Ivan Savenko
931017f58b
Fix bugs caused by image optimization procedure
2024-11-18 10:19:48 +00:00
Ivan Savenko
29c040fa69
Try to crop borders for images that are not from pre-optimized def
2024-11-17 20:41:12 +00:00
Ivan Savenko
251155d913
More robust management of body/shadow/overlay split
2024-11-17 17:54:55 +00:00
Ivan Savenko
d81d682939
Merge pull request #4933 from Laserlicht/fix_overlay
...
allow seperate overlay and shadow images also for unscaled images
2024-11-17 19:38:26 +02:00
Laserlicht
8cd77fc5fc
allow overlay and shadow also for unscaled images
2024-11-17 17:09:13 +01:00
Ivan Savenko
7f0cb6ce6a
ISharedImage is now always const, remove creation of image copy when
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upscaling to same factor
2024-11-16 15:40:05 +00:00
Laserlicht
149c6cd778
code review
2024-11-15 19:09:34 +01:00
Laserlicht
a6c985c4f5
code review
2024-11-13 23:10:41 +01:00
Laserlicht
23709ab217
support loading layer images
2024-11-09 21:04:20 +01:00
Laserlicht
3872a3ea89
fix fallback scaling
2024-11-09 17:58:23 +01:00
Laserlicht
35e198078b
cleanup logic
2024-11-09 14:02:09 +01:00
Laserlicht
ac31a946e6
use path instead of different filename
2024-11-09 13:07:15 +01:00
Laserlicht
1f7cec3ae3
missing prescalefactor
2024-11-08 00:09:17 +01:00
Laserlicht
bcdef11093
rename variable
2024-11-07 02:32:06 +01:00
Laserlicht
7c3afde7ee
fix
2024-11-05 23:12:02 +01:00
Laserlicht
52aa4aeb82
fix for not loaded images
2024-11-03 22:17:29 +01:00
Laserlicht
11b437db62
prescaled image support
2024-11-03 20:27:11 +01:00
Ivan Savenko
22f517686d
Better handling of encoding detection for maps and campaigns
...
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)
If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.
Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
Ivan Savenko
e442e71ed9
Fix handling of autoselected interface scaling by client
2024-10-09 17:37:54 +00:00
Ivan Savenko
68e5cff276
Implement user-defined cursor scaling
2024-10-09 17:37:54 +00:00
Ivan Savenko
58d13fdce5
Implemented scaling of hardware cursor
2024-10-09 17:37:54 +00:00
Ivan Savenko
42adc9d394
Enable auto-detection of UI scaling
2024-10-09 17:37:54 +00:00
Ivan Savenko
0c03e0b7c7
Enable autodetection of upscaling filter
2024-10-09 17:37:54 +00:00
Ivan Savenko
4ed478b6e5
Improve font mode auto-selection for languages like Chinese
2024-09-28 19:31:16 +00:00
Ivan Savenko
51848ced3b
Add font loading tracking to log
2024-09-28 19:30:26 +00:00
Ivan Savenko
b624069f86
Fix CI
2024-09-24 13:40:15 +00:00
Ivan Savenko
ca3c6227c4
Add selector for font type in Launcher, add autoselection
2024-09-24 13:25:36 +00:00
Ivan Savenko
87274128e7
Proper support for usage of multiple fonts in a chain
2024-09-24 10:59:35 +00:00
Ivan Savenko
557b72f2b3
Launcher now controls ttf fonts usage directly instead of toggling mod
...
from extras
2024-09-23 18:31:44 +00:00
Ivan Savenko
97e24ff126
Integrated Noto fonts into vcmi
2024-09-23 18:15:30 +00:00
Ivan Savenko
5502dcaea4
Remove no longer used support for original version of Chinese fonts
2024-09-23 15:46:12 +00:00
Ivan Savenko
248cff49a4
Moved fonts handling from Graphics to RenderHandler class
2024-09-23 15:43:11 +00:00
Laserlicht
73d3903e43
fix xbrz font fallback
2024-09-20 21:25:09 +02:00
Ivan Savenko
b5bacb5c09
Fix creatures with non-cyan background in battle when xbrz is not in use
2024-09-17 14:48:28 +00:00
Ivan Savenko
626c34a105
Fix colorization of Fortress and Inferno adventure map image from hota
2024-09-13 12:45:51 +00:00
Ivan Savenko
4abd96dba4
Add debug code to save every loaded image to a file
2024-09-13 12:26:31 +00:00
Ivan Savenko
915533ed2e
Implemented generation of player-colored version of DiBoxBck
2024-09-12 21:22:41 +00:00
Ivan Savenko
dfd3f0c1a6
Fixed generation of upscaled spellbook
2024-09-12 21:22:41 +00:00
Ivan Savenko
8367729235
Added option to define true type fonts size for each xbrz mode
2024-09-03 10:36:50 +00:00
Ivan Savenko
e035ae8b48
Fixed crash on attempt to upscale nonexisting image
2024-09-03 09:22:40 +00:00
Ivan Savenko
0acc22214b
Read scaling filter for fonts from config
2024-09-02 22:08:19 +00:00
Ivan Savenko
35467039a7
Bitmap fonts now use nearest neighbour scaling instead of xbrz
2024-09-02 21:31:01 +00:00
Ivan Savenko
a2bac260e7
Fix images with custom scaling in xBRZ mode
2024-08-27 19:49:41 +00:00
Ivan Savenko
0bbc2bce33
Fix handling of transparency in xbrz and in images with non-cyan
...
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Ivan Savenko
b3158c52ba
Fixes for Sonar issues
2024-08-17 20:54:29 +00:00
Ivan Savenko
40ece7142b
Set no filtering by default for now
2024-08-17 19:11:30 +00:00
Ivan Savenko
fb3147fbda
Do not initialize shadow on images that don't have shadow palette
2024-08-17 19:11:10 +00:00
Ivan Savenko
d6059b044d
Implement selection of upscaling filter in launcher
2024-08-17 15:25:26 +00:00
Ivan Savenko
f29a687234
Clean up scaling code, implemented image size optimization
2024-08-17 15:25:26 +00:00