Ivan Savenko
19db016473
Merge pull request #4654 from dydzio0614/any-hex-shooting
...
Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
2024-09-27 19:23:33 +03:00
Dydzio
5dda4aa0f0
Remove overly strict condition
2024-09-22 21:43:20 +02:00
Dydzio
bb69ab1a1a
Fix assert and condition for counting spell hexes
2024-09-22 18:25:18 +02:00
Dydzio
bf9a9283a4
Make any hex shooting possibility configurable
2024-09-22 16:58:15 +02:00
Dydzio
1a2d349267
Initial unconditionally working version
2024-09-22 15:07:44 +02:00
Laserlicht
899d3a14a0
only blocking non positive spells; counterstrike
2024-09-21 23:50:35 +02:00
Laserlicht
b36c05df1d
INVINCIBLE bonus
2024-09-19 03:14:45 +02:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
...
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
Andrii Danylchenko
8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
2024-08-21 22:18:40 +03:00
Ivan Savenko
d09fb07362
Use throwing ::at to prevent undefined behavior
2024-08-15 13:14:51 +00:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
...
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
cd6d55fe75
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 10:38:59 +00:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
...
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Andrii Danylchenko
8e79263b21
Merge pull request #4323 from vcmi/battle-ai-fixes
...
Battle ai fixes
2024-08-10 10:48:35 +03:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Andrii Danylchenko
3d856bfa9d
Merge remote-tracking branch 'origin/develop' into battle-ai-fixes
2024-08-03 12:54:25 +03:00
Ivan Savenko
434a2fb0fb
Explicitly specify to use ranged or melee attack for damage estimation
2024-07-29 17:13:31 +00:00
Andrii Danylchenko
9edb0afff8
BattleAI: fix dragonbreath retaliation
2024-07-28 14:41:32 +03:00
Ivan Savenko
6ac3752325
Merge pull request #4330 from Laserlicht/spellbook
...
check spellbook
2024-07-27 19:34:50 +03:00
Laserlicht
e46f5f705b
better approach
2024-07-26 20:34:47 +02:00
Andrii Danylchenko
33e0eeaa8a
BattleAI: fix dragon breath
2024-07-22 20:39:32 +03:00
Ivan Savenko
5bd9a32d97
Implemented simple target selection logic for arrow towers
2024-07-21 13:16:33 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Simeon Manolov
941cd6768f
Fix battle turn order for current turn
2024-07-12 11:39:57 +03:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
7f9df2ef6f
Tweaks to retaliation damage calculation:
...
- method now uses early returns to avoid deeply nested if's
- assume that retaliation damage is zero if target will die from attack
- account for BLOCKS_RETALIATION bonus when computing whether target
will retaliate
2024-05-17 12:23:51 +00:00
Ivan Savenko
ac4204f660
Fixed calculation of retaliation damage
2024-05-10 19:40:14 +00:00
Ivan Savenko
907438c6f5
Fix crash on attempt to compute movement range for siege tower
2024-04-06 15:59:08 +03:00
Ivan Savenko
a9866bb5c6
Added RandomGeneratorUtil::nextItemWeighted convenience method
2024-01-31 00:17:40 +02:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Ivan Savenko
24d25730ad
Changed checks for null with checks for hasValue
2024-01-20 16:41:10 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
f08c6d1ce9
Fix issues created by type replacement script
2024-01-17 14:33:02 +00:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
...
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Ivan Savenko
3ac80e1f09
Avoid costly std vector construction
2023-11-18 19:42:02 +02:00
Ivan Savenko
885dce0c27
Replace static_cast's of Identifiers with getNum call
2023-11-03 16:03:29 +02:00
Ivan Savenko
2b9c362d5b
Explicitly convert identifier to underlying enumeration
2023-11-03 16:03:29 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
...
other identifier inside it
2023-10-22 16:54:43 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
nordsoft
16b147d588
Fix negative spell cost
2023-09-22 01:12:10 +02:00
Ivan Savenko
c4e2417326
Fix crash on obstacle creation (e.g. moat)
2023-09-08 16:35:43 +03:00
Ivan Savenko
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00