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Commit Graph

18 Commits

Author SHA1 Message Date
ArseniyShestakov
ffb8e6a696 Garrison: fix more issues introduced in pull #115
After 8cad23956c there was several issues remaining:
* Last creature would remain even for town garrisons.
* Impossibility to move last stack even within same garrison.
* Impossibility of partially merge of last stack into other hero stack.
All fixed. However last stack merge to other hero will now make split window appear instead of auto merge.
2015-09-23 08:12:43 +03:00
AlexVinS
8cad23956c Fix 2258 2015-09-19 17:16:09 +03:00
Sandy Carter
a79ade7d44 Garrison: Move all but one creature when last slot 2015-08-26 08:44:23 -04:00
Sandy Carter
dafc40d896 Garrison: Fix selection behaviour when swapping with ally 2015-08-26 08:40:00 -04:00
Sandy Carter
a89ef88ce3 Garrison: Factor complex if statement to functions 2015-08-26 08:40:00 -04:00
Sandy Carter
cd13807115 Garrison: Clarify upg by turning into a class enum 2015-08-26 08:39:57 -04:00
Sandy Carter
b008d24c68 Garrison: Refactor Left Click
Restructure large nested if statements into more shallow blocks
Factor out contents of if statements to functions for better readability
    * viewInfo
    * hightlightOrDropArtifact
    * split
2015-08-25 09:47:23 -04:00
Sandy Carter
3d327e650a Garrison: Boyscouting: simplify clickLeft 2015-08-25 09:47:23 -04:00
Sandy Carter
c02700853a Garrison: Disable split buttons when visiting ally 2015-08-25 09:47:23 -04:00
Sandy Carter
6ffb03cba3 Garrison: Documentation for our() and ally() 2015-08-25 09:47:21 -04:00
Sandy Carter
b2da2b8ef0 Garrison: Show "(in garisson)" for garissoned heroes' creatures 2015-08-25 09:22:25 -04:00
ArseniyShestakov
120301ecc8 Split army: dont highlight down garrison slots if there no visiting hero
Before UI always highlighted all slots in both town garrisons even if there no visiting here and you can't actually set army on these slots.
Now garrison slots only highlighted if they're owned by us or our ally. If there no visiting hero in town then only suitable upper garrison slots will be highlighted.
2015-03-16 02:04:18 +03:00
Fay
72f34a7799 Fixes crash on dropping an artifact on an empty garrison slot; 2015-01-24 00:21:18 +01:00
Ivan Savenko
1e5e02c7df Compilation fixes caused by merge, replaced some remaining boost::bind with std's 2014-08-09 15:14:31 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
Ivan Savenko
731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
Ivan Savenko
a69fcdd435 Fixed compilation issues caused by merge 2014-07-14 17:44:15 +03:00
Ivan Savenko
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00