1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

16683 Commits

Author SHA1 Message Date
Laserlicht
68f8566082
headings fix 2024-08-03 12:27:24 +02:00
Laserlicht
55fd873a44
hint for newest version 2024-08-03 12:24:01 +02:00
Andrii Danylchenko
3d856bfa9d Merge remote-tracking branch 'origin/develop' into battle-ai-fixes 2024-08-03 12:54:25 +03:00
Ivan Savenko
1ccfa6072f
Merge pull request #4357 from IvanSavenko/changelog_156
Changelog for 1.5.6
2024-08-03 12:49:06 +03:00
Ivan Savenko
a4e4ec565b Changelog for 1.5.6 2024-08-02 20:16:04 +00:00
Laserlicht
58bfd27aad add some stats 2024-08-02 20:40:24 +02:00
Ivan Savenko
7bcd6b1b0d
Merge pull request #4363 from IvanSavenko/fixes_156
Fixes for 1.5.6 release
2024-08-02 21:23:27 +03:00
Laserlicht
b3b7729a6c fix 2024-08-02 20:06:30 +02:00
Laserlicht
acf2e0eef1 fix 2024-08-02 20:01:00 +02:00
Ivan Savenko
13b2008f79 Enabled terminate handler and call stack writing on all platforms
Attempt to get a bit more debug info from crashes. VCMI will now:
- use c++ terminate handler on any platform in release builds
- attempt to write call stack to log file using boost::callstack

Since I use std::set_terminate this will only affect c++ exceptions, e.g.
std::runtime_error and will not affect OS signals, e.g. SIGSEGV. Handling
signals is OS-specific and has a lot of limitations that I don't want to
investigate. Besides - most of our crashes are now caused by c++
exceptions.

Haven't tested on other platforms, but should at the very least write
exception information (`e.what()`) for all exceptions and function names
for methods exported from dll's (libvcmi.so & AI's). Possibly more, if
debug information is present.
2024-08-02 17:59:56 +00:00
Laserlicht
80dd97364a add additional statistic 2024-08-02 19:38:33 +02:00
Laserlicht
9ceb1c567d highscore refactoring 2024-08-02 19:37:46 +02:00
Ivan Savenko
5023e08ae8 Fix crash on testing for hero faction before deserializing hero type 2024-08-02 16:00:17 +00:00
Ivan Savenko
13108849ca Try to fix crash on transferring component of a composite artifact 2024-08-02 16:00:17 +00:00
Ivan Savenko
c9b6b17422 Add more logging for weird crash on game start 2024-08-02 16:00:17 +00:00
Ivan Savenko
0ac1ef077d Workaround for hota witch hut preview 2024-08-02 16:00:07 +00:00
Ivan Savenko
afbb42ff33
Merge pull request #4356 from IvanSavenko/version_bump_156
Version bump to 1.5.6
2024-08-02 18:18:58 +03:00
Alexander Wilms
6678aafbbb Update googletest submodule
Fixes the following warning, occurring during the linux-clang-test CI builds:

[824/832] Building CXX object test/googletest/googletest/CMakeFiles/gtest.dir/src/gtest-all.cc.o
In file included from /home/runner/work/vcmi/vcmi/test/googletest/googletest/src/gtest-all.cc:38:
In file included from /home/runner/work/vcmi/vcmi/test/googletest/googletest/include/gtest/gtest.h:65:
In file included from /home/runner/work/vcmi/vcmi/test/googletest/googletest/include/gtest/gtest-death-test.h:43:
In file included from /home/runner/work/vcmi/vcmi/test/googletest/googletest/include/gtest/internal/gtest-death-test-internal.h:47:
In file included from /home/runner/work/vcmi/vcmi/test/googletest/googletest/include/gtest/gtest-matchers.h:48:
/home/runner/work/vcmi/vcmi/test/googletest/googletest/include/gtest/gtest-printers.h:532:9: warning: implicit conversion from 'int32_t' (aka 'int') to 'float' may lose precision [-Wimplicit-int-float-conversion]
  532 |     if (static_cast<int32_t>(val * mulfor6 + 0.5) / mulfor6 == val) return 6;
      |         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~
/home/runner/work/vcmi/vcmi/test/googletest/googletest/include/gtest/gtest-printers.h:551:17: note: in instantiation of function template specialization 'testing::internal::AppropriateResolution<float>' requested here
  551 |   os->precision(AppropriateResolution(f));
      |                 ^
/home/runner/work/vcmi/vcmi/test/googletest/googletest/include/gtest/gtest-printers.h:544:9: warning: implicit conversion from 'int32_t' (aka 'int') to 'float' may lose precision [-Wimplicit-int-float-conversion]
  544 |     if (static_cast<int32_t>(val / divfor6 + 0.5) * divfor6 == val) return 6;
      |         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~
2 warnings generated.
2024-08-02 15:09:48 +00:00
Ivan Savenko
4acfa38d63
Merge pull request #4355 from IvanSavenko/mp_fixes
Fix infinitely updating simultaneous turns slider
2024-08-02 18:05:04 +03:00
Ivan Savenko
8ce6bcdf3b Right-clicking dwellings will now show recruitable creatures (but not
their number) for all players
2024-08-02 15:03:25 +00:00
Ivan Savenko
46669e78e8 Fix possible crash on deletion of adventureInt after GH on shutdown 2024-08-02 15:02:37 +00:00
Ivan Savenko
16b28c28e4 Version bump to 1.5.6 2024-08-02 15:00:16 +00:00
Ivan Savenko
2c42737b28 Fix infinitely updating simultaneous turns slider 2024-08-02 12:20:14 +00:00
Laserlicht
86477c7b04 refactoring + values added 2024-08-02 01:18:39 +02:00
Laserlicht
33b2633775 refectoring: remove statsHLP 2024-08-02 00:04:41 +02:00
Laserlicht
f695f7038e cleanup 2024-08-01 23:56:06 +02:00
Laserlicht
06209d2556
Merge branch 'develop' into statistic 2024-08-01 23:37:45 +02:00
Laserlicht
52ae6a56f1 fix 2024-08-01 23:35:07 +02:00
godric3
e782d3984f fix some sonarcloud issues 2024-08-01 23:31:06 +02:00
Laserlicht
2979bf1976 visitedRatio 2024-08-01 23:21:41 +02:00
Laserlicht
380d5bb05b refactoring & expanding 2024-08-01 22:36:32 +02:00
Laserlicht
6f604444c6
fix 2024-08-01 22:36:11 +02:00
godric3
27f83449f2 PR review fixes:
- change return of `getBuildingVariantsFromModel` to `QVariantList`
- change while to do-while where it makes sense
- moved constants outside of methods
- made building and resources name non editable
2024-08-01 22:36:01 +02:00
Ivan Savenko
257fb8c70c
Merge pull request #4327 from Laserlicht/handicap
Handicap / resource transfer
2024-08-01 23:11:22 +03:00
Laserlicht
405bc09780
Update client/battle/BattleInterfaceClasses.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-01 21:42:32 +02:00
Laserlicht
4f0c3a3608
Merge branch 'develop' into handicap 2024-08-01 21:39:40 +02:00
Laserlicht
490f1bfee6 rework 2024-08-01 21:36:00 +02:00
Laserlicht
fb171ab3a2 statisic basic 2024-08-01 21:36:00 +02:00
Ivan Savenko
b7b25bffd2
Merge pull request #4347 from kaja47/opto
little optimization in MapRenderer
2024-08-01 21:18:44 +03:00
Ivan Savenko
9f7abfe6e9
Merge pull request #4346 from Laserlicht/mod_comp
[1.5.6?] online lobby - mod compatibility improvements
2024-08-01 21:18:30 +03:00
Ivan Savenko
92902d3327
Merge pull request #4345 from Laserlicht/text_sizes
[1.5.6?] limit text sizes in online lobby
2024-08-01 21:18:16 +03:00
Ivan Savenko
8d9f690ae4
Merge pull request #4340 from IvanSavenko/mp_fixes
[1.5.6?] Fixes for issues with multiplayer
2024-08-01 21:17:27 +03:00
Ivan Savenko
88eff2609b
Merge pull request #4332 from Laserlicht/campaign_highscores
fix campaign highscores
2024-08-01 21:16:50 +03:00
K
07e2ec8474 little optimization in MapRenderer
When we replace static const std::vector by std::array the compiler
generates much shorter and nicer binary which doesn't waste time
initializing data structure during runtime.
2024-07-31 22:54:44 +02:00
Laserlicht
12af016eac more colors for status 2024-07-31 22:27:15 +02:00
Laserlicht
0cc743f7ca
mod compatibility improvements 2024-07-31 22:10:37 +02:00
Laserlicht
0d1f744ba4
limit text sizes 2024-07-31 21:40:49 +02:00
Ivan Savenko
7fe9c473b4
Merge pull request #4339 from IvanSavenko/artifact_crash_fix
Fixed crash on deserialization of new artifacts (and possibly some other objects)
2024-07-30 13:16:31 +03:00
Tomasz Zieliński
4413f03276 Cleanup 2024-07-30 08:50:33 +02:00
Tomasz Zieliński
a7fa3c7d8b Ignore new connections for zone placement. 2024-07-30 05:07:05 +02:00