edd31ef41b
* half-working boots of levitation and angel's wings
2010-05-15 15:00:19 +00:00
70fa697f8b
Support for War Machine Factory.
2010-05-15 08:33:32 +00:00
bb80d4bc02
* support for build grail victory condition
...
* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
29a720f938
* fixed SPELL_AFTER_ATTACK
...
* fixed #452
2010-05-11 17:09:08 +00:00
87e66fff31
* Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
...
* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
dbbbaa1e18
* life drain implemented
...
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
5d3d9689e8
* luck support
...
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
9a632246de
Changes towards better bonus system.
2010-04-03 03:33:46 +00:00
993036e4a1
New non battle stack class. (Base for future improved bonus system, stack exp / arts)
...
Fixed #443
2010-04-02 02:07:40 +00:00
8b561ca00c
* fix for 444
2010-03-26 19:14:39 +00:00
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
a96b21d06d
Fixed bug #416
2010-03-03 02:19:14 +00:00
38004fc45c
Some code cleanup.
2010-03-02 23:40:13 +00:00
eec43d3c58
Version set to 0.80. (real, fixed release)
...
Hopefully fixed #412 , #413 , #414
2010-03-02 20:12:32 +00:00
9e6d3a4453
Version set to 0.8. (not release yet, waiting for a few more fixes)
...
* fixed possible crash on visiting Obelisk
* fixed #394 , #391 , #395 , #373
2010-03-01 18:22:22 +00:00
32b6b9cb17
- Full support for scholar skill
...
- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
dc2a0730e6
* Fixed duplication issue when transferring artifact to backpack. Really should be no bugs left now for the artifact screens.
...
* Tweaked artifact assembly to behave a bit more like H3; right-clicked artifact becomes the assembled one if it's in the right spot.
* Fixed so the backpack won't scroll when selecting the last artifact in the backpack.
2010-02-28 02:44:37 +00:00
ad3371b4c0
It's now possible to assemble and disassemble artifacts.
...
There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
4171a1959f
* new spell: fire shield
2010-02-26 15:52:48 +00:00
0086bbbe8c
Any bugs when transferring artifacts should be fixed now.
2010-02-25 00:17:52 +00:00
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
...
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
0a950c508b
Grail digging and construction.
...
Minor fixes.
2010-02-24 13:03:36 +00:00
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
e6f31b7500
Compilation fixes for VC10.
...
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
96819379c5
Fixed #109 , #352 , #359 .
...
Possibly also #344 , #353 .
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
8637b021cc
* (hopefully) full reading of h3c
...
* minor changes
2010-02-12 15:04:01 +00:00
e79507ab0d
Resolved #349 , #336 / #350
2010-02-12 07:49:17 +00:00
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
...
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
53365af90e
Last part of Seer Hut & Quest Guard code:
...
1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
b670979cab
* compilation fix
2010-02-06 13:55:39 +00:00
5fbde49bfb
* another part of thieves' guild
...
* den of thieves
2010-02-06 13:49:14 +00:00
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
...
- some fixes
2010-02-06 13:27:58 +00:00
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
3aefb896fe
- Created config file for true type fonts (disabled by default)
...
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
...
Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
172b3b0158
Further loss improvements.
2010-02-01 19:19:42 +00:00
94fa59cf45
* Compilation fix (missing includes, do not remove)
...
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
8552fd2fb0
Fixed some crashes with std loss condition.
2010-01-30 15:00:05 +00:00