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Commit Graph

737 Commits

Author SHA1 Message Date
b4144dc616 Callback jugglery, part 1.
Fixed #252.
2011-05-03 03:14:18 +00:00
e494171de3 - several changes to get reusable code
- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
362f413b4d Fixing #127 and #702. 2011-04-24 02:02:41 +00:00
d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
d6bd8514e7 Fixed bug #722. GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle. 2011-04-13 19:52:56 +00:00
0f605256e9 - added new files to build system
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
b5a546349b Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother. 2011-04-03 10:45:39 +00:00
c6f1d87ede - fix for #95 and #602
- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
207e573001 Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
Removed some unused code.
2011-03-01 09:57:18 +00:00
236345e61d Fixed #674, #675, #676, #677. 2011-02-25 17:57:30 +00:00
e505328fcd Reverted r1992 for now [boost < 1.46 won't work with it] 2011-02-24 14:01:58 +00:00
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
0482195489 * bug 652 fixed 2011-02-24 13:14:52 +00:00
4647d4af2c boost 1.46 compile fixes. 2011-02-24 12:21:48 +00:00
99a7320e99 Fixes for Altar of Sacrifice (got broken after artifact rewrite) 2011-02-14 10:38:33 +00:00
0c700f97cd A little progress with Eagle Eye and Tactics. 2011-02-13 22:46:04 +00:00
8a4187df16 * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
a3ba75b0b7 Various fixes, mainly around garrisons. 2011-02-05 13:39:10 +00:00
092ab5a77f Fix for #662. 2011-01-24 00:09:08 +00:00
e6d577c233 Mostly done combined artifacts.
[assembling, disassembling, moving, picking]
2011-01-23 23:49:17 +00:00
3fde9e45df Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
28550c85fd Merged Ivan's changes in trunk ( r1918 ) 2011-01-15 20:07:16 +00:00
77ba5a5cd6 - some minor fixes: #626 #597 #275
- fixed console on Linux
2011-01-15 17:30:46 +00:00
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
401b364ad7 Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
6383c9a013 * more extensive usage of CStack pointers instead of stack IDs 2010-12-24 21:44:48 +00:00
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
2fe8b07f4f Little more development for duel mode. 2010-12-23 00:33:48 +00:00
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
b15ac97c62 Half done refactoring of CHeroWindow. 2010-12-16 22:32:53 +00:00
e301256f92 Adjusted player interface to new set of stack operations.
Const transitive ptr.
2010-12-14 21:55:23 +00:00
e677cd5b07 Merged r1880. 2010-12-11 20:30:33 +00:00
ad48681d91 * cleanup 2010-12-08 20:17:05 +00:00
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
6f56b5bb30 * a few more consts 2010-12-04 19:44:23 +00:00
efedb1a55a * minor cleanup 2010-12-04 19:15:20 +00:00
9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
9028684697 Disemboweling the system.
Things are broken now.
2010-11-13 20:26:15 +00:00
d715510bee Version bump.
Fixed a stupid typo, thankfully not very breaking.
2010-11-06 14:43:48 +00:00
5d1111019c Fix for garrison issue.
To be released as second hotfix.
2010-11-05 21:44:11 +00:00
dc5370ad6e Fixed #585 and #588. 2010-10-31 19:17:26 +00:00
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
4ba3c68ced Chenges (networking for PG, minor fixes) 2010-09-03 18:42:54 +00:00