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Commit Graph

8302 Commits

Author SHA1 Message Date
Andrey Filipenkov
b824a90295 initial iOS support to fix building
tested with Xcode and Unix Makefiles
2022-09-24 15:55:15 +03:00
Nordsoft91
824aec8416
Apply suggestions from code review
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-24 13:03:46 +04:00
Andrii Danylchenko
735c4f149a Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
Tomasz Zieliński
0b56778e00 Fix for compatibility in rewrite 2022-09-23 20:01:54 +02:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
f883395710 A little refactoring 2022-09-23 19:26:38 +02:00
Tomasz Zieliński
09931b6c9d Moved roads and rivers to config files.
This also allows adding new ones via mods.
2022-09-23 18:57:16 +02:00
Tomasz Zieliński
ebe45d512d Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType. 2022-09-23 16:24:01 +02:00
nordsoft
8f6f9707a6 Read error message from translate.json 2022-09-23 15:20:11 +04:00
nordsoft
e74890c4b1 Add system message about mods incompatibility 2022-09-23 15:02:45 +04:00
Andrii Danylchenko
2b0f02c832
Merge pull request #944 from AgostonSzepessy/dev/agos/937
Add right click to Quick Recruit Window
2022-09-23 14:01:52 +03:00
Andrii Danylchenko
1c62f9db1a
Merge pull request #970 from Nordsoft91/srv-healthcheck
Add simple server healthcheck
2022-09-23 14:00:45 +03:00
Andrii Danylchenko
cfbd933d7d
Merge pull request #905 from Nordsoft91/mod-version-launcher
Mod versioning in launcher [part 4]
2022-09-23 13:59:29 +03:00
Andrii Danylchenko
0256f2d920
Merge pull request #974 from Nordsoft91/loading-hotfix
hotfix for broken game loading
2022-09-23 13:58:45 +03:00
nordsoft
3101a207a0 hotfix for broken game loading 2022-09-23 12:34:44 +04:00
Andrii Danylchenko
eb7c263010
Merge pull request #964 from kambala-decapitator/warriors-tomb-message
fix showing "visited" message for Warrior's Tomb
2022-09-23 11:08:52 +03:00
Tomasz Zieliński
6aaf77812b Changed logic for zone placement.
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.

Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.

Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
nordsoft
7de4d94aff Move text string to translations.json 2022-09-22 20:06:14 +04:00
Andrii Danylchenko
328fe4a556
Merge pull request #952 from kambala-decapitator/fix-vampire-drain-effect
server-side fixes to battle events
2022-09-22 18:37:29 +03:00
Andrii Danylchenko
43a1a8b76d
Merge pull request #928 from kambala-decapitator/quick-recruit-no-creatures
show message instead of the Quick Recruit dialog when there're no creatures in town
2022-09-22 18:21:45 +03:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
Fix most project warnings
2022-09-22 16:05:32 +03:00
nordsoft
2c7198a01a Increment vcmi version 2022-09-22 16:41:23 +04:00
nordsoft
145103a32d Allow enabling of compatible mods only 2022-09-22 16:41:13 +04:00
Andrii Danylchenko
afe84f16e8
Merge pull request #968 from kambala-decapitator/disable-scripting
Disable scripting modules by default
2022-09-22 15:23:17 +03:00
Andrii Danylchenko
3d3c513603
Merge pull request #929 from Nordsoft91/branch-merge-versioning
Mods versioning [part 3]
2022-09-22 14:56:20 +03:00
nordsoft
c2f5628fc5 Add system message
# Conflicts:
#	client/CServerHandler.cpp
2022-09-22 15:42:43 +04:00
Andrey Filipenkov
635d8c7883 silence varargs warning from fuzzylite 2022-09-22 11:54:10 +03:00
Andrey Filipenkov
c9c79887a7 remove unused variables 2022-09-22 11:54:10 +03:00
Andrey Filipenkov
143b0983e6 fix enum value 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
1d57c40740 wrap && conditions in parentheses when near || 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
2ce78ba8c9 fix operator precedence 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
3616827aad use default implementation of special methods 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
aae1d4fed5 fix variable type in for-in loops 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6 add missing virtual destructors 2022-09-22 11:54:09 +03:00
nordsoft
667d97d300 Add simple healthcheck 2022-09-22 05:06:49 +04:00
Tomasz Zieliński
e53613caa7 Fixed crash in pathfinder 2022-09-21 21:44:39 +02:00
Andrey Filipenkov
7e6ed0583c disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
Andrey Filipenkov
4058c2c18a model implicit ERM -> LUA dependency 2022-09-21 19:31:42 +03:00
Andrey Filipenkov
f54f8022e2 disable scripting modules by default 2022-09-21 19:31:42 +03:00
Tomasz Zieliński
fa31309eed Fixed minimap colors 2022-09-21 14:42:22 +02:00
Andrey Filipenkov
6cd810e065 fix showing "visited" message for Warrior's Tomb 2022-09-21 15:19:04 +03:00
Tomasz Zieliński
97c17c6294 - Terrain config
- Fix for underground terrains
2022-09-21 14:11:32 +02:00
Tomasz Zieliński
c9c4603f75 Firts working version that launches original maps 2022-09-21 13:43:57 +02:00
Tomasz Zieliński
11e1bb44a2 Load sounds for new terrains later 2022-09-21 13:43:00 +02:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
Andrey Filipenkov
87a88da3a9 add Fire Shield damage to the battle log 2022-09-21 10:42:42 +03:00
Andrey Filipenkov
b95841dabb fix creating "creatures perished" battle log entry 2022-09-21 10:38:42 +03:00
Andrii Danylchenko
8e1c88e8c5
Merge pull request #956 from kambala-decapitator/ci-develop-nightly
[CI] switch develop to nightly builds
2022-09-21 09:12:43 +03:00
Andrey Filipenkov
1313da191b trigger Drain Life effects after the attack
- animation and sound are played after the attack
- amount of drained life appears after damage dealt in the battle log
2022-09-20 18:00:00 +03:00
Andrey Filipenkov
861df6fe71 [CI] add ability to run workflow manually 2022-09-20 12:30:14 +03:00