Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
56d69e790b
Renamed MetaString methods to more logical names
2023-06-20 19:37:27 +03:00
Ivan Savenko
2636a0dcc3
Moved MetaString to a new file
2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3
Replace MetaString operator << with member function
2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58
Use string ID's instead of raw strings for win/loss conditions
2023-06-20 19:37:27 +03:00
Ivan Savenko
487f441f47
Implemented boat selection for town shipyards
2023-06-16 17:59:49 +03:00
Ivan Savenko
6aedb99117
Cleaned up IShipyard interface
2023-06-16 17:59:10 +03:00
Tomasz Zieliński
f1356dd5bf
Merge remote-tracking branch 'origin/develop' into water_prison_tavern
2023-06-14 20:58:02 +02:00
Ivan Savenko
3924f0f081
Merge pull request #2211 from SoundSSGood/art-refactoring-hotfix
...
Fixing regressions
2023-06-14 16:06:35 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
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Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
Ivan Savenko
caf627a652
Merge pull request #2207 from IvanSavenko/fix_black_color
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Fix colors in def palette turning into transparency unconditionally
2023-06-14 15:48:15 +03:00
krs
5158a5f7db
Fix After Merge
2023-06-11 19:31:50 +03:00
krs
0a8daf4d02
Now less source images are used. Flipped versions will be calculated.
2023-06-11 18:46:38 +03:00
krs
0ee1866f73
Added SDLImage::doubleFlip()
2023-06-11 18:45:14 +03:00
krs
21306b9097
Fixed a glitch when only top and bottom were needed.
2023-06-11 18:45:14 +03:00
krs
a8a82e89ea
Some renamings for consistency
2023-06-11 18:45:14 +03:00
krs
4a3426bb70
Hex Edge Highlight Images moved to VCMI mod
2023-06-11 18:44:42 +03:00
krs
56b8fb39f3
Removed neighbouringTilesWithDirection and using
...
allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3
UnitState has getRangedFullDamageDistance()
2023-06-11 18:40:47 +03:00
krs
c562ce9c06
Using hex.isAvailable() instead of battleFieldWithoutSideColumns
2023-06-11 18:40:47 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Tomasz Zieliński
982a2723de
Fix missing change
2023-06-08 09:49:28 +02:00
SoundSSGood
f6c2d5cba7
hotfix
2023-06-07 13:08:04 +03:00
Ivan Savenko
428fb832c6
Implemented foreground/background obstacles:
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- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
61a8c53bb6
Fix colors in def palette turning into transparency unconditionally
2023-06-05 23:51:18 +03:00
Ivan Savenko
4e834db017
Fix relative cursor mode
2023-06-05 19:28:29 +03:00
Ivan Savenko
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
2023-06-05 19:20:20 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
ec55ec76b6
Show cursor (including attack direction) when swiping in battle
2023-06-05 19:20:18 +03:00
Ivan Savenko
db1045aecd
Fix panning limits for minimap
2023-06-05 19:20:08 +03:00
Ivan Savenko
0f2a339ab5
Implemented pinch gesture to scale adventure map
2023-06-05 19:20:08 +03:00
Ivan Savenko
a08ff1e6ef
Removed no longer used touchscreen option
2023-06-05 19:20:08 +03:00
Ivan Savenko
e6e91c64b6
Implemented minimap panning gesture
2023-06-05 19:20:08 +03:00
Ivan Savenko
84934d931a
Minor improvements to swipe in battle
2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830
Test version of swipe gesture for in-combat attacks
2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1
Only show touchscreen options on systems that have one
2023-06-05 19:20:08 +03:00
Ivan Savenko
2c7b94d17f
Remove unused map swipe option
2023-06-05 19:20:08 +03:00
Ivan Savenko
1cec6918a0
Fix spellcast cancelation in battle
2023-06-05 19:20:06 +03:00
Ivan Savenko
0e36a3ab5a
Use Scrollable class for all appropriate locations
2023-06-05 19:18:33 +03:00
Ivan Savenko
052d0d314a
Implemented Scrollable class, to server as common base for such classes
2023-06-05 19:17:04 +03:00
Ivan Savenko
6fe00ad55c
Moved slider class to a separate file
2023-06-05 19:16:01 +03:00
Ivan Savenko
18388b2d72
Right-click popups will stay till next tap, in line with Android UI
2023-06-05 19:12:26 +03:00
Ivan Savenko
57df1c3e0d
Implemented gesture for town/hero lists and town/hero selection
2023-06-05 19:12:24 +03:00
Ivan Savenko
360bf48031
Implemented panning/swiping gesture for sliders
2023-06-05 19:09:56 +03:00
Ivan Savenko
2a30eccb2d
Allow mouse wheel for astart options setup (town/hero/bonus)
2023-06-05 19:00:57 +03:00
Ivan Savenko
261308b942
Hero/town lists are now scrollable with mouse wheel
2023-06-05 19:00:57 +03:00
Ivan Savenko
dc8e9cd048
wheelScrolled event now accepts distance instead of bool
2023-06-05 19:00:57 +03:00
Ivan Savenko
e2a85e25fa
Removed old code
2023-06-05 19:00:57 +03:00
Ivan Savenko
26fd651917
Implemented panning gesture via touch input
2023-06-05 19:00:57 +03:00
Ivan Savenko
48859e186e
Added panning gesture, activated by mouse wheel press
2023-06-05 19:00:56 +03:00