db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
fe80e8b553
Fixed some typos.
2009-10-31 16:33:11 +00:00
95808db933
* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none.
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I don't really know under which circumstances no information at all is shown in the original H3 so I haven't dealt with that.
2009-10-25 19:32:02 +00:00
1c54c639e4
Ensure hero destination tile exists. Fixes bug 73.
2009-10-23 02:11:45 +00:00
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
027b948a07
* damage estimation should be better
2009-09-21 12:48:28 +00:00
efb1049860
* fixed crashes with paths when fastly switching heroes
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* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
5bfbcfb000
* next part of sieges
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* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
fceeb05e16
* a bit of pathfinder interface redesign
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* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00
2c7d7f4094
* first part of siege support
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* minor fix
2009-08-24 12:55:05 +00:00
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
ef8f2e695f
* support for HP regeneration
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* minor fixes
2009-08-22 14:39:44 +00:00
5256038dc3
* restructured changes done in commits #1138 and #1139
2009-08-22 12:50:23 +00:00
9bc40f1a8d
* Fixed bug #72
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* Implemented artifacts: Wizard's Well, Ring of the Magi, Cornucopia.
* Partially implemented artifacts: Armageddon's Blade, Angelic Alliance, Cloak of the Undead King, Armor of the Damned, Power of the Dragon Father, Titan's Thunder, Admiral's Hat, Bow of the Sharpshooter.
Most of these only have their bonuses set.
* Updated AUTHORS
2009-08-21 19:31:41 +00:00
4fc25c7b98
* corrected per-stack spell immunity handling
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* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
ebb964a7ab
Not needed. Include VCMI_Lib.h and use VLC->buildh / VLC->creh directly.
2009-08-05 00:21:06 +00:00
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
8805102b6e
2009-08-04 09:46:51 +00:00
de1ed92379
* version set 0.73b
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* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
1f75aeaf34
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
2009-08-01 10:08:16 +00:00
8e63c73cf8
* flaggable objects change their color on minimap when taken over
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* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
9fd4b5bb62
Fourth part of sailing code.
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Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
fbd496b756
Infowindows for enemy towns.
2009-07-20 02:56:35 +00:00
c9cac18482
Support for infowindows on enemy heroes.
2009-07-20 01:47:49 +00:00
8231a6e6cc
* first part of exchange window
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* minor changes
2009-06-16 11:18:14 +00:00
58c12e8d73
Reshaped some code responsible for hero list / paths.
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* Garrisoning, then removing hero from garrison move him at the end of the list
* problems with the hero window hero list should be fixed
2009-06-11 17:21:06 +00:00
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
564c8ae839
Common changes.
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for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
35f7281024
* battle options window works again
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* reorganization of GUI code
2009-05-19 18:23:04 +00:00
38226c1056
* further changes in stack feature code
2009-05-16 14:49:06 +00:00
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
ae2909667d
* redesign of stack's abilities and bonuses - not 100% working, but close ;]
2009-05-08 16:55:04 +00:00
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
c8b6858716
* mostly done Events objects handling
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* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00
7319e5cb0e
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
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* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* minor changes
2009-04-16 14:01:27 +00:00
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
f3ffeea72e
Minor fixes.
2009-04-14 14:19:46 +00:00
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
7a9e323297
* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
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* srand at the beginning of handleConnection
2009-04-09 15:05:20 +00:00
ee61a02d12
* further console improvements
2009-04-05 14:37:14 +00:00