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Commit Graph

10478 Commits

Author SHA1 Message Date
Tomasz Zieliński
b184e80b72 Use the most suitable template for object 2023-03-28 17:53:08 +02:00
Tomasz Zieliński
49c029ea6c Minor refactor 2023-03-28 17:13:24 +02:00
Tomasz Zieliński
b3a457c71a Skip objects with value too low to be placed in the zone. 2023-03-27 17:29:46 +02:00
Tomasz Zieliński
511a42f9b9 Oops missed that part. 2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6 Add only one template per object 2023-03-27 08:44:49 +02:00
Andrii Danylchenko
a0de223901
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
2023-03-26 13:19:01 +03:00
Ivan Savenko
6a3f4fd73d
Merge pull request #1771 from IvanSavenko/beta_fixes
Fixes for issues discovered in beta
2023-03-26 01:36:38 +02:00
Ivan Savenko
da3a05bc8b Fix special colors in battle 2023-03-26 00:46:21 +02:00
Ivan Savenko
662f6a2780
Merge pull request #1773 from dydzio0614/polish-translation-update
Polish translation update - damage format
2023-03-26 00:40:03 +02:00
Ivan Savenko
4c311da21b Clamp potential kills tooltip to target unit size 2023-03-26 00:07:21 +02:00
Ivan Savenko
5857ad0169 Fix corrupted UI redraw in artifact merchant 2023-03-25 23:54:51 +02:00
Ivan Savenko
c246cadaa7 Fix potential crash on exit 2023-03-25 23:54:51 +02:00
Ivan Savenko
46461e5c33 Improve performance of window redraws 2023-03-25 23:54:51 +02:00
Ivan Savenko
7477e4a8cc Handle mods with "keepDisabled" propertly on client 2023-03-25 23:54:51 +02:00
Ivan Savenko
7fd0d0beb1 Made English first language so invalid values would reset to it 2023-03-25 23:54:51 +02:00
Ivan Savenko
c8fe079294 Added Chinese in-game translation from forum user 'By003' 2023-03-25 23:54:51 +02:00
Ivan Savenko
4eed0b2c9e Added workaround for Dungeon towers 2023-03-25 23:54:51 +02:00
Ivan Savenko
49fa628e9b Turret creature cutoff position should match H3 2023-03-25 23:54:51 +02:00
Ivan Savenko
dcff463d36 Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Ivan Savenko
a0bd46c9dd Fix teleport animation speed 2023-03-25 23:54:51 +02:00
Ivan Savenko
8fbeff2a02 Fix movement over lowered drawbridge in Fortress 2023-03-25 23:54:51 +02:00
Ivan Savenko
2167cb2a68 Fix battle startup with "no intro sound" mod 2023-03-25 23:54:51 +02:00
Ivan Savenko
339bbce7b7 Added more checks to avoid potential nullptr dereference crash 2023-03-25 23:54:51 +02:00
Dydzio
c04fad5de5 Translate new damage format 2023-03-25 21:54:15 +01:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
786035085a
Merge pull request #1770 from Adriankhl/fix_label_update_on_hit
Process attack/attacked animation before dealing damage to units
2023-03-25 20:06:23 +02:00
Ivan Savenko
4954957587
Merge pull request #1753 from dydzio0614/launcher-translations
Translate new launcher texts
2023-03-25 20:03:58 +02:00
Ivan Savenko
6f631a0aa7
Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
2023-03-25 20:03:27 +02:00
Ivan Savenko
382fbf423d
Merge pull request #1762 from IvanSavenko/reactivation_fix
Do not activate new items when parent widget is inactive
2023-03-25 20:02:46 +02:00
Tomasz Zieliński
00a77e3c5f Probably found the root cause of terrain problems. 2023-03-25 18:52:18 +01:00
DjWarmonger
2c4cde060a
Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
2023-03-25 18:38:06 +01:00
DjWarmonger
114e7d196b
Merge pull request #1698 from vcmi/object_placement_tweaks
No objections, works fine for me as well.
2023-03-25 18:13:15 +01:00
Tomasz Zieliński
68a2bb78a5 Fix the case of invalid native town type :? 2023-03-25 18:08:46 +01:00
Adriankhl
792ea2f06f Process attack/attacked animation before dealing damage to units 2023-03-25 15:00:25 +01:00
Ivan Savenko
9a19feaf4a Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
Ivan Savenko
61ed22f553
Merge pull request #1758 from Adriankhl/fix_active_stack_spell_cast
Deactivate activeStack during spellCast
2023-03-25 01:21:26 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Adriankhl
76a71226a2 Deactivate activeStack during spellCast 2023-03-24 22:43:41 +01:00
Ivan Savenko
b0a3f95d20 Do not activate new items when parent widget is inactive 2023-03-24 18:56:38 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
459a6f067b
Merge pull request #1757 from Adriankhl/fix_active_stack_auto_combat
Deactivate activeStack when auto combat starts
2023-03-24 11:20:47 +02:00
Adriankhl
49662f6f36 Deactivate activeStack when auto combat starts 2023-03-23 22:37:39 +01:00
Ivan Savenko
5ac56eb636
Merge pull request #1746 from dydzio0614/polish-translations-2
Missing polish translation
2023-03-23 22:10:34 +02:00
Dydzio
9fa299b2b4 Translate new launcher texts 2023-03-23 19:47:48 +01:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Ivan Savenko
56a02c240e
Merge pull request #1738 from IvanSavenko/advmap_fixes
Fixes for regressions related to adventure map
2023-03-23 17:31:59 +02:00
Ivan Savenko
a8fe8c0f3b Converted timer event into tick event that is called every frame 2023-03-22 23:10:50 +02:00
Dydzio
1e646d7c29 Fix missing translation 2023-03-22 19:42:26 +01:00
Ivan Savenko
8af76947cb Do not cache hovered tile and always update state 2023-03-22 19:49:57 +02:00