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Commit Graph

10 Commits

Author SHA1 Message Date
AlexVinS
8a3b997fa5 fix a few comments. No code changes. 2014-05-21 13:02:20 +04:00
Ivan Savenko
c5b74a2dce Miscellaneous fixes:
- proper block of "back" button in campaign menu.
- proper block of AI switch in battles
- vertical garrisons can now be attacked from top
- better UI logging, vcmi will print to log file all pressed buttons
- server will not try to build already existing building
2014-01-13 17:44:21 +00:00
beegee1
41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server
- Updated project files
2013-11-30 10:08:38 +00:00
beegee1
c786a3076a - Refactored victory loss condition checks
- Added toString() method to EVictoryLossCheckResult enum class to improve debugging
- Removed mostly unused CFunctionList2
- Added missing header files for vcmiclient project to CMakeLists
- Tweaked SDL suggests bpp message a bit
- Added showInfoDialogAndWait (info dialog and waits, used from client thread) and showOkDialog (callback to ok click, used from GUI thread) to player interface
- Added showOkDialog method to CInfoWindow (unused for now, but may be used later)
2013-11-30 09:43:31 +00:00
Ivan Savenko
708b0c6f47 - fixes #1424 - added missing override and CLabel::visibleText() 2013-09-01 17:34:46 +00:00
Ivan Savenko
83440f1149 A bit more text-related work:
- credits screen will use multi-line label instead of hackish usage of text box
- campaign intro movie player now plays voiced intro
- minor fixes to last commit
2013-08-29 16:41:14 +00:00
Ivan Savenko
6bee105d7d Some refactoring of text display widgets:
- renamed some methods/classes with better names + some consistency (no more print, setTxt and setText that do exactly same thing)
- TextBox now contains label widget instead of inheriting it
- smooth scrolling support (up/down buttons still scroll one line)
2013-08-29 13:46:27 +00:00
Michał W. Urbańczyk
a1f545792b Compile fixes specific for VS 2012"
* Reverted std::bind to boost::bind. std::bind on Visual 2012 doesn't work in some cases (especially with std::ref), not sure why [but it seems to be a bug, since 2013 preview compiles the same code fine]. 
 * Move assignment operator for VS 2012.
2013-07-02 15:23:32 +00:00
Ivan Savenko
2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
beegee1
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00