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Open-source engine for Heroes of Might and Magic III
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Ivan Savenko 1cb0c6b270
Merge pull request #1848 from Nordsoft91/editor-fix
Fix map editor crash with cutting random town
2023-04-02 20:09:24 +03:00
.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes 2023-03-31 18:15:58 +03:00
android fix downloading mods on Android 4.4 2023-03-04 14:35:56 +03:00
CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client Merge pull request #1783 from vcmi/beta 2023-03-27 21:21:25 +03:00
cmake_modules Add missing includes 2023-04-02 16:43:32 +04:00
config Merge pull request #1783 from vcmi/beta 2023-03-27 21:21:25 +03:00
debian Bump version to 1.3 2023-03-27 23:31:46 +03:00
docs [Conan][docs] add Android info 2023-03-02 12:09:49 +03:00
include Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Bump version to 1.3 2023-03-27 23:31:46 +03:00
lib Merge pull request #1848 from Nordsoft91/editor-fix 2023-04-02 20:09:24 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor [editor] fix Player Settings crash when random town is added to a map 2023-03-20 11:35:19 +03:00
Mods/vcmi Merge pull request #1771 from IvanSavenko/beta_fixes 2023-03-26 01:36:38 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server Merge pull request #1783 from vcmi/beta 2023-03-27 21:21:25 +03:00
test Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fixed includes 2023-02-01 21:45:06 +02:00
CCallback.h fix single process build for Android 2023-03-02 12:09:48 +03:00
ChangeLog.md Bump version to 1.3 2023-03-27 23:31:46 +03:00
CMakeLists.txt Haiku patch 2023-03-27 10:10:09 +02:00
CMakePresets.json [CI] configure android builds 2023-03-02 12:09:48 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Haiku patch 2023-03-27 10:10:09 +02:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Remove appveyor build status 2023-03-08 12:57:12 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)