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Commit Graph

13 Commits

Author SHA1 Message Date
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
a729484dde * battle funcs added to ICallback
* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
d3f5a1c1e7 Finished drawing selection window for treasure chest.
(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
01c996591a More stuff for selection window. 2007-12-25 16:25:53 +00:00
58f1a2169f faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
c8c0d0eaaf Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
e1b2ae0df1 Several bugfixes and half-done things. 2007-12-01 12:50:33 +00:00
556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
8440ffb39b Probably last bugfixes for 0.3 2007-10-22 17:01:00 +00:00
04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
97f4fbcce8 First EmptyAI. It's not used yet, but it can be compiled.
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00