- proper block of "back" button in campaign menu.
- proper block of AI switch in battles
- vertical garrisons can now be attacked from top
- better UI logging, vcmi will print to log file all pressed buttons
- server will not try to build already existing building
- Added toString() method to EVictoryLossCheckResult enum class to improve debugging
- Removed mostly unused CFunctionList2
- Added missing header files for vcmiclient project to CMakeLists
- Tweaked SDL suggests bpp message a bit
- Added showInfoDialogAndWait (info dialog and waits, used from client thread) and showOkDialog (callback to ok click, used from GUI thread) to player interface
- Added showOkDialog method to CInfoWindow (unused for now, but may be used later)
- credits screen will use multi-line label instead of hackish usage of text box
- campaign intro movie player now plays voiced intro
- minor fixes to last commit
- renamed some methods/classes with better names + some consistency (no more print, setTxt and setText that do exactly same thing)
- TextBox now contains label widget instead of inheriting it
- smooth scrolling support (up/down buttons still scroll one line)
* Reverted std::bind to boost::bind. std::bind on Visual 2012 doesn't work in some cases (especially with std::ref), not sure why [but it seems to be a bug, since 2013 preview compiles the same code fine].
* Move assignment operator for VS 2012.
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions
NOTE: this may be last revision that supports gcc-4.5