1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00
Go to file
Tomasz Zieliński 6aaf77812b Changed logic for zone placement.
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.

Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.

Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
2022-09-21 11:34:23 +02:00
2022-09-21 14:42:22 +02:00
2022-09-22 18:23:31 +02:00
2022-09-15 11:06:54 +03:00
2022-09-22 18:23:31 +02:00
2022-09-15 11:04:00 +03:00
2020-05-05 18:44:42 +10:00
2022-09-21 11:34:23 +02:00
2022-09-21 11:34:23 +02:00
2022-09-21 11:34:23 +02:00
2022-09-18 17:39:10 +03:00
2022-09-18 09:25:10 +03:00
2021-07-13 14:56:35 +01:00
2022-04-28 10:54:52 +03:00
2018-10-29 16:30:50 +01:00

GitHub AppVeyor Build status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 142 MiB
Languages
C++ 67.1%
JSON-with-Comments 24.5%
Inno Setup 3.4%
Java 1.5%
CMake 1.4%
Other 1.8%