Ivan Savenko
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c5ca17a324
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Merge pull request #1853 from Nordsoft91/fix-scope-guard
Fix ScopeGuard move behavior
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2023-04-02 20:10:26 +03:00 |
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Ivan Savenko
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1cb0c6b270
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Merge pull request #1848 from Nordsoft91/editor-fix
Fix map editor crash with cutting random town
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2023-04-02 20:09:24 +03:00 |
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Ivan Savenko
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141443b319
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Merge pull request #1852 from Nordsoft91/load-crash
Fix divide by zero crash
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2023-04-02 20:07:09 +03:00 |
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Ivan Savenko
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6944683b2e
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Merge pull request #1854 from Nordsoft91/cmake-fix
Add missing includes into cmake
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2023-04-02 20:06:27 +03:00 |
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nordsoft
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b70b4b5c4f
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Add missing includes
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2023-04-02 16:43:32 +04:00 |
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nordsoft
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91ef7cbb4f
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Fix ScopeGuard move behavior
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2023-04-02 15:46:56 +04:00 |
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nordsoft
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d63e32841d
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Fix divide by zero crash
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2023-04-02 15:28:41 +04:00 |
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nordsoft
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1e5362cb07
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Fix crash with cutting random town
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2023-04-02 14:06:16 +04:00 |
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Ivan Savenko
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4d6b88f10d
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Merge pull request #1821 from rilian-la-te/remove-cove-hardcode
CTownHandler: remove hardcoded Cove grail
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2023-04-02 00:20:49 +03:00 |
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Konstantin
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3df5964847
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CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
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2023-04-01 03:14:35 +03:00 |
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Ivan Savenko
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06b35ce533
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Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
VCAI: hard limit on iterations per turn
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2023-03-31 18:15:58 +03:00 |
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Ivan Savenko
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bfd8d3e1f7
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Merge pull request #1790 from IvanSavenko/creature_specialty_loading_refactoring
Refactoring of hero specialty loading code
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2023-03-30 00:11:08 +03:00 |
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Ivan Savenko
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8d0d5341db
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Refactoring of hero specialty loading code:
- removed no longer used code
- follow creature upgrade chains (e.g. third upgrades)
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2023-03-28 17:09:54 +03:00 |
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Ivan Savenko
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bdc7b38b0f
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Merge pull request #1784 from IvanSavenko/bump_version
Bump develop version to 1.3
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2023-03-28 00:29:12 +03:00 |
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Ivan Savenko
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6f8513e303
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Bump version to 1.3
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2023-03-27 23:31:46 +03:00 |
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Ivan Savenko
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b2f5042942
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Merge pull request #1783 from vcmi/beta
Merge beta -> develop
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2023-03-27 21:21:25 +03:00 |
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Ivan Savenko
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a4fe11d413
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Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
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2023-03-27 21:20:14 +03:00 |
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Ivan Savenko
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d1f6497bc8
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Merge pull request #1768 from vcmi/default_ai
Make NKAI default AI
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2023-03-27 21:20:01 +03:00 |
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Ivan Savenko
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11088100a0
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Merge pull request #1782 from korli/haiku
Haiku patch
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2023-03-27 18:42:22 +03:00 |
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Ivan Savenko
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b875da108b
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Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
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2023-03-27 17:17:49 +03:00 |
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Ivan Savenko
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e3b5db0ade
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Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
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2023-03-27 17:17:14 +03:00 |
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Ivan Savenko
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6bce23e5e8
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Merge pull request #1777 from rilian-la-te/beta-from-moats
Fixes for various issues extracted from moats branch
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2023-03-27 17:16:59 +03:00 |
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Konstantin
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9a229d6e48
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vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
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2023-03-27 16:11:17 +03:00 |
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Konstantin
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8c1d6c8e13
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CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
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2023-03-27 15:45:41 +03:00 |
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Konstantin
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88a7b3141d
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vcmi: really correct BFS
AFAIK, all is working as H3.
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2023-03-27 15:45:41 +03:00 |
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Jerome Duval
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518f8d69e5
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Haiku patch
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2023-03-27 10:10:09 +02:00 |
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Konstantin
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5b50191af7
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NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
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2023-03-26 22:59:34 +03:00 |
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Konstantin
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26db14b7b4
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vcmi: expert dispel now works mechanically correct
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2023-03-26 21:25:26 +03:00 |
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Konstantin
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1b893fa525
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client: do not show obstacles placed by another player
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2023-03-26 21:23:54 +03:00 |
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Konstantin
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edc9812559
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obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
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2023-03-26 21:22:38 +03:00 |
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Konstantin
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705afbb898
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UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
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2023-03-26 21:19:49 +03:00 |
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Konstantin
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a75ff91a50
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vcmi: remove old string from config
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2023-03-26 21:17:58 +03:00 |
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Konstantin
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44a625aa6b
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vcmi: check spell obstacles by type
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2023-03-26 21:17:39 +03:00 |
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Andrii Danylchenko
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a0de223901
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Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
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2023-03-26 13:19:01 +03:00 |
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Ivan Savenko
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9287d1b837
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Merge pull request #1776 from vcmi/beta
Merge beta -> develop
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2023-03-26 01:48:23 +02:00 |
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Ivan Savenko
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6a3f4fd73d
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Merge pull request #1771 from IvanSavenko/beta_fixes
Fixes for issues discovered in beta
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2023-03-26 01:36:38 +02:00 |
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Ivan Savenko
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da3a05bc8b
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Fix special colors in battle
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2023-03-26 00:46:21 +02:00 |
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Ivan Savenko
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662f6a2780
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Merge pull request #1773 from dydzio0614/polish-translation-update
Polish translation update - damage format
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2023-03-26 00:40:03 +02:00 |
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Ivan Savenko
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4c311da21b
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Clamp potential kills tooltip to target unit size
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2023-03-26 00:07:21 +02:00 |
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Ivan Savenko
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5857ad0169
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Fix corrupted UI redraw in artifact merchant
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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c246cadaa7
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Fix potential crash on exit
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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46461e5c33
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Improve performance of window redraws
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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7477e4a8cc
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Handle mods with "keepDisabled" propertly on client
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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7fd0d0beb1
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Made English first language so invalid values would reset to it
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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c8fe079294
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Added Chinese in-game translation from forum user 'By003'
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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4eed0b2c9e
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Added workaround for Dungeon towers
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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49fa628e9b
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Turret creature cutoff position should match H3
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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dcff463d36
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Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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a0bd46c9dd
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Fix teleport animation speed
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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8fbeff2a02
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Fix movement over lowered drawbridge in Fortress
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2023-03-25 23:54:51 +02:00 |
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