krs
aba5840a6f
Removed Max Movement Highlight stubs
2023-04-08 20:40:30 +03:00
krs
1644cab938
Added combat option Highlight Movement on Hover
2023-04-08 20:40:30 +03:00
krs
9012a25276
Stub For Max Movement Range highlight
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When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
2023-04-08 20:39:59 +03:00
krs
51ad49532b
Fix for wrong merge :(
2023-04-08 20:39:59 +03:00
krs
dab07bdef9
Now unit range is shown in Tactics phase as well
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A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
krs
e1c388465a
HD mod highlighting of movement for hovered stack.
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Does not work as intended in tactics mode.
2023-04-08 20:39:59 +03:00
Ivan Savenko
3af829e6af
Fix stack label position updates
2023-03-29 13:03:40 +03:00
Ivan Savenko
dc099b2a35
Implemented support for multi-spell casters
2023-03-25 00:48:14 +02:00
Ivan Savenko
7df5c612f7
Fix battle rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
2023-02-03 11:39:39 +02:00
Ivan Savenko
9678296875
Hero interaction is now battle action
2023-02-02 13:43:19 +02:00
Ivan Savenko
d3c85a19cb
Merged CClickableHex class into BattleFieldController
2023-02-02 13:35:57 +02:00
Ivan Savenko
c3b79c786b
Spellcasters UI now shares handling with hero spellcasting
2023-02-02 13:25:55 +02:00
Ivan Savenko
55a58596bc
Mostly finished refactoring of BattleActionsController
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TODO: test actions
TODO: test casters
TODO: fix random casters
2023-02-02 13:25:55 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
785a9aadcd
Do not consider corpses for movement range display ( #1476 )
2023-01-20 15:16:28 +02:00
Ivan Savenko
0e8ee929df
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
Ivan Savenko
a25214ae71
Fixes graphical artifacts on toggling stack queue visibility
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Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
c835a84051
Moved all GUI handling from BattleInterface to BattleControlPanel
2022-12-21 17:02:53 +02:00
Ivan Savenko
a57eec23e6
Refactoring of setBattleCursor & fromWhichHexAttack methods
2022-12-19 01:12:26 +02:00
Ivan Savenko
16c4851d3b
Animated cursor for spell selection, removed hardcoded cursor ID's
2022-12-18 22:32:07 +02:00
Ivan Savenko
53f6b7bd32
Fix Ice Ring target selection
2022-12-18 20:23:19 +02:00
Ivan Savenko
264f5c91e8
Applied suggestions from review
2022-12-13 13:58:16 +02:00
Ivan Savenko
49a6d056d9
Changes for BattleInterface classes according to code review:
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- added documentation comments for classes, members and methods
- added const specifier to methods where applicable
- renamed some methods with more clear name
- removed some commented-out or unused code
2022-12-11 23:16:23 +02:00
Ivan Savenko
7f5e5259c8
Changes to Canvas class according to review:
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- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528
Renamed files in client/battle to match new names of classes
2022-12-09 13:38:46 +02:00