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Commit Graph

61 Commits

Author SHA1 Message Date
Ivan Savenko
15051c33ce Remove casting sound from quick sands - should be applied on obstacle
creation
2022-12-02 01:57:04 +02:00
Ivan Savenko
0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Andruids
728ee73612 Fixed Gargoyles immunity, issue 3112.
Gargoyles should be resistant to the same effects that NON_LIVING creature are, minus mind spells. It also shouldn't be affected by Resurrection and Sacrifice spells, and Elixir of Life.
2020-05-07 21:20:36 +03:00
Dydzio
8b353e0e8b Fix config files to match OH3 2019-03-21 17:31:15 +01:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
AlexVinS
980926a7bd Fixed https://bugs.vcmi.eu/view.php?id=2749 2017-07-27 11:58:51 +03:00
AlexVinS
0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
AlexVinS
6664731886 Fixed http://bugs.vcmi.eu/view.php?id=2551 2016-10-09 11:38:02 +03:00
Alexander Shishkin
7cef9529e2 Merge pull request #223 from dydzio0614/patch-1
Fixing some wrong ingame sounds
2016-09-30 03:25:01 +04:00
AlexVinS
245d17a9e9 Fixed typo bonus duration enum. Mod compatibility retained. 2016-09-30 01:57:33 +03:00
Dydzio
5a34cb69aa Correcting timed spell sounds
Haste spell has wrong sound, rest seems to be fine.
2016-09-30 00:37:44 +02:00
Dydzio
aa412a9812 Correcting offensive spell sounds
Fireball and destroy undead sounds are incorrect, fixed them to be same as in original H3.
2016-09-30 00:32:27 +02:00
AlexVinS
1c33bd42a9 Revert "Denied healing/resurrection of hypnotized creatures."
This reverts commit db2663613c.

Resurrection of own stack is allowed even if control is lost.
2016-09-29 23:16:19 +03:00
AlexVinS
db2663613c Denied healing/resurrection of hypnotized creatures. 2016-09-29 19:15:57 +03:00
AlexVinS
0bbdabcae3 Hypnotize and Berserk countering 2016-09-29 19:10:25 +03:00
AlexVinS
a2e75bf443 Fixed http://bugs.vcmi.eu/view.php?id=2266 2016-09-29 17:05:04 +03:00
AlexVinS
d5fb3b62e6 Fixed http://bugs.vcmi.eu/view.php?id=2270 2016-09-29 15:26:50 +03:00
AlexVinS
34b8b2c91b Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
AlexVinS
13aedac3f4 Fixed war machines spell immunity.
* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
AlexVinS
027d8765d5 Fixed 2437 2016-04-07 11:11:46 +03:00
Arseniy Shestakov
a13aec4fd7 Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
Vadim Markovtsev
4a326e163b Implement blinded units attack penalties 2016-02-03 18:00:28 +03:00
DjWarmonger
17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
68bd37aa45 Store penalty in value of FLYING_MOVEMENT and WATER_WALKING 2015-10-26 18:30:11 +03:00
ArseniyShestakov
6ebe2abc1a Fix penalties for FLYING_MOVEMENT and WATER_WALKING 2015-10-23 20:50:52 +03:00
AlexVinS
a112c2f7c8 Made Disrupting Ray effect permanent. 2015-10-06 00:26:04 +03:00
AlexVinS
3ed3f1fa13 Use json configuration for special spell effect duration 2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5 Quick fix for 2245 & 2238 2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef Expert FIRE_SHIELD should not be massive 2015-09-14 12:08:48 +03:00
AlexVinS
075b65b31b Use dummy animations 2015-09-12 21:09:53 +03:00
AlexVinS
257a1b024d Fix scuttleBoat configuration 2015-04-13 04:42:28 +03:00
AlexVinS
368401ca07 Fix removeObstacle configuration
* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
724baed55b fix typo 2015-04-11 10:19:35 +03:00
AlexVinS
0a391cd367 Tweak DISPELL config
* make it positive and non-smart on adv and expert level,
  as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
AlexVinS
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
AlexVinS
b6038240ab Implemented DISGUISE spell. Untested 2015-02-26 08:39:59 +03:00
AlexVinS
b846b717a1 implemented VISIONS spell (partially)
(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b Refactoring 2015-02-26 08:39:54 +03:00
AlexVinS
c6c7552efe fix scuttleBoat location type. it should be LOCATION 2015-02-26 08:39:44 +03:00
ArseniyShestakov
96d57fc954 War Machines: replace immunity with absoluteImmunity
This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9 War Machines: add absoluteImmunity to Implosion spell 2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da War Machines: add absoluteImmunity to some timed spells
This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
AlexVinS
8f84e24aa6 Get rid of mainEffectAnim 2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
AlexVinS
75b93b070d Implemented configurable hit/affect animation
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
16d08b062a First draft of spell animation configuration 2014-11-26 22:25:13 +03:00
AlexVinS
752965ff69 Merge branch 'develop' into SpellsRefactoring4
Conflicts:
	lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
8979de7960 Fix issue #1843 (teleport case) 2014-11-14 03:07:14 +03:00
AlexVinS
ce8fa33efc Introduced new spell configuration options (not used yet) 2014-11-13 13:37:42 +03:00
AlexVinS
e90fae9638 More simplification to spell configuration using inheritance semantic. 2014-05-18 21:16:10 +04:00