.
Minor fixes.
2011-05-24 23:17:57 +00:00
DjWarmonger
3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00
beegee1
431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
...
* Fixed turret projectile bug
2011-05-18 17:51:10 +00:00
beegee1
ef66982bbd
* Fixed #173 -> Heroes are now placed at the correct position during battles
2011-05-17 15:52:44 +00:00
beegee1
17290d4f0d
* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.
2011-05-15 17:36:39 +00:00
beegee1
7ad6ca7482
* Fixed #171 : The overlapping order of walls-creatures-hero is now correct during sieges
2011-05-15 17:18:36 +00:00
DjWarmonger
d4c2e55a00
Fixed #421 & #480 . Some work on animations & sounds. Minor changes.
...
TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
DjWarmonger
db386915d1
Spell_levels are not necessary in the end.
...
Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
b02527566c
Fixed some battle logs.
2011-05-13 10:45:36 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
...
Minor fixes.
2011-05-13 09:02:16 +00:00
beegee1
7c771e5c56
* Fixed: The Creatures inside the walls in the 1st row of hexes should have priority over the wall
2011-05-11 17:43:19 +00:00