Andrey Filipenkov
acfdbe87fe
remove duplicate entry
2022-10-01 16:01:02 +03:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
475f835769
More style tweaks
2022-09-28 11:38:08 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
c9c4603f75
Firts working version that launches original maps
2022-09-21 13:43:57 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
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# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Dmitry Orlov
8b08973283
Fix: ID-collisions when processing large mods collections
2021-04-25 15:07:06 +03:00
AlexVinS
483a4689ce
Fixes for code review issues
2021-02-20 04:57:50 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
3cb0dfb143
Fix: RMG issues: 1) hota 2) assertions
2020-10-25 01:03:32 +03:00
Dmitry Orlov
bf07cd0ad9
Mod system improvement Part I : Old saves support & MSVS build fix
2020-10-07 15:12:32 +03:00
Dmitry Orlov
6a7296fbe9
Mod system improvement Part I : Fix redefined content handler assertion
2020-10-07 12:35:12 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
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Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Dydzio
b37ba8e046
Initial version of AI object value config
2018-07-28 00:43:56 +02:00
Dydzio
21c1f47a78
Fixes
2018-07-22 19:12:11 +02:00
Dydzio
2c1d91e2ff
Move object ID struct to lib
2018-07-22 18:38:45 +02:00
AlexVinS
6033d32b5b
Fixed https://bugs.vcmi.eu/view.php?id=2845
2018-01-09 10:14:56 +03:00
Arseniy Shestakov
f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
ArseniyShestakov
b52cfe5283
Code style: use parentheses for creating heap-based objects ( #344 )
2017-07-16 12:58:05 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
AlexVinS
478890df5f
Fixed CID 1366431, CID 1366430
2016-12-05 02:55:05 +03:00
AlexVinS
3216422307
Fixed a few CWE-457
2016-11-27 22:07:01 +03:00
AlexVinS
a109580b91
Use const for ObjectTemplate
2016-09-08 18:06:28 +03:00
AlexVinS
e26384062f
Fixed memory leak in CObjectClassesHandler
2016-08-17 09:24:01 +03:00
AlexVinS
53b5587c2e
Advance map header serialization
2016-02-21 21:21:22 +03:00
AlexVinS
0ec07b38ac
fix build
2016-01-24 16:58:24 +03:00
AlexVinS
89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.h
lib/mapObjects/MiscObjects.cpp
2016-01-24 15:39:41 +03:00
DjWarmonger
676f078b2e
RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections.
2016-01-09 09:03:40 +01:00
AlexVinS
3f79d001c1
Fix subObject identification
2015-12-05 12:38:36 +03:00
AlexVinS
2d5a366e6c
Implemented (basic) object construction and placement
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* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
ArseniyShestakov
c9eba40fe6
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
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Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
rhn
e9534603c2
Fixed sound on object pickup with dialog
2014-08-06 17:19:53 +02:00
Ivan Savenko
db221829aa
Modding-related bugfixes:
...
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
Ivan Savenko
a1fff864e6
Fixed missing names for dwellings and creature banks
2014-06-30 00:16:45 +03:00
DjWarmonger
383280f72a
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-27 18:26:43 +02:00
Ivan Savenko
f01e30a3b1
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
2014-06-27 19:15:47 +03:00
DjWarmonger
57fa905a2b
Something that compiles.
2014-06-26 22:05:27 +02:00
Ivan Savenko
955552488e
- H3M parser will create objects that don't have data in map file via
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object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
DjWarmonger
79036484dd
Trying to sort out project changes and compile issues.
2014-06-23 19:58:19 +02:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
0a71e89f58
Created large number of missing objects in configs
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Minor bugfixes in code
2014-06-17 14:57:47 +03:00