Ivan Savenko
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251155d913
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More robust management of body/shadow/overlay split
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2024-11-17 17:54:55 +00:00 |
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Ivan Savenko
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d81d682939
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Merge pull request #4933 from Laserlicht/fix_overlay
allow seperate overlay and shadow images also for unscaled images
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2024-11-17 19:38:26 +02:00 |
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Laserlicht
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8cd77fc5fc
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allow overlay and shadow also for unscaled images
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2024-11-17 17:09:13 +01:00 |
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Ivan Savenko
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7f0cb6ce6a
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ISharedImage is now always const, remove creation of image copy when
upscaling to same factor
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2024-11-16 15:40:05 +00:00 |
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Laserlicht
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149c6cd778
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code review
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2024-11-15 19:09:34 +01:00 |
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Laserlicht
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a6c985c4f5
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code review
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2024-11-13 23:10:41 +01:00 |
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Laserlicht
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23709ab217
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support loading layer images
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2024-11-09 21:04:20 +01:00 |
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Laserlicht
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3872a3ea89
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fix fallback scaling
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2024-11-09 17:58:23 +01:00 |
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Laserlicht
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35e198078b
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cleanup logic
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2024-11-09 14:02:09 +01:00 |
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Laserlicht
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ac31a946e6
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use path instead of different filename
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2024-11-09 13:07:15 +01:00 |
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Laserlicht
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7c3afde7ee
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fix
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2024-11-05 23:12:02 +01:00 |
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Laserlicht
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52aa4aeb82
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fix for not loaded images
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2024-11-03 22:17:29 +01:00 |
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Laserlicht
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11b437db62
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prescaled image support
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2024-11-03 20:27:11 +01:00 |
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Ivan Savenko
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51848ced3b
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Add font loading tracking to log
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2024-09-28 19:30:26 +00:00 |
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Ivan Savenko
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ca3c6227c4
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Add selector for font type in Launcher, add autoselection
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2024-09-24 13:25:36 +00:00 |
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Ivan Savenko
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87274128e7
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Proper support for usage of multiple fonts in a chain
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2024-09-24 10:59:35 +00:00 |
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Ivan Savenko
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557b72f2b3
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Launcher now controls ttf fonts usage directly instead of toggling mod
from extras
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2024-09-23 18:31:44 +00:00 |
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Ivan Savenko
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248cff49a4
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Moved fonts handling from Graphics to RenderHandler class
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2024-09-23 15:43:11 +00:00 |
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Ivan Savenko
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626c34a105
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Fix colorization of Fortress and Inferno adventure map image from hota
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2024-09-13 12:45:51 +00:00 |
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Ivan Savenko
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4abd96dba4
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Add debug code to save every loaded image to a file
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2024-09-13 12:26:31 +00:00 |
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Ivan Savenko
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dfd3f0c1a6
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Fixed generation of upscaled spellbook
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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0bbc2bce33
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Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
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2024-08-27 19:44:11 +00:00 |
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Ivan Savenko
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d6059b044d
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Implement selection of upscaling filter in launcher
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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f29a687234
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Clean up scaling code, implemented image size optimization
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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ffba847f40
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xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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502f47c6b5
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Rename IConstImage to more clear ISharedImage
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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4171026035
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
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Ivan Savenko
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9f3663b7d4
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Remove unused method
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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4f8f217b49
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Moved range highlight transforms to config file
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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81c7c0ce24
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Fixed loading of flipped and duplicate images in animations
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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e4bed98674
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Replaced raw json nodes with ImageLocator class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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fd726523a2
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Remove creations of custom animations in runtime
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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0d6ec0d224
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Reviewed usage of EBlitMode, now specified clearly in all cases
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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b850b6339f
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Flipped images are now tracked by RenderHandler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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9f31ec5326
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Restore previously disabled icons registry
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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a8a330f39f
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Remove unused code and no longer needed caching
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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47de9a62dc
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Created separate classes for shared, unchangeable image and image
manipulators owned by UI elements
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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600b06b74d
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Moved all handling of image loading to render handler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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56f1725234
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All images are now loaded via RenderHandler class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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1d0e696db6
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Added RenderHandler that acts as factory for images and animations
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2023-09-04 18:22:34 +03:00 |
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