Andrii Danylchenko
1a1ae5cd8b
BattleAI: fixes
2024-01-02 17:35:10 +02:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Dydzio
fe39faf36c
Add UNTIL_OWN_ATTACK bonus duration and use for berserk
2023-12-19 19:52:40 +01:00
Andrii Danylchenko
26b6d1cf74
NKAI: fix capturing shipyards
2023-12-02 14:03:54 +02:00
Ivan Savenko
d326c53b9a
AI will now respect current value of "Use spells in autocombat" setting
2023-11-28 15:48:35 +02:00
Ivan Savenko
60ca6f968c
Fix hero limit check in AI
2023-11-27 14:08:49 +02:00
Ivan Savenko
ff6260e5c5
Merge pull request #3195 from IvanSavenko/identifier_string_serialization
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Serialize Identifiers that can be added by mods as strings
2023-11-20 14:07:24 +02:00
Ivan Savenko
b58301849b
Pass functor via reference to avoid costly copies
2023-11-18 19:43:11 +02:00
Ivan Savenko
9b8145f522
Compute creature speed only once during evaluation
2023-11-18 19:41:29 +02:00
Ivan Savenko
9f906ff1d2
Remove pointer to CGObjectInstance from map header
2023-11-17 16:39:15 +02:00
Ivan Savenko
76956cfe3a
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
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Remove implicit conversion of identifier to integer
2023-11-16 17:26:32 +02:00
Ivan Savenko
52050d0ef1
Fix build
2023-11-15 15:55:19 +02:00
Ivan Savenko
96c81be68e
Win/loss conditions now use VariantIdentifier. Removed non-implemented
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options
2023-11-15 15:55:19 +02:00
Ivan Savenko
20ef3a69e7
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
Ivan Savenko
4a7fa9bf8c
Simplified CTypeList class
2023-11-08 22:05:36 +02:00
Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
8346d71c98
Remove more subID access
2023-11-01 14:44:05 +02:00
Ivan Savenko
7107b3202f
Merge pull request #3069 from SoundSSGood/artifact-location-id
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ArtifactLocation now use ID for artHolder identification
2023-11-01 14:41:36 +02:00
SoundSSGood
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
SoundSSGood
61fc236d79
ArtifactLocation now use ID for artHolder identification part1
2023-10-29 17:46:13 +02:00
Alexander Wilms
5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
2023-10-29 13:35:37 +00:00
Alexander Wilms
ed86a917eb
AI/BattleAI/BattleAI.cpp: Use Class template argument deduction for wallParts array
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-10-29 13:34:19 +00:00
Alexander Wilms
0232ae5327
AI/BattleAI/BattleEvaluator.cpp: Convert this integer literal to a bool literal.
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Integer literals should not be cast to bool
2023-10-29 13:34:19 +00:00
Alexander Wilms
bfddc90ff4
AI/BattleAI.cpp: Use "std::array" or "std::vector" instead of a C-style array.
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Variables of array type should not be declared cpp:M23_356
2023-10-29 13:34:19 +00:00
Ivan Savenko
0169c65937
Merge pull request #3100 from IvanSavenko/split_net_packs
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Split netpacks.h into multiple files
2023-10-29 13:46:40 +02:00
Alexander Wilms
0a6c82c639
AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat
2023-10-27 23:34:11 +00:00
Alexander Wilms
457e73ed12
AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list.
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Member data should be initialized in-class or in a constructor initialization list
2023-10-27 23:34:11 +00:00
Alexander Wilms
b10b1a5444
AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
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Member functions that don't mutate their objects should be declared "const"
2023-10-27 23:34:11 +00:00
Alexander Wilms
af330ff038
AI/BattleAI/BattleEvaluator.cpp: Remove this redundant cast.
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Redundant casts should not be used
2023-10-27 18:19:17 +00:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
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"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Alexander Wilms
bcaa2e5966
AI/VCAI/VCAI.cpp: Remove "e" from "throw" statement to rethrow the original exception.
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The original exception object should be rethrown
2023-10-27 14:29:44 +00:00
Ivan Savenko
5cbf5031ea
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Andrii Danylchenko
f74daa2e1f
BattleAI: fix health bounty calculation
2023-10-22 22:06:42 +03:00
Andrii Danylchenko
870fbd50e3
BattleAI: bigger reachability map
2023-10-22 21:37:55 +03:00
Andrii Danylchenko
9eb9404f28
BattleAI: divide only positive part of score onto turns count
2023-10-22 21:37:54 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
4f47555977
Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
2023-10-22 16:55:19 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
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other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
454ba44ac5
Merge pull request #2988 from IvanSavenko/configurable_extensions
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Extension of configurable object functionality
2023-10-22 16:24:47 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Johannes Schauer Marin Rodrigues
f9e1b302c7
some spelling fixes
2023-10-18 01:41:02 +02:00
Ivan Savenko
fd01a25352
Implemented basic version of configurable Witch Hut
2023-10-16 00:12:38 +03:00
nordsoft
fadf086e61
Fix review comments
2023-10-12 13:30:01 +02:00