Ivan Savenko
888149c6f6
Implemented simple versioning system for multiplayer
2024-05-29 20:08:32 +00:00
Ivan Savenko
6901945b6e
Fix possible thread race on sending packet from two threads
2024-02-25 20:05:28 +02:00
Ivan Savenko
bd4c7e3ac0
Added LobbyPrepareStartGame pack to replace old workarounds
2024-02-03 19:57:23 +02:00
Ivan Savenko
03fcfe3392
Use std::byte in serializer
2024-02-02 13:09:12 +02:00
Ivan Savenko
29c0989849
Use std::byte to manage network data
2024-02-02 02:02:09 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
22f0ca67c6
Fix connection to game lobby & map load
2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Konstantin
8661496f6c
vcmi: modernize lib/serializer
2023-02-12 21:23:00 +03:00
Andrii Danylchenko
a954cc08fb
Made intermediate class to hide some implementation details from header.
2022-12-27 12:55:31 +02:00
Andrii Danylchenko
c271f9187f
Connection buffered read cpack.
2022-12-26 21:49:53 +02:00
Andrii Danylchenko
cb13064a62
Socket buffered write. Write full cpack at once
2022-12-26 20:17:53 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
krkos
ac81d0f7b4
Fix build with Boost versioni >= 1.70 ( #615 )
2020-01-21 11:55:28 +03:00
Karlis Senko
224ea28433
Fix various memory errors related to server and connections.
...
* keep connection when restarting scenario
* wrong double free in Connection
* multiple use after free when stopping server
* double free of StartInfo
2018-05-01 00:04:20 +03:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
...
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
Raphnalor
83c6ffbda0
Reflect changes in boost::asio released in Boost 1.66. ( #428 )
...
The service template parameters are disabled by default for now.
Use BOOST_ASIO_ENABLE_OLD_SERVICES macro to enable the old interface.
2018-03-11 21:02:20 +08:00
Arseniy Shestakov
324717acbe
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
Arseniy Shestakov
da117e9255
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
a8a3230798
Logging cleanup (server).
2017-08-11 16:50:00 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
6642816b1e
Client: server port and testing options cleanup
...
Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00
Arseniy Shestakov
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
...
We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
AlexVinS
47085e8d78
Fixed CID 1366361
2016-11-25 22:20:40 +03:00
AlexVinS
4ff4e41e81
fixed typo
2016-11-13 13:13:41 +03:00
Ivan Savenko
256f43f467
Fixes zero-initialized fileVersion member in deserializer
2016-10-29 19:52:19 +03:00
Ivan Savenko
3d1b1f4ba8
Add files for rebased serializer refactoring done by Ivan
2016-10-27 17:26:22 +03:00