DjWarmonger
cfacd1adc3
Random template format change:
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Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
DjWarmonger
201ed26795
Fixed #1213
2016-06-06 09:30:45 +02:00
DjWarmonger
4101cabc22
Hidden unnecessary log.
2016-06-05 10:25:52 +02:00
DjWarmonger
053b342721
Minor optimization for object selection.
2016-06-05 10:18:10 +02:00
Arseniy Shestakov
2e70d29479
CGameHandler::applyBattleEffects: improve Fire Shield support
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Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
fe4d871fe7
Version bump.
2016-03-01 19:42:40 +01:00
ArseniyShestakov
7886e8986e
Merge pull request #197 from vcmi/issue/2304_2418
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Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
3873e5047e
Attempt to fix 2293
2016-03-01 13:24:46 +03:00
DjWarmonger
8f1fba9551
Merge pull request #146 from vcmi/feature/VCMIMapFormat1
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Ok let's try it.
2016-03-01 07:49:54 +01:00
AlexVinS
4bf9036c7b
Ensure that ghost stacks are created only by BattleStacksRemoved packet.
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This will allow client to receive notification.
2016-03-01 05:24:35 +03:00
AlexVinS
277211e569
Fix summoning block by clones.
2016-03-01 04:16:51 +03:00
DjWarmonger
772bc9e6c1
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
AlexVinS
f890037008
Fixes
2016-02-29 04:42:15 +03:00
AlexVinS
97504364e4
Rtmoved unused method BattleInfo::getStackT
2016-02-28 19:00:37 +03:00
AlexVinS
5df8d1cbd0
Update low level battle stacks accessor for ghost selection support.
2016-02-28 05:10:20 +03:00
AlexVinS
47b619a543
Centralize GHOST state handling
2016-02-28 01:35:23 +03:00
AlexVinS
9036d39241
Do not remove battle stacks, make them ghosts instead.
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* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
AlexVinS
5d5ad99436
Rename DEAD_CLONE -> GHOST, as this will be possible for any stack
2016-02-28 00:13:34 +03:00
AlexVinS
d2a5e64542
Remove clone of killed or removed creature. Treat summoned creature as clone when killed.
2016-02-27 18:39:37 +03:00
Arseniy Shestakov
30189a386f
CPathfinder: fix and improve sail-land transition checks
2016-02-26 21:43:43 +03:00
AlexVinS
5408b6c1ff
Formatting
2016-02-26 18:19:41 +03:00
AlexVinS
66d8408130
Fix creature set loading
2016-02-26 02:35:30 +03:00
AlexVinS
8e3e574900
Fix map object appearance serialization
2016-02-26 02:03:14 +03:00
AlexVinS
0de1a37d65
Fix missing template zIndex saving
2016-02-26 01:01:07 +03:00
AlexVinS
4a37ed99ea
Fix duplicated block-visit regression
2016-02-26 00:42:49 +03:00
AlexVinS
2021decb91
Serialize town spells
2016-02-25 22:59:17 +03:00
AlexVinS
8b6cf82a01
Fix
2016-02-24 02:59:34 +03:00
AlexVinS
d2f04332d0
Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
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Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
c3775486db
Serizlize main town info
2016-02-23 23:23:39 +03:00
AlexVinS
17e557be17
Advance Logical identifier condition
2016-02-23 16:36:21 +03:00
DjWarmonger
fba1e86091
An experiment - instead of hard limit function use modulo wrap-around for zone placement. Should be more logical and give zones more space.
2016-02-23 12:11:25 +01:00
AlexVinS
8ed6aa762b
fix
2016-02-23 01:14:06 +03:00
AlexVinS
4bcfb8c27d
Draft of new Event conditions
2016-02-22 23:43:57 +03:00
AlexVinS
dc5ad7d7b3
Make string instance names persistent
2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec
Tweaks
2016-02-22 04:53:14 +03:00
Arseniy Shestakov
9428f865d3
CGTownInstance: erase all stacks when town is captured by enemy
2016-02-22 03:33:15 +03:00
AlexVinS
64cb0267a3
Do not save "visitableFrom" if object do not have active tiles.
2016-02-22 03:22:10 +03:00
AlexVinS
51bee1000b
Implemented CGWitchHut::serializeJsonOptions
2016-02-22 03:16:33 +03:00
AlexVinS
939e0128fd
Do not save default json values
2016-02-22 02:50:06 +03:00
Arseniy Shestakov
d15106bf63
CGTownInstance: implement armies merging on siege. Fix issue 169
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Merging algorithm is replicate one from original game.
2016-02-22 02:46:31 +03:00
AlexVinS
dd1aabbe23
Use JsonSerializeFormat for map objects
2016-02-22 02:37:19 +03:00
AlexVinS
a4b6d34ebe
Advance map header serialization
2016-02-21 22:13:20 +03:00
AlexVinS
4ebafa17b4
Remove unused placeholdedHeroes field
2016-02-21 22:12:58 +03:00
AlexVinS
53b5587c2e
Advance map header serialization
2016-02-21 21:21:22 +03:00
AlexVinS
7eb8dbe0e9
Fix serializer backward compatibility in CPointerLoader
2016-02-18 18:45:42 +03:00
AlexVinS
b6103167f7
Fix serializer backward compatibility in CPointerLoader
2016-02-18 18:08:05 +03:00
AlexVinS
36121696ca
Clenaup
2016-02-18 17:48:04 +03:00
Arseniy Shestakov
07961766ca
CGPandoraBox: don't use giveCreatures object removal feature
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For pandora box there's own removal function and for CGEvent based on it we sometimes don't want to remove object at all.
2016-02-17 11:28:54 +03:00
AlexVinS
5a8ee32f89
Tweaks
2016-02-15 18:16:45 +03:00