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Open-source engine for Heroes of Might and Magic III
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Tomasz Zieliński 6aaf77812b Changed logic for zone placement.
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.

Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.

Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
.github/workflows use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
AI First version that compiles 2022-09-21 11:34:23 +02:00
CI use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
client Fixed minimap colors 2022-09-21 14:42:22 +02:00
cmake_modules Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
config Changed logic for zone placement. 2022-09-22 18:23:31 +02:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
include Vlc obstacles [part 1] (#888) 2022-09-15 11:06:54 +03:00
launcher add dedicated method to get logs path 2022-09-18 09:24:36 +03:00
lib Changed logic for zone placement. 2022-09-22 18:23:31 +02:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
osx [macOS] perform ad-hoc codesigning 2022-09-15 11:04:00 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting First version that compiles 2022-09-21 11:34:23 +02:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server First version that compiles 2022-09-21 11:34:23 +02:00
test First version that compiles 2022-09-21 11:34:23 +02:00
.gitignore use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
CCallback.cpp Rotation rebase2 (#912) 2022-09-18 17:39:10 +03:00
CCallback.h Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
ChangeLog Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
CMakeLists.txt make FFmpeg dependency optional 2022-09-18 09:25:10 +03:00
CMakePresets.json use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
conanfile.py use Conan to make macOS CI builds for both Intel and ARM (#782) 2022-08-30 17:29:00 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Merge branch 'develop' into handlersAbstraction 2021-07-16 00:32:13 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: move mkdir 2022-04-28 10:54:52 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Add missing include guards 2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)