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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2016-03-01 13:24:46 +03:00
..
filesystem Merge pull request #180 from Zyx-2000/FileInfo 2016-02-08 04:55:39 +03:00
logging logger now supports unicode file paths 2016-01-26 22:42:15 +01:00
mapObjects CGTownInstance: erase all stacks when town is captured by enemy 2016-02-22 03:33:15 +03:00
mapping Fix unused function warning in release mode 2016-02-02 11:12:28 +03:00
minizip Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
registerTypes Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
rmg An experiment - instead of hard limit function use modulo wrap-around for zone placement. Should be more logical and give zones more space. 2016-02-23 12:11:25 +01:00
spells Attempt to fix 2293 2016-03-01 13:24:46 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
BattleState.cpp Ensure that ghost stacks are created only by BattleStacksRemoved packet. 2016-03-01 05:24:35 +03:00
BattleState.h Ensure that ghost stacks are created only by BattleStacksRemoved packet. 2016-03-01 05:24:35 +03:00
CArtHandler.cpp Remove this-> occurrences in new code 2016-01-25 14:14:32 +03:00
CArtHandler.h Fix 2139 captured spell scroll descriptions 2016-01-25 08:49:26 +03:00
CBattleCallback.cpp Fixes 2016-02-29 04:42:15 +03:00
CBattleCallback.h Update low level battle stacks accessor for ghost selection support. 2016-02-28 05:10:20 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
CCreatureSet.h CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
CGameInfoCallback.cpp Merge pull request #160 from vmarkovtsev/issue/2388 2016-01-27 20:49:03 +03:00
CGameInfoCallback.h Fix obelisks puzzle revealing 2016-01-20 10:44:13 +03:00
CGameInterface.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameInterface.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameState.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
CGameState.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp Added string identifiers for terrain types. 2016-02-04 17:57:51 +01:00
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt alignment & makefile fix 2016-01-29 16:08:44 +01:00
CModHandler.cpp Fix build. 2016-01-27 19:32:59 +03:00
CModHandler.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
CObstacleInstance.cpp moatHexes: implement reading moat hexes from configuration files 2016-01-06 12:53:40 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Connection.h Fix serializer backward compatibility in CPointerLoader 2016-02-18 18:45:42 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
CPathfinder.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp moatHexes: use initializer list and update comment 2016-01-29 19:25:25 +03:00
CTownHandler.h Compile fix #2 2016-02-02 12:46:58 +01:00
FunctionList.h
GameConstants.cpp Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
GameConstants.h Ensure that ghost stacks are created only by BattleStacksRemoved packet. 2016-03-01 05:24:35 +03:00
HeroBonus.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
HeroBonus.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
IGameCallback.h Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
IHandlerBase.cpp
IHandlerBase.h
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
JsonNode.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp Ensure that ghost stacks are created only by BattleStacksRemoved packet. 2016-03-01 05:24:35 +03:00
ResourceSet.cpp Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
ResourceSet.h
ScopeGuard.h
StartInfo.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
StringConstants.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp ...and project updated 2016-01-29 15:33:07 +01:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
VCMI_lib.vcxproj.filters Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
VCMIDirs.cpp Replaced CFileInfo with more correct and efficient alternative 2016-01-26 14:51:38 +01:00
VCMIDirs.h Rename radious -> radius 2016-01-31 18:01:58 +03:00