beegee1
c10266ed97
- Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h
2013-04-14 18:52:05 +00:00
beegee1
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
beegee1
abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
2013-04-10 16:28:14 +00:00
beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
Ivan Savenko
c4c592b773
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
alexvins
d99bc7ca07
[mingw]
...
*VCAI fix build
2013-02-23 22:43:02 +00:00
DjWarmonger
f40863b82f
Fixed AI trying to realize incorrect goals, which could lead to crash
2013-02-23 19:13:15 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
Ivan Savenko
7e46d462b6
- compile fixes
...
- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
DjWarmonger
b554af25d3
- Compile fix
...
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
e31f5062f9
Fixed crashes when VCAI cannot find hero to recruit.
...
Bumped format version.
2013-02-09 17:37:38 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
...
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
alexvins
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
...
* refactoring
2013-02-04 19:43:16 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
...
* refactoring
2013-02-03 21:05:44 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
...
- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
mateuszb
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
Michał W. Urbańczyk
6232a1b369
Fixed #1181 . Do not change that setProperty to setPropertyDer, it has to be as it is.
...
Sketchy fix for BattleAIs colliding ith their callbacks.
2013-01-21 21:34:30 +00:00
Michał W. Urbańczyk
5b919d88eb
"More stable" opening AI.
2013-01-20 12:06:49 +00:00
alexvins
53b684180d
[refactor]
...
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
Michał W. Urbańczyk
d4c30667b8
Fixed #1168 and #1170 .
2013-01-06 04:48:05 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
alexvins
9b106bb0f7
fix build
2012-12-24 15:52:56 +00:00
alexvins
616cedb2f2
get rid of few more magic numbers (obj types)
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+stub for wog objects
2012-12-24 15:07:30 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
...
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
alexvins
e775ad8804
small cleanup
2012-12-16 16:54:20 +00:00
Ivan Savenko
72ea5e4ac9
- fixed crash in AI logging (objID is object index, not hero ID)
2012-12-12 13:32:37 +00:00
alexvins
a6388652d3
[c::b] update projects
2012-12-06 12:16:26 +00:00
DjWarmonger
c5d9110176
Compile fix for last commit.
2012-12-01 07:17:55 +00:00
Ivan Savenko
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
Ivan Savenko
8eba824ada
- updated icons + psd file
...
- better log messages if server failed to open port
- 1148 should be fixed. Cleanup in CGameHandler::moveHero()
- compile fixes
2012-11-15 21:29:22 +00:00
DjWarmonger
c54b983663
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
DjWarmonger
a7cea94247
- Hopefully fixed #1103
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- Fixed #1137
2012-11-14 14:27:18 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
...
- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
Ivan Savenko
9f0d3c9944
- compile flags for fuzzylite should not be arch-specific.
2012-10-19 14:30:55 +00:00
alexvins
2942e2e824
[c::b] update projects
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-boost::iostreams
*link with release boost libs always
2012-10-06 15:12:07 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
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- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00