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Commit Graph

2328 Commits

Author SHA1 Message Date
Frank Zago
c84c9cb481 Fixed a few warnings. 2010-08-21 00:39:37 +00:00
Frank Zago
29045f5c0f Compile fix. 2010-08-21 00:37:19 +00:00
DjWarmonger
0c4bec0a52 Fixed #608. I just ignored odd postInit interface, hope that's fine. 2010-08-20 16:23:43 +00:00
mateuszb
d681afe1c1 Changes towards campaign support. 2010-08-20 13:34:39 +00:00
mateuszb
6ebfe25f86 * compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value). 2010-08-19 15:24:32 +00:00
Ivan Savenko
d732565002 - blocked retreating from castle. Escape Tunnel implemented.
- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
Ivan Savenko
8319e5e703 - town events implemented
- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
DjWarmonger
3f31f6d33d Pyramid fixes: #287, #403, #572, #575. It's config is now stored in bankconfig.txt 2010-08-18 13:42:46 +00:00
Michał W. Urbańczyk
7e5b675cbf Fixed crash on drawing selectable component. 2010-08-18 10:58:41 +00:00
Michał W. Urbańczyk
58c2e176c4 Smarter fix for #577 ;) 2010-08-18 10:53:59 +00:00
Michał W. Urbańczyk
6057ca0c0b Reverted r1752
[breaks a few things]
2010-08-18 10:52:30 +00:00
mateuszb
fe87ba6608 * fixed crash on displaying right or bottom part of advmap 2010-08-18 10:37:43 +00:00
Michał W. Urbańczyk
4aa60cd40e Minor changes. 2010-08-18 09:50:25 +00:00
DjWarmonger
48b262756b Fixed #577. New BlockingDialog functionality - only accept. 2010-08-17 16:26:48 +00:00
DjWarmonger
6c3ad7fcae Fixed #565. Creature components will not get description if they quantity is set to zero. 2010-08-17 15:50:17 +00:00
DjWarmonger
084a0148c7 Compile fix + minor changes. 2010-08-17 15:16:08 +00:00
mateuszb
9c60629bcf * minor changes 2010-08-17 14:58:13 +00:00
mateuszb
c96dab5c7e * reverting prevoius revisiom
* minor changes
2010-08-17 12:48:34 +00:00
DjWarmonger
5615d1709a 2010-08-17 09:18:04 +00:00
mateuszb
9aa6d0a7b9 * refactoring of map handler and minor changes 2010-08-16 13:51:31 +00:00
mateuszb
9445e5b184 * small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
DjWarmonger
6f022e02bb Fixed #583. Minor fixes. 2010-08-15 16:24:58 +00:00
DjWarmonger
cbc215fa38 Fixed #445 2010-08-15 07:59:44 +00:00
DjWarmonger
2ec775cb46 Fixed #599 2010-08-15 07:39:07 +00:00
Ivan Savenko
fd45cd0a6d - fix for #283
- ally support: adventure map
2010-08-13 10:46:08 +00:00
Ivan Savenko
520d40cc59 - uploaded config/settings.txt from 0.82 (fix for #605)
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
Michał W. Urbańczyk
f76e28ee95 Creature animations in 16 bpp. 2010-08-12 05:22:48 +00:00
Michał W. Urbańczyk
afe84deb03 Support for videos in 16 bpp. Minor fixes. 2010-08-08 14:39:41 +00:00
Ivan Savenko
bdcdc89991 - University fix for #594
- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
mateuszb
ec5fa1dc22 * Mutare's special ability
* implemented vial of dragon blood

* problems with teams discovered:
maps with noncontinuous player occupancy (e.g. only red and teal) crash on loading. hideTiles has obvious bugs - loop goes through teams and team numbers, but fw.player is set to team number, as is the 4th argument to getTielsInRange.
2010-08-06 10:46:40 +00:00
Frank Zago
904f764628 Compile and warning fixes. 2010-08-06 02:47:43 +00:00
mateuszb
6928f850b9 * fixed 494
* minor changes
2010-08-05 11:47:57 +00:00
Michał W. Urbańczyk
78f44dc648 Support for 16bpp displays. Possible optimizations. 2010-08-05 11:02:18 +00:00
mateuszb
a95bb9d916 * fixed 576
* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
mateuszb
f41c85212f * more appropriate calculation of spell level by SPELL bonus 2010-08-05 09:11:38 +00:00
mateuszb
7002e73908 * small fix 2010-08-05 07:52:34 +00:00
mateuszb
844d170b4f * Town portal implemented 2010-08-04 13:41:01 +00:00
mateuszb
52319f5713 * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. 2010-08-04 11:18:13 +00:00
Frank Zago
fdad7e34e1 Remove line break in comment. 2010-08-04 03:33:10 +00:00
Frank Zago
006a7d1f11 serialID is gone. 2010-08-04 03:32:24 +00:00
Ivan Savenko
3c868146a6 - linux fix for BuildingHandler
- #584 should be fixed

- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
mateuszb
54496ddee1 * player's serialID removed (save format broken, new game seems to work)
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
Frank Zago
3d7e3e4acf Compile fix. 2010-08-03 03:03:57 +00:00
mateuszb
3361126c55 * partially done building bonus (campaigns)
* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
mateuszb
34c58bc966 * fixed some warnings 2010-08-02 11:06:49 +00:00
mateuszb
4fb50260c3 * fixed 592 2010-08-02 10:59:47 +00:00
Frank Zago
ac54784e55 (linux) bumped to version 0.82. 2010-08-01 23:23:37 +00:00
Michał W. Urbańczyk
5665ec1a0d Fixed crash on sieges. 2010-08-01 18:12:53 +00:00
Michał W. Urbańczyk
4140711b6d Version set to 0.82.
Updated changelog.
Fixed crashes on losing.
2010-08-01 14:46:19 +00:00
mateuszb
b441143a73 * monster campaign bonus handled
* selecting / displaying difficulty
2010-08-01 14:40:34 +00:00