SoundSSGood
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
f6071ed181
fix
2023-10-15 00:09:32 +02:00
Laserlicht
c96cc405ed
town now updates
2023-10-14 23:41:12 +02:00
nordsoft
d7d435dcb7
Add game pause
2023-10-08 16:03:57 +02:00
Ivan Savenko
39a92cdde3
Add query for dwellings dialog
2023-10-04 17:47:12 +03:00
Ivan Savenko
898733eed7
Added Query to track visit duration for Taverns and Markets
2023-10-04 17:47:12 +03:00
Ivan Savenko
e322d0a084
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
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Simplified locking of game UI state
2023-10-04 16:50:23 +03:00
Nordsoft91
c57d5545c2
Merge pull request #2971 from Nordsoft91/translations
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Multi-language support for network game and for VMAPs
2023-10-02 20:41:42 +02:00
nordsoft
03c099d4fd
First steps
2023-09-27 22:53:13 +02:00
Ivan Savenko
71ad9d6707
Fix crash on starting map as non-red player
2023-09-27 21:23:54 +03:00
Ivan Savenko
195320dcf2
Removed remaining references to 'pim' name
2023-09-27 18:50:01 +03:00
Ivan Savenko
0dcfd6e65c
Removed optional locking in waitWhileDialog method
2023-09-27 18:44:08 +03:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
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Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Laserlicht
242e0ffa4a
fix playername
2023-09-26 22:06:04 +02:00
Ivan Savenko
42030ed10f
Fix hotseat
2023-09-26 17:28:50 +03:00
Ivan Savenko
49c148502b
Correctly close dialogs on end of turn
2023-09-26 15:54:24 +03:00
Ivan Savenko
d257fb37f0
Use optional instead of Json for queries
2023-09-26 13:42:20 +03:00
Ivan Savenko
64c82c9133
Fixed UI locking in simturns
2023-09-26 13:42:20 +03:00
Laserlicht
c3373ea34c
code review
2023-09-25 18:06:40 +02:00
Laserlicht
8a0565eb9b
use vector
2023-09-23 22:15:05 +02:00
Laserlicht
c49d38b855
cheats + grail in town
2023-09-23 21:37:40 +02:00
Laserlicht
6f8b62d77d
codereview
2023-09-23 20:41:30 +02:00
Laserlicht
d2398b804a
implement adding
2023-09-23 13:14:45 +02:00
Laserlicht
d3f007453d
win screen ready
2023-09-23 01:36:01 +02:00
Laserlicht
1a0f5cf159
calc preperation
2023-09-23 00:21:36 +02:00
Laserlicht
30c6cf3b98
video & audio correction; win/lose
2023-09-22 21:45:12 +02:00
Laserlicht
a4cb74f0dc
highscore input window
2023-09-22 20:39:20 +02:00
Ivan Savenko
2af7d7c085
Ignore garrison update events of another towns for our castleInt
2023-09-19 19:24:35 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
219f81d28b
Added explicit "PlayerEndsTurn" netpack
...
- PlayerEndsTurn pack is now sent when player ends turn
- YourTurn pack has been renamed to PlayerStartsTurn for consistency
- PlayerStartsTurn will no longer replace list of acting players
- PlayerEndsGame and PlayerEndsTurn will remove player from acting list
2023-09-18 20:55:01 +03:00
Ivan Savenko
f1c40466d3
Changes according to review
2023-09-18 18:17:26 +03:00
Ivan Savenko
b7de685483
Fixed paths through teleport, formatting cleanup
2023-09-16 20:35:04 +03:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Ivan Savenko
80b80a0ae6
Minor cleanup of hero movemen code
2023-09-16 20:07:26 +03:00
Ivan Savenko
347ce01dbe
Moved hero movement logic to a new class from PlayerInterface
2023-09-16 20:07:26 +03:00
SoundSSGood
1b810b5b93
combined arts assembling fixed
2023-09-07 11:54:52 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf
Client-side support for multiple battles
2023-09-06 16:03:47 +03:00
Ivan Savenko
036df2e0ad
Support multiple battles in AI
2023-09-06 16:03:46 +03:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Nordsoft91
c45ab07d0b
Merge pull request #2698 from Nordsoft91/turn-timer
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Turn timer fixes
2023-09-01 00:31:52 +04:00
Ivan Savenko
2e411eca19
Do not allow stopping movement while using water walk over water
2023-08-31 01:38:16 +03:00
nordsoft
9a42abe2a7
Extended timer info to exhange between client and server
2023-08-30 03:11:46 +04:00
Ivan Savenko
695a51d8c8
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-28 21:19:53 +03:00
nordsoft
b5417c667c
Hold timer client counter
2023-08-28 19:46:09 +04:00