Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Andrey Filipenkov
efbed6000b
fix typo
2023-01-15 17:28:09 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
33a9aa8ee5
Reduced log to console
2023-01-01 20:55:26 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
370e92a90a
Added workaround for no longer accessible hero in MoveHero
2022-12-25 16:12:26 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
...
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Sergei Trofimovich
c2c352c6dd
AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exceptions by reference
...
The suspicious code was detected by `gcc-13` as:
AI/Nullkiller/Goals/ExecuteHeroChain.cpp: In member function 'virtual void NKAI::Goals::ExecuteHeroChain::accept(NKAI::AIGateway*)':
AI/Nullkiller/Goals/ExecuteHeroChain.cpp:130:47: warning: catching polymorphic type 'class NKAI::cannotFulfillGoalException' by value [-Wcatch-value=]
130 | catch(cannotFulfillGoalException)
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
AI/Nullkiller/Goals/ExecuteHeroChain.cpp:176:23: warning: catching polymorphic type 'class NKAI::goalFulfilledException' by value [-Wcatch-value=]
176 | catch(goalFulfilledException)
| ^~~~~~~~~~~~~~~~~~~~~~
Similar to object passing by value and reference passing polymorphic
exceptions by reference likely destroys them when copy-constructed to
a base class. Let's catch them by reference.
2022-12-17 21:50:57 +00:00
Hennadii Chernyshchyk
d7fbd4aa66
Call install_vcpkg_imported_tgt after initializing BIN_DIR
...
Call it inside AI/CMakeLists.txt as it was before.
2022-12-15 12:16:28 +02:00
Hennadii Chernyshchyk
3322ad9501
Move find_package for TBB on top for consistency with other
2022-12-15 02:21:44 +02:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option
2022-12-15 02:18:17 +02:00
Andrii Danylchenko
56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
2022-12-14 22:13:26 +02:00
Hennadii Chernyshchyk
3c948b1488
Fix typo
2022-12-14 10:12:16 +02:00
Hennadii Chernyshchyk
1ccbc209a4
Add an option to disable Nullkiller AI
2022-12-13 22:16:48 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
...
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds
2022-12-13 03:55:54 +02:00
Andrii Danylchenko
01980f4310
Small optimization of NKAI pathfinder
2022-12-10 22:08:16 +02:00
Andrii Danylchenko
59c3962e9c
BattleAI: fix camera obscura
2022-12-10 22:08:16 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
...
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
8dcecdc235
Fix deprecation warning
2022-12-09 14:16:23 +02:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3
Removed CGHeroInstance::getPosition pseudo-override
...
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
...
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
3219e322ae
Fixed all non-silenced gcc/clang warnings
2022-12-07 18:05:47 +02:00
nordsoft
d4c9b8f6b5
Absolute threshold for retreat decision
2022-12-06 16:11:52 +04:00
Ivan Savenko
6463e906d5
vcmi can be compiled as single app on Linux
...
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
Andrii Danylchenko
e31beafa17
#1100 - fix visiting allied dwellings
2022-11-23 02:40:56 +04:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
...
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Andrii Danylchenko
3676152644
#1102 - NKAI: one more freeze - no mains with strong army
2022-11-10 21:12:08 +02:00
Andrii Danylchenko
233b850daf
NKAI: a few crash/hang fixes
2022-11-07 13:58:20 +02:00