Ivan Savenko
975d9aedc9
Merge branch 'vcmi/beta' into 'vcmi/develop'
2025-04-13 18:53:54 +03:00
Ivan Savenko
87caec6be1
Check for presence of builtin ttf fonts & report on start to avoid
...
strange crashes on font loading
2025-04-06 18:41:20 +03:00
Ivan Savenko
ed4079e83b
Code cleanup, add comments where relevant
2025-03-12 15:57:06 +00:00
Ivan Savenko
96d691b40c
Fix crash on closing game during background image upscaling
2025-03-12 14:18:44 +00:00
Ivan Savenko
4684756c49
Do not create ENGINE in headless mode
2025-03-12 13:33:12 +00:00
Ivan Savenko
8204990fa6
Fix crashes on app shutdown
2025-03-12 13:33:12 +00:00
Ivan Savenko
4d383d5880
Fix build
2025-03-12 13:33:12 +00:00
Ivan Savenko
a474803aaf
Use exception throwing to shutdown main thread
2025-03-12 13:33:12 +00:00
Ivan Savenko
9732d39c70
Moved shutdown request dialog handling to GameInstance
2025-03-12 13:33:12 +00:00
Ivan Savenko
f8c1d217d4
Moved main loop to game engine class
2025-03-12 13:33:12 +00:00
Ivan Savenko
222b73bbcd
Simplify library initialization
2025-03-12 13:33:12 +00:00
Andrey Filipenkov
20be327902
[iOS] enable portrait mode
...
launcher stays landscape-only on iPhones
2025-03-12 14:40:04 +03:00
Ivan Savenko
5f052165fe
Fix missing names for some threads
2025-03-02 14:33:11 +00:00
Ivan Savenko
844dfb1604
Removed usage of boost::thread from vcmi, except for AI
2025-03-02 14:33:11 +00:00
Ivan Savenko
06be6b909c
Fix build, reduce includes of CConsoleHandler
2025-03-01 21:16:41 +00:00
Ivan Savenko
dd1b877449
Replace several more globals with locals
2025-03-01 21:16:41 +00:00
Ivan Savenko
782362e5ce
Remove console global
2025-03-01 21:16:41 +00:00
Ivan Savenko
e5a095a237
Remove main menu global. Now accessed via GameInstance
2025-03-01 21:16:41 +00:00
Ivan Savenko
d3de0d525f
Removed GameEngine::curInt member
...
- event processing is now initiated by GameEngine instead of weird chain
engine -> player interface -> engine
- introduced GameEngineUser interface (implemented by GameInstance) to
remove mutual depedency between GameEngine and GameInstance (some
technically still remains for now, in form of some free functions)
2025-03-01 21:16:40 +00:00
Ivan Savenko
cbcd48aabb
Fix build
2025-02-21 18:51:27 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
156de5b17e
Added GameInstance class
...
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
Ivan Savenko
ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
2025-02-21 16:53:14 +00:00
Ivan Savenko
f657e85305
Integrated CClientState into GameEngine class
2025-02-21 16:53:14 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
cca4c0888c
In-memory assets generation
...
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.
This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.
If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Ivan Savenko
8d78bb1a82
Merge pull request #5337 from IvanSavenko/ffmpeg_explicit
...
[1.6?] Explicit toggle for ffmpeg video player compilation
2025-01-29 12:01:35 +02:00
Ivan Savenko
37b981e4a0
Merge pull request #5244 from Sko0owi/logLocationBeta
...
Adding flag for changing location of logs for VCMI client
2025-01-29 12:01:26 +02:00
Ivan Savenko
bc524c60d7
Explicit toggle for ffmpeg video player compilation
2025-01-27 15:38:50 +00:00
Ivan Savenko
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
...
[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
Ivan Savenko
c6eac55210
Fix reference to renamed console command
2025-01-19 12:40:41 +00:00
Ivan Savenko
565a94ee4e
Merge pull request #5289 from Laserlicht/asset
...
[1.6.x] clear generated assets only on client
2025-01-18 15:37:14 +02:00
Laserlicht
24a39a8b48
clear generated assets only on client
2025-01-17 19:27:33 +01:00
Laserlicht
ccd1e6fe32
update german
2025-01-16 21:14:05 +01:00
Sko0owi
a8805d5e6b
adding log Location flag
2025-01-09 23:24:31 +01:00
Ivan Savenko
485361939a
Added information on mod loading failure to inform player on broken mods
2025-01-01 20:59:32 +00:00
Joakim Thorén
9611a324cd
Fix linker error in EntryPoint if ffmpeg is missing due to missing DISABLE_VIDEO in vcmiclient target
2024-11-15 00:49:22 +01:00
George King
8d70c48f00
Updated Czech translation
2024-11-02 10:54:43 +01:00
Ivan Savenko
e3d365262e
Merge pull request #4588 from Laserlicht/intro_video_rework
...
Intro video rework
2024-09-19 16:18:31 +03:00
Laserlicht
a43475042f
code review
2024-09-18 22:10:25 +02:00
SoundSSGood
7eda885390
client icons path fixed
2024-09-14 16:03:26 +03:00
Laserlicht
822fa61bf2
intro rework
2024-09-12 22:28:45 +02:00
Simeon Manolov
e502853227
address code review comments
2024-08-31 18:14:05 +03:00
Simeon Manolov
20ccc92e6d
move shutdown functions in EntryPoint
2024-08-27 13:12:55 +03:00
Simeon Manolov
da6bd38a1c
fix typo
2024-08-21 17:21:36 +03:00
Simeon Manolov
530c1f2bc1
[SPLIT-CLIENT+DEVELOP] android fix attempt
2024-08-21 16:07:30 +03:00
Simeon Manolov
90931cc3e3
android deploy fix attempt
2024-08-19 13:17:38 +03:00
Simeon Manolov
9b655ac43e
ios fix attempt
2024-08-15 00:27:18 +03:00
Simeon Manolov
6767f90066
move ios/ folder
2024-08-14 19:55:22 +03:00
Simeon Manolov
bc162f514e
fix invalid file ref
2024-08-14 19:41:44 +03:00