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Commit Graph

1668 Commits

Author SHA1 Message Date
mateuszb
d53e4d7c1a * (hopefully) fixed battle interface in hotseat mode
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
mateuszb
80d42a5313 * next part of campaigns. Now all campaigns all available via custom campaign menu.
* puzzleMap now works
2010-02-18 14:09:16 +00:00
mateuszb
921b5e0c09 * missing change 2010-02-18 12:44:59 +00:00
mateuszb
db755622b3 * next part of campaign support 2010-02-18 12:34:44 +00:00
mateuszb
968148c4dc * next part of bonus selection screen (including Ivan's config) 2010-02-16 17:28:56 +00:00
Michał W. Urbańczyk
4035155969 Mostly finished pregame part of hot-seat mode. 2010-02-16 16:35:24 +00:00
OnionKnight
ab75f4b1f8 Some work on artifact assembly. 2010-02-16 14:39:56 +00:00
Frank Zago
a6aa36c5a9 Compile and warning fixes. 2010-02-16 05:01:15 +00:00
mateuszb
169edf94ca * Ivan added to list of authors 2010-02-15 13:33:07 +00:00
mateuszb
5db0c9da16 * generally finished custom campaign selection screen
* minor fixes
2010-02-15 13:28:33 +00:00
Ivan Savenko
f250880c69 - minor fixes (363, 365, 371) 2010-02-15 13:19:13 +00:00
mateuszb
448c2e7225 * next part of campaign support
* a few fixes for .h3c reading
2010-02-15 12:12:21 +00:00
Michał W. Urbańczyk
49b99f470f More hot-seat GUI in pregame. 2010-02-15 11:37:47 +00:00
Michał W. Urbańczyk
da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 2010-02-15 06:54:57 +00:00
DjWarmonger
415266279e -Resolved #345
-Fixes for give experience reward and belong to player text
2010-02-14 06:53:37 +00:00
Michał W. Urbańczyk
78f54ffcd3 Fixed game loading.
Release 0.75d
2010-02-13 21:45:46 +00:00
mateuszb
40d50aaaa1 * a bit of custom campaign selection screen 2010-02-13 16:26:47 +00:00
Ivan Savenko
5eef9cde44 - fixed 355, 356, 360
- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00
Michał W. Urbańczyk
96819379c5 Fixed #109, #352, #359.
Possibly also #344, #353.
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
mateuszb
8637b021cc * (hopefully) full reading of h3c
* minor changes
2010-02-12 15:04:01 +00:00
Michał W. Urbańczyk
e79507ab0d Resolved #349, #336 / #350 2010-02-12 07:49:17 +00:00
Michał W. Urbańczyk
51946e60a5 Fixed #351.
Fixed grail placement.
Fixed crashbug with removing monster on RoE map.
Version set to 0.75d
2010-02-12 00:53:25 +00:00
Michał W. Urbańczyk
5d0186a10b Version set to 0.75c. Will be released as dev version.
HLP class for generating stats must not be local if used as template parameter.
2010-02-11 19:18:30 +00:00
DjWarmonger
8f88cb19a8 Fixed #343 2010-02-11 15:51:26 +00:00
mateuszb
a975c54f86 * most of .h3c reading 2010-02-11 14:12:22 +00:00
Frank Zago
68a9de5ab7 Partial port to SPARC Linux. 2010-02-11 05:25:17 +00:00
Michał W. Urbańczyk
4878371d9e Fixed link to the tracker (though still not permanent :/ ) 2010-02-11 04:36:40 +00:00
Michał W. Urbańczyk
dd92dfed86 Fixed #82
This version will be released as dev build 0.75b
2010-02-11 04:24:37 +00:00
Michał W. Urbańczyk
42fade07dc Fixed #13 and #339 2010-02-10 21:31:54 +00:00
Frank Zago
ad65664914 Added HeroBonus to makefiles. 2010-02-10 05:49:23 +00:00
Michał W. Urbańczyk
b8edea2be9 Real fix for #328 2010-02-10 03:35:48 +00:00
Michał W. Urbańczyk
c1cb2c223f Fixed #46, #323, #328 2010-02-10 03:21:23 +00:00
Michał W. Urbańczyk
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
d0bf334394 * reading of .h3c headers
* a bit of readNormalNr deduplication
* minor changes
2010-02-09 13:48:14 +00:00
Frank Zago
ba80ba4f6e Compile fix + updated makefile. 2010-02-09 02:17:38 +00:00
OnionKnight
790a77c280 Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
28f8ef3b0f * two missing files to previous commit 2010-02-08 14:39:19 +00:00
mateuszb
4d9d54735f * campaigns, part 1
* minor changes
2010-02-08 14:38:06 +00:00
mateuszb
ba51824710 * next part of thieves' guild window 2010-02-07 17:56:06 +00:00
DjWarmonger
53365af90e Last part of Seer Hut & Quest Guard code:
1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6 * small changes 2010-02-07 15:06:14 +00:00
Frank Zago
090cc602b6 Fixed buildings parsing. 2010-02-06 18:46:25 +00:00
mateuszb
b670979cab * compilation fix 2010-02-06 13:55:39 +00:00
mateuszb
5fbde49bfb * another part of thieves' guild
* den of thieves
2010-02-06 13:49:14 +00:00
Ivan Savenko
fa735b6a67 - partial implementation of scholar skill (spell exchange works, but no message)
- some fixes
2010-02-06 13:27:58 +00:00
OnionKnight
137ab65a13 Fixed artifact screens so only local changes are made. Some ugly const casting, for now. 2010-02-05 22:28:31 +00:00
mateuszb
5fe80d89ef * warning fixed (use of an uninitialized variable) 2010-02-05 10:54:59 +00:00
Frank Zago
9bfe9c476d g++ chokes on contains2, but since it's unused ... 2010-02-05 00:47:14 +00:00
DjWarmonger
c33f3e6baa Seer Hut & Quest Guard are now pretty functional. You may mark them as implemented. 2010-02-04 20:34:20 +00:00
mateuszb
bc6cba565e * next part of thieves' guild window 2010-02-04 18:40:40 +00:00