Ivan Savenko
8f936cd34d
- added battleAI to CMake, compile fixes
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- icons config for towns and creatures
2012-09-22 15:10:15 +00:00
DjWarmonger
9438cfc7e2
Moved creature sounds to CCreature. Sound IDs are now stored as strings.
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Creature parser is complete (untested).
2012-09-17 19:00:26 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
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- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
4d4f72292e
- fixed crash on hovering indestructible walls
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- fix for music player (no music after end of battle)
2012-08-27 20:45:58 +00:00
Ivan Savenko
d72c44e4c3
- fixed modifiers keys behaviour in TextInput
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- erm compilation is optional in cmake (too memory-consuming for old systems)
- minor fixes
2012-08-10 08:49:18 +00:00
Ivan Savenko
7e778045b8
- removed no longer used CSndHandler. Transition to new fs is finished
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- moved TownHandler::requirements to CBuilding class
2012-08-09 10:32:50 +00:00
Michał W. Urbańczyk
08bcfd1285
* windows video player uses the new FS
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* don't crash on missing sounds
2012-08-09 07:40:47 +00:00
Ivan Savenko
cab8955d8f
- sound player uses new FS
2012-08-08 12:03:32 +00:00
Ivan Savenko
708ad6ac7f
- music player uses URI's instead of enum from music base
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- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
Ivan Savenko
e67f8afdd9
- removed multiple unused files
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- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
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-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
Ivan Savenko
45c2809a40
- pregame will use same resolution as main game
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- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
Ivan Savenko
d1d21b16dc
- replaced auto_ptr with c++11 unique_ptr
2012-02-17 20:34:34 +00:00
Ivan Savenko
0c3e88226f
- (linux) replaced Genius with VCAI
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- gcc set to c++0x mode
- most of gcc warnings fixed
- replaced boost::assign with initialization lists (if available in compiler)
- new cheat code: vcmiarmenelos - build everything
- updated linux readme
- minor fixes, applied patch for #98
2012-02-16 17:10:58 +00:00
Ivan Savenko
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
d113517db4
- fixed #108 , #798 , #810
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- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
Frank Zago
d8249d007f
Replaced a few iterators with BOOST_FOREACH.
2011-09-01 04:01:54 +00:00
Michał W. Urbańczyk
a8a437ccb0
Don't behave so dramatically when Heroes3-cd2.snd is missing.
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Fixed a few typos in buildings.json.
2011-08-26 22:52:02 +00:00
Ivan Savenko
7eb82278d9
- minor fixes to JSON
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- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
Frank Zago
3519cca2c9
Moved the spell sounds into a json file.
2011-08-20 01:57:03 +00:00
Frank Zago
cf1d179acf
Store battle fields sounds in a json file instead of a text file.
2011-08-20 01:15:37 +00:00
Ivan Savenko
8054c85091
- some work on sound and music players:
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-- Adventure map music will update with hero movement
-- implemented battle intro sounds
-- battle music tracks will be selected randomly each time
- fixed #781
2011-08-19 19:50:24 +00:00
Michał W. Urbańczyk
a043bfa44a
* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
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* Not crash on empty (or 1-byte) lod file. (Case in SoD+WoG installations, where h3ab*.lod are dummies.
2011-08-17 20:44:14 +00:00
Frank Zago
c1ffe738f0
Load sound file from 2nd CD.
2011-08-07 21:37:07 +00:00
Frank Zago
2cc80e1267
Modified CMediaHandler to handle more than one file.
2011-08-07 19:14:46 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00