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Commit Graph

130 Commits

Author SHA1 Message Date
Konstantin
bc1aad3b26 vcmi: remove deprecated CStack::getCreature()
Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
e9aed2761c Fix target selection for teleport 2023-03-31 23:18:45 +03:00
Ivan Savenko
1fcaeba8e0 Fix stack amount boxes flickering between actions 2023-03-29 13:21:43 +03:00
Ivan Savenko
3af829e6af Fix stack label position updates 2023-03-29 13:03:40 +03:00
Ivan Savenko
0ce06e0f30 Improved rendering of stack amount boxes 2023-03-28 23:50:22 +03:00
Ivan Savenko
4eed0b2c9e Added workaround for Dungeon towers 2023-03-25 23:54:51 +02:00
Ivan Savenko
49fa628e9b Turret creature cutoff position should match H3 2023-03-25 23:54:51 +02:00
Ivan Savenko
dcff463d36 Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Adriankhl
76a71226a2 Deactivate activeStack during spellCast 2023-03-24 22:43:41 +01:00
Ivan Savenko
31b718898a Fix playback of shooter animations at max speed 2023-03-20 20:19:05 +02:00
Ivan Savenko
688b8db3eb Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
7df5c612f7 Fix battle rendering 2023-03-05 17:48:02 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Ivan Savenko
34dcb4127a Removed text utilities from SDL_Extensions 2023-02-03 18:55:25 +02:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
Battle actions refactoring
2023-02-03 11:28:14 +02:00
Dydzio
2ef33d54ab Merge branch 'develop' into battle-queue-improvement 2023-02-02 18:26:31 +01:00
Ivan Savenko
c3b79c786b Spellcasters UI now shares handling with hero spellcasting 2023-02-02 13:25:55 +02:00
Ivan Savenko
55a58596bc Mostly finished refactoring of BattleActionsController
TODO: test actions
TODO: test casters
TODO: fix random casters
2023-02-02 13:25:55 +02:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
e14290fde0 Removed loading of images from file into SDL_Surface 2023-01-30 18:25:47 +02:00
Dydzio
68be7643f1 Remove redundant method - code review suggestion 2023-01-25 13:06:13 +01:00
Dydzio
4a23f93754 Give thicker frame to highlighted queue boxes 2023-01-23 12:32:20 +01:00
Dydzio
bd1bd5064a Highlight logic for queue icon on stack hover, lacks visual representation 2023-01-22 20:06:10 +01:00
Dydzio
92754e22f0 Highlight stack on queue icon hovered 2023-01-22 20:03:11 +01:00
Andrey Filipenkov
6f0cd37e8f limit displayed units number to 4 digits in battle
- unit box
- turn queue
2023-01-20 20:38:54 +03:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
b8c5a32b9b Fix attack targeting selection for double-wide units 2023-01-20 15:15:44 +02:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator (#1436)
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
205beb96ed Fix petrification effect 2023-01-08 16:25:47 +02:00
Ivan Savenko
a25214ae71 Fixes graphical artifacts on toggling stack queue visibility
Battlefield rendering now uses local coordinates
2023-01-05 14:16:01 +02:00
Ivan Savenko
d8a70de068 Improved ordering of movement animation, fixes potential visual artifact 2023-01-04 23:04:48 +02:00
Ivan Savenko
e422fcd092 Play spell sound on Lich/Magog attack 2023-01-04 21:55:15 +02:00
Ivan Savenko
21196e822f Fixed blue tint for clones 2023-01-04 19:36:18 +02:00
Ivan Savenko
d157735846 Initialize new animations if current one is over 2023-01-04 18:15:26 +02:00
Ivan Savenko
397ea90040 Do not show selection highlight during stack teleporting 2023-01-04 17:45:08 +02:00
Ivan Savenko
d712a6b896 Do not play mouse-over animation on petrified creatures 2023-01-04 17:23:13 +02:00
Ivan Savenko
7a5258853a Fix potential access violation due to iterator invalidation 2022-12-29 14:28:38 +02:00
Ivan Savenko
7e3cd7db51 Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
Ivan Savenko
4b3d93f378 Minor cleanup 2022-12-25 17:43:55 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
5b453bf530 Stack amount boxes visibility now follows H3 rules 2022-12-22 11:49:40 +02:00
Ivan Savenko
bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5 Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
Ivan Savenko
541d98143b Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
Ivan Savenko
c835a84051 Moved all GUI handling from BattleInterface to BattleControlPanel 2022-12-21 17:02:53 +02:00
Ivan Savenko
a57eec23e6 Refactoring of setBattleCursor & fromWhichHexAttack methods 2022-12-19 01:12:26 +02:00
Ivan Savenko
e2cc73d67b Fix fire shield sounds 2022-12-18 22:43:13 +02:00
Ivan Savenko
16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's 2022-12-18 22:32:07 +02:00
Ivan Savenko
e9e549148d Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
Ivan Savenko
45aa841fb6 Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
Ivan Savenko
70eac47f08 Fixes #1051, #1042 - highlight creatures that will be affected by spell 2022-12-17 00:10:12 +02:00
Ivan Savenko
9e5f72166b Fix animation ordering for moving with rotation 2022-12-16 22:38:14 +02:00
Ivan Savenko
6c04581655 Fix stack rendering order during movement 2022-12-16 22:07:46 +02:00
Ivan Savenko
733f21f8dc Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
Ivan Savenko
864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Ivan Savenko
7e35a96055 Changed ColorPutter in preparation for Bloodlust & Petrify effects 2022-12-14 15:17:38 +02:00
Ivan Savenko
7857668158 Implemented group attack animations for dragons/Hydras/etc 2022-12-14 14:21:58 +02:00
Ivan Savenko
fb3a08e0a6 Added fading animation for fade-in effect for summons 2022-12-14 12:04:37 +02:00
Ivan Savenko
c172e3c8e0 Cleaned up BattleAnimationClasses file 2022-12-13 21:31:49 +02:00
Ivan Savenko
776d00d901 Cleaned up UI blocking conditions 2022-12-13 21:31:49 +02:00
Ivan Savenko
2148b76911 Fix lambda captures lifetime 2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
e750bd2713 Reverse death animation for resurrection spells 2022-12-13 21:31:49 +02:00
Ivan Savenko
1dea1854ae Moved battle animation enum's into new file 2022-12-13 21:31:49 +02:00
Ivan Savenko
99e5569ab5 Changes according to review 2022-12-13 15:10:31 +02:00
Ivan Savenko
264f5c91e8 Applied suggestions from review 2022-12-13 13:58:16 +02:00
Ivan Savenko
ac839ad26a Changes to rest of the code according to review:
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Ivan Savenko
49a6d056d9 Changes for BattleInterface classes according to code review:
- added documentation comments for classes, members and methods
- added const specifier to methods where applicable
- renamed some methods with more clear name
- removed some commented-out or unused code
2022-12-11 23:16:23 +02:00
Ivan Savenko
7f5e5259c8 Changes to Canvas class according to review:
- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528 Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00