Ivan Savenko
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4aa73b40c9
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Split CTownHandler into smaller chunks
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2024-07-21 18:21:48 +00:00 |
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Ivan Savenko
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3740f8b02f
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Moved bonus parsing to a new file
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2024-02-14 15:48:06 +02:00 |
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Ivan Savenko
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c3957c2c2a
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Moved json files to new directory, split on per-class basis
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2024-02-14 13:08:24 +02:00 |
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Ivan Savenko
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6b81012f31
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Use variant identifier in netpacks where applicable
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2023-11-08 14:00:23 +02:00 |
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Ivan Savenko
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b88a8da4e8
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
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Ivan Savenko
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ac925bb786
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Renamed new types for consistency with code style
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2023-10-22 16:55:19 +03:00 |
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Ivan Savenko
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b394158dc9
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Bonus Source ID now uses metaidentifier
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2023-10-22 16:55:18 +03:00 |
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Ivan Savenko
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fd3217c875
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Fix few more missing BattleID's
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2023-09-11 13:20:16 +03:00 |
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Ivan Savenko
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c4e2417326
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Fix crash on obstacle creation (e.g. moat)
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2023-09-08 16:35:43 +03:00 |
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Konstantin
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05eccbc2bb
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
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Konstantin
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713e3004df
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vcmi: rename updater and limiter files
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2023-05-02 00:53:51 +03:00 |
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Konstantin
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416faf521e
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vcmi: move limiters outside of HeroBonus.cpp
This will help for recompilation.
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2023-05-02 00:53:50 +03:00 |
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Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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Konstantin
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fedf7d377c
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vcmi: remove TFaction
This is a huge change and will break save compatibility
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2023-04-10 19:28:16 +03:00 |
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Ivan Savenko
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766fb066c6
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Fix debug build
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2023-04-03 15:15:51 +03:00 |
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Konstantin
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d8a237ba46
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vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
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2023-03-31 01:01:26 +03:00 |
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Konstantin
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ecae600563
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effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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aab5b47038
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vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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1100bc7a5b
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obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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db428faeeb
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vcmi: allow obstacles to store another spells
It will be used as trigger spell, if set
If not set, it will be ignored
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2023-03-30 14:41:40 +03:00 |
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Konstantin
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57c35f39ca
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WIP: Moat placer
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2023-03-30 14:41:40 +03:00 |
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