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Commit Graph

22 Commits

Author SHA1 Message Date
e2bcac4d27 - fixed include random generator header 2014-04-18 18:45:47 +02:00
1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
b36be10e30 2013-07-25 11:53:36 +00:00
254f194220 Some very early work towards autofight feature.
Added EmptyAI to the solution.
Passing callbacks by shared_ptr.
2013-06-22 14:47:20 +00:00
b01637840a - compile fixes
- fixed building in towns after loading (partial #1272)
2013-05-27 14:20:46 +00:00
f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
7e46d462b6 - compile fixes
- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
b554af25d3 - Compile fix
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
a9d458c8f4 few more refactorings 2013-02-04 21:58:42 +00:00
edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 2012-07-15 15:34:00 +00:00
4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
0c3f3c67a9 Callback naming fix. 2011-05-04 02:32:35 +00:00
872a057aa7 Fixed bad prototype. 2011-01-29 19:07:49 +00:00
006a7d1f11 serialID is gone. 2010-08-04 03:32:24 +00:00
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
c8c0d0eaaf Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
e1b2ae0df1 Several bugfixes and half-done things. 2007-12-01 12:50:33 +00:00
04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
97f4fbcce8 First EmptyAI. It's not used yet, but it can be compiled.
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00